Cookies on Acheev

We use cookies and similar technologies for the things below. You can accept all, reject everything except what's essential, or pick what you're OK with.

Improvement
Anonymous usage measurement so we can fix bugs and prioritise work.

Read our cookies policy and the privacy policy. California residents: Do Not Sell or Share My Personal Information.

Loading…

Factorio cover

Factorio

Achievement guide · roadmap · tracker

You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.

Simulator Strategy Indie Science fiction Survival Sandbox
2020 ★ 86 88 achievements Guide 99%

Wube's factory-automation masterpiece - one of the most engrossing, ruthlessly well-made games ever, and a genuine productivity hazard. The factory must grow. Be ready to lose whole weekends to it.

89 achievements: 59 in the base game and 30 more from the Space Age expansion (you need the DLC for those - the planet visits, demolishers, quality, the new science packs and Second star to the right and straight on till morning.Second star to the right and straight on till morning.). None of it is conceptually hard, but it's a big time sink, and a handful of speed and self-restriction challenges are the real spikes. Nothing is permanently missable - it's a sandbox, you can always spin up a fresh save.

Read this first - it will save you a wasted playthrough:

  • Non-default settings permanently disable achievements on that save. Any mod (even a "cheat-free" one), any console command, or any enemy/pollution/map setting below default - including the Rail World or Peaceful presets, or reduced biters - kills Steam achievements for that game. Play vanilla, on default map settings, and never touch the console.
  • Multiplayer counts only if you're there. To earn an achievement on a multiplayer map you must have been online for more than half of that map's total playtime. Solo is simplest.
  • The restriction and speed wins want dedicated base-game saves. "Finish the game" means launch a rocket in the base game, which is fast and clean. Lazy bastardLazy bastard (Lazy bastard), There is no spoonThere is no spoon (There is no spoon), No time for chitchatNo time for chitchat, Steam all the waySteam all the way, Raining bulletsRaining bullets and Logistic network embargoLogistic network embargo each lock a whole save to one ruleset, so plan them as their own short, focused games with Space Age turned off.

Recommended shape: one big Space Age playthrough for all the DLC content - visit Visit VulcanusVisit Vulcanus, Visit FulgoraVisit Fulgora, Visit GlebaVisit Gleba, Visit AquiloVisit Aquilo, the demolishers, quality modules and the new sciences, ending at Second star to the right and straight on till morning.Second star to the right and straight on till morning. - which also mops up most base milestones and the production grinds along the way. Then knock out the base-game speed and restriction achievements on separate short saves (Space Age off, default settings), since they fight each other and a relaxed playstyle. The long-haul grinds (Iron throne 3Iron throne 3 at 400k iron/hr, Mass production 3Mass production 3 at 20M circuits, Tech maniacTech maniac all research, and the shattered-planet trek) are the endgame slogs - see each achievement's notes.

88 achievements
It stinks and they don't like it

It stinks and they don't like it

ObjectiveOptional

Trigger an alien attack by pollution.

Trigger a biter attack with pollution. Just run your factory - the pollution cloud spreads to nearby nests and eventually provokes them into attacking. On default settings it happens on its own within the first hour or two; to hurry it, cram pollution-heavy machines (boilers, furnaces, drills) near a biter nest.

Iron throne 1

Iron throne 1

GrindOptional

Produce 20k iron plates per hour.

Produce 20,000 iron plates per hour - a rate, shown live in your Production statistics (the P menu). A modest smelting setup (a few dozen furnaces) comfortably hits it, so it comes naturally as you scale iron. See Iron throne 2Iron throne 2 and Iron throne 3Iron throne 3 for the bigger tiers.

Eco unfriendly

Eco unfriendly

StoryOptional

Research oil processing.

Research Oil Processing - the tech that unlocks refineries and turns crude oil into petroleum gas, light and heavy oil. It's the gateway to plastic, sulfur and chemical (blue) science, so you'll research it mid-game as a matter of course. The name's a wink at what oil does to your pollution.

Mass production 1

Mass production 1

GrindOptional

Produce 10k electronic circuits.

Produce 10,000 electronic circuits in total - a cumulative lifetime count, not a rate. Green circuits are the backbone of everything, so you'll sail past this early. See Mass production 2Mass production 2 and Mass production 3Mass production 3 for the bigger counts.

Getting on track

Getting on track

StoryOptional

Build a locomotive.

Build a locomotive. Research Railway, craft a locomotive and set it on a piece of rail. See Getting on track like a proGetting on track like a pro to do it inside 90 minutes and Trans-Factorio expressTrans-Factorio express for the long-path one.

Circuit veteran 1

Circuit veteran 1

GrindOptional

Produce 1.0k advanced circuits per hour.

Produce 1,000 advanced circuits (red circuits) per hour - a rate in the Production stats. A modest dedicated red-circuit setup does it. See Circuit veteran 2Circuit veteran 2 and Circuit veteran 3Circuit veteran 3 for the bigger rates.

Run Forrest, run

Run Forrest, run

ObjectiveOptional

Destroy 100 trees by impact.

Destroy 100 trees by impact - by driving through them. Hop in a Car or Tank and plough through a forest; every tree you smash counts. 100 comes in one good joyride through dense woodland.

Trans-Factorio express

Trans-Factorio express

ObjectiveOptional

Have a train plan a path 1000 tiles or longer.

Get a train to plan a path 1,000 tiles or longer. Build two stations at least 1,000 tiles apart (or one long rail line) and send a train between them - the game counts the planned path length. Trivial on any decent rail network; if you want it early, lay a long straight line out into the map and route a loco down it.

Automated construction

Automated construction

ObjectiveOptional

Construct 100 machines using robots.

Have construction robots build 100 machines for you. Once you've got a roboport and construction bots, place ghosts (blueprints, or Ctrl+C / Ctrl+V copy-paste) and let the bots do the building. 100 machines racks up fast the moment you start blueprinting. Pairs with Automated cleanupAutomated cleanup and feeds You are doing it rightYou are doing it right.

Computer age 1

Computer age 1

GrindOptional

Produce 500 processing units per hour.

Produce 500 processing units (blue circuits) per hour - a rate. Blue circuits are expensive (they need sulfuric acid and red circuits), so this is a mid-to-late setup. See Computer age 2Computer age 2 and Computer age 3Computer age 3.

Automated cleanup

Automated cleanup

ObjectiveOptional

Deconstruct 100 objects with the construction robots.

Have construction robots deconstruct 100 objects. Grab the Deconstruction Planner from your inventory and drag it over things you want gone - trees, rocks, old buildings - and the bots haul them away. 100 comes quickly when you clear a forest or tidy up a base. Pairs with Automated constructionAutomated construction.

You've got a package

You've got a package

ObjectiveOptional

Supply the player by logistic robot.

Get an item delivered to you by a logistic robot. Research the logistic system, build a roboport network with logistic bots and provider chests, then set a personal logistic request in your inventory (e.g. request some iron plates). A bot flies one to you and this pops. Feeds Delivery serviceDelivery service.

Watch your step

Watch your step

ObjectiveOptional

Get killed by a moving locomotive.

Get run over by your own train - trains don't brake for you. Set a locomotive running (a short loop of rail works), then walk onto the track in front of it and let it hit you. A joke achievement; you just die and respawn (dropping your inventory as a corpse to loot back), so do it somewhere you can grab your stuff again.

Computer age 2

Computer age 2

GrindOptional

Produce 1.0k processing units per hour.

1,000 processing units per hour - double Computer age 1Computer age 1. A solid dedicated blue-circuit build with modules.

Circuit veteran 2

Circuit veteran 2

GrindOptional

Produce 10k advanced circuits per hour.

10,000 advanced circuits per hour - ten times Circuit veteran 1Circuit veteran 1. A big dedicated red-circuit build with modules and beacons feeding it steadily.

Iron throne 2

Iron throne 2

GrindOptional

Produce 200k iron plates per hour.

200,000 iron plates per hour - ten times Iron throne 1Iron throne 1. A serious dedicated smelting column: hundreds of furnaces with productivity/speed modules and beacons. Megabase territory, but not hard, just big.

Smoke me a kipper, I'll be back for breakfast

Smoke me a kipper, I'll be back for breakfast

StoryOptionalStory complete

Finish the game.

The base-game finish: launch a rocket. Research the tech tree up to the Rocket Silo (you'll need all six base sciences), build the silo, feed it rocket parts and launch. That's "winning" the base game and it triggers the victory screen. In a Space Age game the rocket is an early stepping-stone off Nauvis instead of the ending - the Space Age finish is Second star to the right and straight on till morning.Second star to the right and straight on till morning..

Steamrolled

Steamrolled

ObjectiveOptional

Destroy 10 spawners by impact.

Destroy 10 enemy spawners by impact - by ramming them with a vehicle. Get a Tank (it's tough enough to survive the worms and biters; a Car gets shredded), drive it straight into biter/spitter nests and crush the spawners. 10 across a couple of nests. See Pest controlPest control for destroying just one, by any means.

Mass production 2

Mass production 2

GrindOptional

Produce 1M electronic circuits.

1,000,000 electronic circuits, total. Just keep the green-circuit lines running - a healthy factory racks this up over a normal playthrough without you thinking about it.

Delivery service

Delivery service

GrindOptional

Supply the player with 10k items delivered by logistic robots.

Have 10,000 items delivered to you by logistic bots - the grind version of You've got a packageYou've got a package. Set generous personal logistic requests (ammo, repair packs, building materials, fuel) and just play; over a long game the bots resupply you thousands of times and it ticks up passively.

Solaris

Solaris

ObjectiveOptional

Produce more than 10 GJ per hour using solar panels.

Produce more than 10 GJ per hour from solar panels - i.e. a large solar field actually under load (panels only count while they're generating and something's drawing the power, and they make nothing at night, so build generously). Just keep expanding your solar array as you scale up; it'll tick over naturally on a solar-heavy base. Mutually exclusive with Steam all the waySteam all the way on the same save - that one bans solar panels entirely.

Steam power

Steam power

StoryOptional

Start producing electric power by steam engine.

Your first electricity, and you'll get it within minutes. Place an Offshore Pump on water, pipe it into a Boiler, fuel the Boiler with coal or wood, and wire a Steam Engine to the Boiler's steam output. Pops the moment steam power starts flowing. Unmissable in practice - nothing runs without power.

Research with automation

Research with automation

StoryOptional

Research a technology using automation science packs.

Research any technology that costs Automation Science Packs (the red ones - iron gear wheel + copper plate). Your first automated research; you'll do it in the opening half-hour. Set up an assembler making red science, feed a lab, pick a tech.

Automate this!

Automate this!

StoryOptional

Build an assembling machine.

Build an Assembling Machine 1 - craft one and place it. It's how you stop hand-crafting everything, so you'll do it in the first few minutes. Pops on placing your first assembler.

Research with logistics

Research with logistics

StoryOptional

Research a technology using logistic science packs.

Research a technology using Logistic Science Packs (green - inserter + transport belt). Comes naturally right after red science; just automate green packs and research anything that needs them.

Pest control

Pest control

ObjectiveOptional

Destroy a biter spawner.

Destroy a single biter spawner (nest). Shoot it, grenade it, flame it or ram it - any method. You'll do this early on when clearing space or pushing back an attack. See SteamrolledSteamrolled for the ram-10-by-vehicle version.

Circuit veteran 3

Circuit veteran 3

GrindOptional

Produce 25k advanced circuits per hour.

25,000 advanced circuits per hour - the top red-circuit tier, megabase-scale. A large beaconed red-circuit array; falls out of any big late-game base.

Iron throne 3

Iron throne 3

GrindOptional

Produce 400k iron plates per hour.

400,000 iron plates per hour - double Iron throne 2Iron throne 2 and the top iron tier. A full megabase smelting array with beacons and productivity modules feeding it. One of the long-haul grinds; it'll fall out of any serious megabase.

Computer age 3

Computer age 3

GrindOptional

Produce 5k processing units per hour.

5,000 processing units per hour - the top blue-circuit tier, a big megabase-scale array (blue circuits are the priciest, so this is a chunky build with beacons and productivity modules).

Research with chemicals

Research with chemicals

StoryOptional

Research a technology using chemical science packs.

Research a technology using Chemical Science Packs (blue - engine unit + sulfur + advanced circuit). The mid-game gate: you need oil processing running to make them. Automate blue packs and research on.

Research with military

Research with military

StoryOptional

Research a technology using military science packs.

Research a technology using Military Science Packs (black - piercing rounds + grenade + stone wall). Needed for the weapon and defence techs, so you'll make them once biters become a nuisance.

Solar power

Solar power

StoryOptional

Start producing electric power by solar panels.

Research Solar Energy, then build and connect a single Solar Panel. Pops as soon as one is generating (daytime only - panels make nothing at night). A natural step on any playthrough. See SolarisSolaris for the big-solar version and Steam all the waySteam all the way if you're doing a no-solar run.

Pyromaniac

Pyromaniac

GrindOptional

Destroy 10k trees with fire.

Destroy 10,000 trees with fire. The fast way: research and equip the Flamethrower, find dense forest, and torch it - fire spreads tree-to-tree, so a big woodland goes up on its own and the count rockets. 10k sounds a lot, but a proper forest fire eats through it quickly. (A flamethrower turret pointed at trees works too.)

You are doing it right

You are doing it right

ObjectiveOptional

Construct more machines using robots than manually.

Have construction robots build more machines than you've placed by hand. Once you're blueprinting and letting bots do the building (see Automated constructionAutomated construction), the robot count overtakes your manual count on its own. If you started very hands-on, just blueprint a big chunk of base and let the bots catch up and pass you. Related: Automated constructionAutomated construction.

Tech maniac

Tech maniac

All-the-thingsOptional

Research all technologies.

Research every (non-infinite) technology - the whole finite tech tree. The infinite research techs that repeat forever (mining productivity, weapon damage and the like) don't need maxing; you just need every tech that has a final level completed. With Space Age installed that includes all the planet tech lines, so it's a genuine endgame science slog - keep the labs fed and it'll tick over. See Research with promethiumResearch with promethium, since the last techs need the exotic sciences.

Logistic network embargo

Logistic network embargo

ObjectiveOptional

Win the game without building any active provider or requester chests.

Launch a rocket without building any active provider or requester chests. You can still use the logistic network - just stick to passive provider and storage chests, and avoid the active provider and requester types (and to be safe, buffer chests, which also request). A mild restriction that's easy to honour if you know the rule going in and design around passive providers + storage. Stackable with Steam all the waySteam all the way and Raining bulletsRaining bullets on one save.

Golem

Golem

ObjectiveOptional

Survive a hit of 500 damage or more.

Survive a single hit of 500 damage or more. You need the armour and shields to take a big blow and live: Power Armor MK2 loaded with Energy Shields is the classic setup. Then walk into something that hits hard - a behemoth worm's spit, a demolisher's bite, or a big biter - and soak 500+ in one hit without dying. Shields absorbing the hit still counts.

Raining bullets

Raining bullets

ObjectiveOptional

Win the game without building any laser turrets.

Launch a rocket without building any Laser Turrets. Defend with Gun Turrets (fed upgraded ammo) and/or Flamethrower Turrets instead - which handle biters comfortably on default settings. Just never place a laser turret on that save. Stacks nicely with Steam all the waySteam all the way and Logistic network embargoLogistic network embargo if you want all the no-build wins on one game.

So long and thanks for all the fish

So long and thanks for all the fish

ObjectiveOptional

Send a raw fish into space via rocket.

A cheeky one. Catch a Raw Fish from a pond on Nauvis (walk up to a fish swimming in the water and grab it by hand), then load it as cargo on a rocket and launch it to space - easiest in Space Age, where rockets carry arbitrary cargo up to a platform. Hitchhiker's Guide gag, nothing to do with finishing; purely for the lols.

Steam all the way

Steam all the way

ObjectiveOptional

Win the game without building any solar panels.

Launch a rocket without ever building a single Solar Panel. Power the whole run on steam (boilers + steam engines) and/or nuclear instead. Easy enough - just never place a solar panel on that save. Mutually exclusive with Solar powerSolar power and SolarisSolaris, so those are off the table on this run. Best on its own base-game save so one absent-minded panel doesn't spoil it.

Research with production

Research with production

StoryOptional

Research a technology using production science packs.

Research a technology using Production Science Packs (purple - rail + electric furnace + productivity module 1). A late-game pack; you'll be well into the factory before you automate these.

Research with utility

Research with utility

StoryOptional

Research a technology using utility science packs.

Research a technology using Utility Science Packs (yellow - flying robot frame + low density structure + processing unit). The other late-game pack, made alongside purple. Automate them and research something.

Reach for the stars

Reach for the stars

StoryOptional

Create a space platform.

Space Age. Create a space platform: research Space Platforms, build a Space Platform Starter Pack, and launch it to orbit on a rocket to found the platform up there. Your gateway off Nauvis and out to the other planets - so it comes fairly early in a Space Age run.

Nuclear power

Nuclear power

StoryOptional

Start producing electric power by nuclear powerplant.

Set up a working nuclear reactor. You need Nuclear Power research and uranium (mine it with sulfuric acid, enrich it in a Centrifuge into fuel cells). Layout: Reactor with a fuel cell → Heat Exchangers turning water to steam → Steam Turbines making the power. Pops once the turbines are spinning. Way more power-dense than steam or solar.

Research with space

Research with space

StoryOptional

Research a technology using space science packs.

Research a technology using Space Science Packs. In the base game these come from launching rockets at the silo (each launch yields space science); in Space Age you produce them up on a space platform in orbit. Either way, get them into a lab and research something.

Mining with determination

Mining with determination

ObjectiveOptional

Completely deplete a resource patch.

Completely deplete a resource patch - mine an ore field (iron, copper, coal or stone) until every tile is exhausted and the miners stop. Easiest on a small starting patch: leave electric miners on it and come back once it's fully gone. Pick a finite patch - oil wells never fully run dry (they hit a minimum yield), so they don't count.

Mass production 3

Mass production 3

GrindOptional

Produce 20M electronic circuits.

20,000,000 electronic circuits, total - a genuine megabase grind and the biggest of the circuit counts. Needs huge sustained green-circuit throughput running for many hours; it comes as a by-product of any long megabase, so it's about patience, not difficulty.

Make it better

Make it better

ObjectiveOptional

Insert a quality module into a module slot.

Space Age. Insert a Quality Module into any machine's module slot. Unlock Quality on the tech tree (early Space Age), craft a Quality Module 1, and slot it into an assembler, miner or the like - quality modules give a chance to produce higher-grade outputs. See Crafting with qualityCrafting with quality and My modules are legendaryMy modules are legendary for the crafting-tier quality achievements.

No time for chitchat

No time for chitchat

ObjectiveOptional

Finish the game within 15 hours.

Launch a rocket within 15 hours - the gentler speed target and a good stepping stone to There is no spoonThere is no spoon. A focused, no-faffing base-game run gets there comfortably: know roughly where you're heading, automate each science pack steadily and beeline the rocket. Default settings, no mods.

Getting on track like a pro

Getting on track like a pro

ObjectiveOptional

Build a locomotive within the first 90 minutes of the game.

Build a locomotive within the first 90 minutes of in-game time. Railway needs red and green science, so beeline it: automate red and a little green science early, rush the Railway research, then craft a loco and drop it on a rail before the 90-minute mark. Very doable on a normal start if you don't faff about - a light early rush makes it comfortable.

Lazy bastard

Lazy bastard

ObjectiveOptional

Win the game by crafting no more than 111 items manually.

Win the game (launch a rocket) having hand-crafted no more than 111 items in total - the famous one. Every crafted item counts individually (hand-making a stack of 5 gears is 5 of your 111), so you must automate essentially everything from the off: hand-craft only the bare minimum to bootstrap a couple of assemblers, then have machines build all the intermediates, assemblers, belts and inserters from there. Watch your tally in the Production stats (items hand-crafted). 111 is tight but enough to bootstrap if you follow a planned opening - there are well-known step-by-step build orders for it. Do it on a dedicated base-game save (default settings, no mods), and it ends when you Smoke me a kipper, I'll be back for breakfastSmoke me a kipper, I'll be back for breakfast.

Terraformer

Terraformer

ObjectiveOptional

Destroy a cliff.

Destroy a cliff. Cliffs block your builds, so research Cliff Explosives, craft one, and use it on a cliff to blow it away. Pops on your first cliff demolished - you'll do it naturally when a cliff's in the way of your base.

Visit Vulcanus

Visit Vulcanus

StoryOptional

Travel to planet Vulcanus.

Space Age. Travel to Vulcanus, the volcanic planet. Build a space platform, research the route, stock the platform for the trip and fly there, then drop down. Vulcanus is the usual first planet - friendly resources (tungsten, calcite, lava-fed foundry smelting). Its native threat is the demolishers, If it bleeds, we can kill itIf it bleeds, we can kill it.

Minions

Minions

ObjectiveOptional

Have 100 combat robots or more following you.

Have 100 or more combat robots following you at once. Research the Follower Robot Count upgrades to raise your cap past 100, then throw a stack of Destroyer Capsules (each releases several destroyers) until 100+ are buzzing around you. Do it near a biter base so they've got something to shoot, or just spam capsules in the open.

If it bleeds, we can kill it

If it bleeds, we can kill it

ObjectiveOptional

Kill a small demolisher.

Space Age, on Vulcanus. Kill a Small Demolisher - the giant sandworms that patrol Vulcanus's territories. "Small" is the weakest of the three, but still a serious fight: huge health, and it burrows and lunges. They follow set paths, so hit them hard with rockets/tank shells or funnel them onto a wall of gun turrets with good ammo. Predator reference. See We need bigger gunsWe need bigger guns and Size doesn't matterSize doesn't matter for the bigger ones.

Research with metallurgics

Research with metallurgics

StoryOptional

Research a technology using metallurgic science packs.

Space Age. Research a tech using Metallurgic Science Packs, made on Vulcanus from tungsten and molten copper. So you'll need to have travelled to Vulcanus (Visit VulcanusVisit Vulcanus) and stood up its foundry/molten-metal production first.

There is no spoon

There is no spoon

ObjectiveOptional

Finish the game within 8 hours.

Launch a rocket within 8 hours of in-game time - the famous speed challenge. It needs an efficient, planned run: beeline the tech to the rocket silo, skip everything non-essential, keep the build tight and don't stall on biters. Do it on a dedicated base-game save (Space Age off) - and remember any below-default enemy/pollution setting disables it, so it must be default settings, no mods. Not one for a first-timer; follow a known speedrun-style build order. You'll bag No time for chitchatNo time for chitchat on the way.

Visit Fulgora

Visit Fulgora

StoryOptional

Travel to planet Fulgora.

Space Age. Travel to Fulgora, the storm-lashed scrap planet. Fly a platform there and land. You survive by recycling scrap into everything (holmium, electromagnetics) and grounding the constant lightning with lightning rods.

Get off my lawn

Get off my lawn

ObjectiveOptional

Disturb a demolisher by building on its territory.

Space Age, on Vulcanus. Disturb a demolisher by building on its territory. Each demolisher patrols a marked patch of ground; place any building inside one of those territories and the resident sandworm surfaces, furious. Pops the first time you provoke one - which you'll do just trying to expand on Vulcanus. Leads straight into fighting them, If it bleeds, we can kill itIf it bleeds, we can kill it.

Crafting with speed

Crafting with speed

ObjectiveOptional

Craft a speed module 3.

Craft a Speed Module 3 - the top-tier speed module. Research Speed Module 3, gather the ingredients (processing units plus a tier-2 module) and craft one. Pops on the craft. See the other module-3 achievements: Crafting with productivityCrafting with productivity, Crafting with efficiencyCrafting with efficiency and (Space Age) Crafting with qualityCrafting with quality.

Research with electromagnetics

Research with electromagnetics

StoryOptional

Research a technology using electromagnetic science packs.

Space Age. Research using Electromagnetic Science Packs, made on Fulgora (Visit FulgoraVisit Fulgora) from recycled scrap and holmium via electromagnetic plants.

Visit Gleba

Visit Gleba

StoryOptional

Travel to planet Gleba.

Space Age. Travel to Gleba, the humid jungle planet, and land a platform there. Gleba runs on agriculture and spoilage - everything rots over time, so its production has to be continuous rather than stockpiled. Its natives are the pentapods, It stinks and they do like itIt stinks and they do like it.

Art of siege

Art of siege

ObjectiveOptional

Destroy an enemy structure using artillery.

Destroy an enemy structure (nest or worm) using artillery. Build an Artillery Turret or Wagon, load Artillery Shells, and let it auto-fire on nests in range - or reach out and manually target one with the Artillery Remote. Pops when a shell destroys an enemy structure. Covers the same ground as Keeping your hands cleanKeeping your hands clean.

It stinks and they do like it

It stinks and they do like it

ObjectiveOptional

Attract a group of pentapods using spores.

Space Age, on Gleba. Attract a group of pentapods using spores. Spores are Gleba's version of pollution - your agricultural buildings emit them, and enough spores draw the native pentapods toward you. So it happens naturally as you set up production on Gleba. Sister achievement to Nauvis's It stinks and they dont like itIt stinks and they dont like it.

I am the destroyer of worlds

I am the destroyer of worlds

ObjectiveOptional

Use an atomic bomb.

Use an atomic bomb. Research Atomic Bombs (a deep military tech needing rocketry and uranium processing), craft one, load it into a Rocket Launcher and fire it. Aim it at a big biter base for the full mushroom-cloud effect. Now you are become death, etc.

Research with agriculture

Research with agriculture

StoryOptional

Research a technology using agricultural science packs.

Space Age. Research using Agricultural Science Packs, grown on Gleba (Visit GlebaVisit Gleba) from bioflux. Mind the spoilage - Gleba's products rot over time, so keep the science flowing straight into labs rather than stockpiling it.

Crafting with productivity

Crafting with productivity

ObjectiveOptional

Craft a productivity module 3.

Craft a Productivity Module 3 - the top-tier productivity module. Same idea as Crafting with speedCrafting with speed: research it, gather the ingredients (processing units + a tier-2 module) and craft one.

Crafting with quality

Crafting with quality

ObjectiveOptional

Craft a quality module 3.

Space Age. Craft a Quality Module 3 - the top-tier quality module. Needs the Quality tech line well up plus the ingredients; craft one to pop. See My modules are legendaryMy modules are legendary for the legendary-grade version.

Arachnophilia

Arachnophilia

ObjectiveOptional

Build a spidertron.

Build a Spidertron - the walking, remote-controllable spider-tank. Research Spidertron (a late tech needing rocket control units and fusion reactor equipment, among other bits), craft it and deploy it. Drive it manually or send it around with the Spidertron Remote. A joy on rough terrain and against biters.

Crafting with efficiency

Crafting with efficiency

ObjectiveOptional

Craft an efficiency module 3.

Craft an Efficiency Module 3 - the top-tier efficiency module (cuts machine power draw). Research it and craft one. The least-used module, but easy to make once unlocked.

Visit Aquilo

Visit Aquilo

StoryOptional

Travel to planet Aquilo.

Space Age. Travel to Aquilo, the frozen ocean planet - the toughest to establish on, with heat management, ammonia, fluoroketone and fusion power all in play. You need a well-equipped platform just to survive the long trip out. The last planet before the endgame push.

We need bigger guns

We need bigger guns

ObjectiveOptional

Kill a medium demolisher.

Space Age. Kill a Medium Demolisher on Vulcanus - a bigger, tankier sandworm than the small one (If it bleeds, we can kill itIf it bleeds, we can kill it). More health and more damage, so bring upgraded weapons (better ammo and rockets, artillery, or a strong turret wall) before you take one on.

Look at my shiny rare armor

Look at my shiny rare armor

ObjectiveOptional

Equip rare or better quality of power armor MK2 or mech armor.

Space Age. Equip Power Armor MK2 or Mech Armor at Rare quality or better. Quality armour has more equipment grid slots, so it's worth chasing anyway. Produce a Rare (or Epic/Legendary) Power Armor MK2 or Mech Armor - quality modules in its production chain, or upcycling - and wear it. See No room for moreNo room for more for the ultimate version.

Research with cryogenics

Research with cryogenics

StoryOptional

Research a technology using cryogenic science packs.

Space Age. Research using Cryogenic Science Packs, made on Aquilo (Visit AquiloVisit Aquilo) - the coldest, fiddliest planet, needing cryogenic plants, ammonia and fluoroketone. A deep late-game pack.

Fusion power

Fusion power

StoryOptional

Start producing electric power by fusion powerplant.

Space Age. Build a Fusion Reactor plus a Fusion Generator and get it producing. It's deep in the tech tree - you'll unlock it around the cryogenic/Aquilo stage. Lightweight and enormous output, so it's the go-to power for late space platforms and Aquilo, where solar and steam struggle.

Rush to space

Rush to space

ObjectiveOptional

Research a technology using another planet's science pack before unlocking production or utility science packs.

Space Age challenge. Research any tech using another planet's science pack (Metallurgic, Electromagnetic or Agricultural) before you've unlocked Production or Utility science. In other words, skip the back half of the Nauvis tech tree and rush off-world early: get to Vulcanus, Fulgora or Gleba, stand up its science and research with it before you touch purple or yellow. A deliberate detour best done on a focused run - Vulcanus is the usual pick as the friendliest first planet.

My modules are legendary

My modules are legendary

ObjectiveOptional

Craft a legendary quality module 3.

Space Age. Craft a Legendary (top-grade) Quality Module 3 - i.e. produce the module at legendary quality. Either assemble it from legendary-quality ingredients, or run quality modules through the production chain and upcycle (recycle-and-remake the lower grades) until a legendary one pops out. A late Space Age flex, once your quality/upcycling loop is mature. Base version is Crafting with qualityCrafting with quality.

Going to shattered planet 1

Going to shattered planet 1

ObjectiveOptional

Travel 10 000 km towards the shattered planet.

Space Age. Travel 10,000 km toward the shattered planet - send a space platform out on the long voyage beyond Aquilo, past the system's edge. The platform clocks up distance as it flies; 10,000 km is the first milestone on the road to Second star to the right and straight on till morning.Second star to the right and straight on till morning.. You'll want a platform built to survive the asteroids that get nastier the further out you go. See Going to shattered planet 2Going to shattered planet 2 and Going to shattered planet 3Going to shattered planet 3.

Keeping your hands clean

Keeping your hands clean

ObjectiveOptional

Destroy your first enemy structure using artillery.

Destroy your first enemy structure with artillery - let the guns do the killing for you. Research Artillery, build an Artillery Turret (or Wagon) and feed it Artillery Shells; it auto-fires on any nest or worm in range, and this pops the first time a shell levels one. Effectively unlocks alongside Art of siegeArt of siege.

Second star to the right and straight on till morning.

Second star to the right and straight on till morning.

StoryOptional

Finish the game.

The Space Age finish. After you've set up across the planets, you build a platform capable of the long voyage and travel to (or past) the Solar System Edge - the expansion's victory. It's the culmination of a full Space Age run, so expect it a long way in (comfortably 100+ hours for a first playthrough). Do it under time for Express deliveryExpress delivery and Work around the clockWork around the clock.

Size doesn't matter

Size doesn't matter

ObjectiveOptional

Kill a big demolisher.

Space Age. Kill a Big Demolisher on Vulcanus - the largest sandworm and a proper endgame-Vulcanus fight, with enormous health. You'll want serious firepower: artillery barrages, heavily-stacked damage upgrades, or a well-defended kill box with upgraded turrets. The last of the demolisher trio (If it bleeds, we can kill itIf it bleeds, we can kill it, We need bigger gunsWe need bigger guns).

Going to shattered planet 2

Going to shattered planet 2

ObjectiveOptional

Travel 30 000 km towards the shattered planet.

30,000 km toward the shattered planet - three times Going to shattered planet 1Going to shattered planet 1. Same voyage, further out, where the asteroids get denser and heavier, so the platform needs strong defences (turrets, ammo production) and solid asteroid processing to keep pushing.

Going to shattered planet 3

Going to shattered planet 3

ObjectiveOptional

Travel 60 000 km towards the shattered planet.

60,000 km toward the shattered planet - the deepest of the three (Going to shattered planet 1Going to shattered planet 1, Going to shattered planet 2Going to shattered planet 2), right at the hairy end of the journey where only a well-built, well-defended platform survives the asteroid storm. Near the culmination of a Space Age run and the promethium science (Research with promethiumResearch with promethium) out there.

Research with promethium

Research with promethium

StoryOptional

Research a technology using promethium science packs.

Space Age, and one of the very last things you'll do. Promethium Science Packs are made out near the edge of the system from promethium asteroid chunks collected on the long haul toward the shattered planet (Going to shattered planet 3Going to shattered planet 3 / Second star to the right and straight on till morning.Second star to the right and straight on till morning.). Ship them back to a lab and research something. The true endgame science.

Today's fish is trout a la creme

Today's fish is trout a la creme

ObjectiveOptional

Eat a legendary fish.

Space Age. Eat a Legendary-quality Raw Fish. Fish heal you when eaten, and a legendary one is the top grade. The practical route is upcycling: run raw fish through a quality-modded recycle-and-remake loop until one rolls up to legendary, then eat it (it's consumed to heal). A quirky quality flex - cousin to So long and thanks for all the fishSo long and thanks for all the fish.

Express delivery

Express delivery

ObjectiveOptional

Finish the game within 40 hours.

Reach the Space Age finish (Second star to the right and straight on till morning.Second star to the right and straight on till morning. - the Solar System Edge) within 40 hours of in-game time. A serious speed target for the whole expansion, which normally takes far longer, so it wants an efficient, well-planned Space Age run that doesn't linger on any one planet. You'll get Work around the clockWork around the clock alongside it.

No room for more

No room for more

ObjectiveOptional

Fill every tile of legendary mech armor with legendary equipment.

Space Age, and one of the toughest gear achievements. Fill every equipment tile of a Legendary Mech Armor with Legendary equipment. That's two big asks: get a Legendary Mech Armor (the largest equipment grid in the game), then make a full set of legendary-quality kit - reactors, batteries, shields, exoskeletons, roboports and so on - to cover every single tile. A huge quality/upcycling undertaking right at the end of a Space Age run. Builds on Look at my shiny rare armorLook at my shiny rare armor.

Work around the clock

Work around the clock

ObjectiveOptional

Finish the game within 100 hours.

Reach the Space Age finish (Second star to the right and straight on till morning.Second star to the right and straight on till morning.) within 100 hours - the gentler Space Age speed target. A focused expansion run that keeps momentum through the planets lands inside 100 hours without much bother; a good goal for a second Space Age game once you know the route.

Breakdown

Kinds
26 Story 14 Grind 47 Objective 1 All-the-things
Missables
88 Optional
Multiplayer
Untagged
Glitches
No known glitches
Steam

Track your progress

Sign in with Steam or Xbox to mark off unlocks, filter what's left and showcase your 100%s.

  • Live unlock status per achievement
  • Hide-unlocked filter
  • 100% showcase on your profile
Sign in
Help improve this guide
Sign in to request a guide