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INSIDE cover

INSIDE

Achievement guide · roadmap · tracker

15 achievements Guide 100%

INSIDE is Playdead's follow-up to LIMBO - a nameless boy flees through a bleak, dystopian world of mind-control, drowned facilities and shadowy pursuers, in a wordless, cinematic puzzle-platformer. Around 3-4 hours, unsettling and unforgettable.

The achievements are the 13 hidden glowing orbs - dotted through specific scenes and reached by a bit of off-path problem-solving - plus The Last One, the alternate secret ending you unlock by destroying all 13, then returning to the cornfield bunker and entering a code. Nothing is permanently missable (destroyed orbs persist and you can reload checkpoints), so a collectible guide gets you there; the exact spots reward a video. Note: one orb, "Friends in Low Places", appears as two achievement rows here - a duplicate; doing it once should resolve both.

15 achievements
Left Behind

Left Behind

ObjectiveOptional

Safe falling and hard landings

Early flooded-room area (around checkpoint 15). After you make a hole in the floor, drop down and interact with the vent on the LEFT to enter a small hidden room with the orb.

Friends in low places

ObjectiveOptional

Dislodging derelict in the depths

Yellow-submarine / mind-control section (around checkpoint 30). Instead of going through the red door, head down; move a block to reveal a hidden tunnel near the mind-control-helmet area and reach the orb below.

Obscure Foundations

Obscure Foundations

ObjectiveOptional

Lies beneath the city

Underground-city / decrepit-sign area (around checkpoint 16). Slide down the slanted roof, jump to the pipe and slide DOWN instead of up; take the ladder on the left down into the alley to the orb.

Room for Reflection

Room for Reflection

ObjectiveOptional

Hanging up

Hanging-bodies / testing-facility box room (around checkpoint 50). Carry the yellow box up and use it to push the red button that raises a secret platform; ride it up to the orb inside the large sphere.

Friends in Low Places

Friends in Low Places

ObjectiveOptional

Dislodging derelict in the depths

Yellow-submarine / mind-control section (around checkpoint 30). Instead of going through the red door, head down; move a block to reveal a hidden tunnel near the mind-control-helmet area and reach the orb below. (This is a duplicate row of the other "Friends in Low Places" - one orb resolves both.)

Pack Mentality

Pack Mentality

ObjectiveOptional

Pull together

Underground cave near the mind-control helmet (around checkpoint 34). Find the yellow cable, use your drone followers to pull the plank blocking the shaft, then descend the ladder into the cave to the orb.

Murky Waters

Murky Waters

ObjectiveOptional

Something’s not right down here

First underwater-lake escape (around checkpoint 6). Dive and swim LEFT along the underwater cave into a room with a pillar; rock the pillar back and forth to bridge across to the orb - the earliest one.

Field Research

Field Research

ObjectiveOptional

Unearthing secrets

Cornfield bunker (around checkpoint 7). In the crops, spam interact to find a hidden hatch; descend the ladder and head left toward the red light to the orb. (This is the same bunker used for the secret ending.)

Unfathomable

Unfathomable

ObjectiveOptional

Take a deep breath

Deep underwater past the rotor tunnel (around checkpoint 47). Dive down, open the large door in the left wall with the two red handles, then swim through the tunnel to the orb.

Office Space

Office Space

ObjectiveOptional

Do an elevator pitch

Basement office / elevator area (around checkpoint 54). Reach the basement elevator with your followers, then split them into two groups (one upper, one in the office) to work the elevator and reach the ceiling orb via the yellow rope.

A Tableau

A Tableau

ObjectiveOptional

Skipping stones at the beach

Beach / shoreline in the submarine (around checkpoint 32). Steer the sub LEFT back toward the beach and ram the ladder-structure twice to destroy it, then climb up to the orb.

Wee Wee Wee

Wee Wee Wee

ObjectiveOptional

They never made it to market

Pig barn (around checkpoint 9). After the jump, push the cart of dead pigs LEFT instead of right, climb on it, pull the plank from the barn side and use the revealed room / rope to reach the orb.

Respite

Respite

ObjectiveOptional

Dive back in

Water-girl chase (around checkpoint 44). Open the latch on the far right to draw the creature there (push the red button to send it right), then run left, dive and swim left into the secret area with the orb.

Clockwork

Clockwork

ObjectiveOptional

Shadows at noon

Rotating-platform / shadow puzzle (around checkpoint 48). Turn the wheel so the mechanism's shadow is directly overhead ("noon"), which opens a steel door; dive down and left and climb the middle ledge to the orb.

The Last One

The Last One

ObjectiveOptional

It comes together

The alternate secret ending. Destroy all 13 orbs; the final one kills every light except the cornfield-bunker light - return to that bunker (the Field Research spot), enter the vault code (Up, Up, Right, Left, Right, Right, Right, Up, Up, Up, Right, Left, Left, Left), then in the final crawl space climb UP into the giant-orb chamber and interact to trigger the ending.

Breakdown

Kinds
15 Objective
Missables
15 Optional
Multiplayer
Untagged
Glitches
No known glitches

Editions (2)

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