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Going Medieval cover

Going Medieval

Achievement guide · roadmap · tracker

94 achievements Guide 91%

Going Medieval's 100% is mostly a natural one - keep a single settlement alive and thriving for a good long while and the bulk of these 94 just tick over: surviving each season (The First DayThe First Day to All Year RoundAll Year Round), building out your rooms, climbing the research tree, and racking up the hunt/fish/harvest/nutrition counters. A season is 12 days, a year is 48.

The one real trap is the six Grand Objectives (the 1.0 endgame): they are mutually exclusive. Accept one and you are locked out of the rest, so you can only finish one per settlement. Market MasteryMarket Mastery, Mind Over MatterMind Over Matter, Natural OrderNatural Order, RedemptionRedemption, The Art of WarThe Art of War and No Rest for the WickedNo Rest for the Wicked each need their own save - so save before you accept any of them.

Plan your map too: several hunting and taming cheevos are biome-gated. Hares only spawn on Valley/Hills/Mountain maps (not Marsh), and they - with pheasants and rats - get eaten by foxes and polecats the moment they appear, so cull predators early. Mallards and water voles want water/wetland terrain. Start on a varied Valley or Hills map and you will see everything.

94 achievements
Absolute Villainy

Absolute Villainy

ObjectiveOptional

Reach 100% Infamy

Infamy is a hidden settlement stat that climbs as you do genuinely bad things; the confirmed driver is killing innocent (non-hostile) NPCs. Push it to 100% and this unlocks - which is also the gate that lets you accept the Tyrant Overlord objective for No Rest for the WickedNo Rest for the Wicked. Best done deliberately on a "dark" save you don't mind burning. Pairs with Memento MoriMemento Mori.

Adept Researcher

Adept Researcher

GrindOptional

Unlock 10x Research Items

Unlock 10 research items. Steady research over a settlement clears this; Luminary ResearcherLuminary Researcher (25) is the real grind.

All Year Round

All Year Round

StoryOptional

Survive a Full Year

Survive a full year (48 days). The natural reward for keeping one settlement going; the seasonal cheevos (Heating UpHeating Up, Winter Is ComingWinter Is Coming, Winter Is HereWinter Is Here) come on the way.

...And Don’t Come Back!

...And Don’t Come Back!

StoryOptional

Survive the First Raid

Survive your first raid. Raids come automatically as your settlement grows - have a few armed settlers and some walls and you'll be fine. Killing an attacker also gets you RetributionRetribution.

A Party Now

A Party Now

ObjectiveOptional

Gather 10x Settlers

Gather 10 settlers in one settlement - recruit your way up to a population of 10 (immigrants, recruited prisoners via Bury the HatchetBury the Hatchet, etc.).

Beam Me Up

Beam Me Up

ObjectiveOptional

Build a Wooden Beam

Build a wooden beam - place a beam, the support piece you use when roofing larger spans and floors above ground. You'll do it early without thinking about it.

Bear With Me

Bear With Me

Tame a bear

Beyond Our Borders

Beyond Our Borders

GrindOptional

Send out 10x caravans

Send out 10 caravans in total - the single version is Go ForthGo Forth. Regular trade runs get you here without effort.

Blessed Be

Blessed Be

ObjectiveOptional

Have a Unforgettable Ritual

Needs an Unforgettable-quality Ritual - the Oak Brethren event. Hold it at a Ritual Circle in an impressive Oak Brethren temple (Temple of TimberTemple of Timber) with a high-skill Druid. Same quality recipe as Feast ModeFeast Mode.

Boar and Peace

Boar and Peace

GrindOptional

Hunt 20x Boar

Hunt 20 boar in total - the 5-kill version is In Hog HeavenIn Hog Heaven. Range them down; don't melee a boar you've only winged.

Bridge Too Far

Bridge Too Far

ObjectiveOptional

Kill an enemy with a Drawbridge

One of three "kill an enemy with a mechanism" cheevos (see Gate ExpectationsGate Expectations and Heavy ArtilleryHeavy Artillery). Build a drawbridge over a deep pit on a path raiders use, wait until an enemy is standing on it during a raid, then toggle it to drop them. Easiest set up right by your gate so attackers have to cross.

Bury the Hatchet

Bury the Hatchet

ObjectiveOptional

Recruit a Prisoner

Recruit a prisoner into your settlement: hold them in a prison cell and assign a settler to win them over (it whittles down their resistance over time). See ConversionConversion for 5.

Casting Call

Casting Call

ObjectiveOptional

Fish x5 Fish

Catch 5 fish - designate a fishing zone on water and assign a fisher. Builds toward Reel SkillsReel Skills (20) and Fifty Shades of BaitFifty Shades of Bait (50).

Conversion

Conversion

GrindOptional

Recruit 5x Prisoners

Recruit 5 prisoners in total - the single version is Bury the HatchetBury the Hatchet. A steady supply of downed raiders plus a dedicated recruiter makes this passive.

Deerly Departed

Deerly Departed

GrindOptional

Hunt 20x Deer

Hunt 20 deer in total. Just keep a hunter on deer through the game; you'll likely pass this without trying. The 5-kill version is Oh Deer!Oh Deer!.

Den of Thieves

Den of Thieves

ObjectiveOptional

Defeat a Bandit camp

Defeat a bandit camp - these appear on the region map; send an armed party to clear one out. (Clearing three strongholds is the bigger The Art of WarThe Art of War objective.)

Disassembled

Disassembled

ObjectiveOptional

Dismantle 5x Items

Dismantle 5 items - select a built item and order it deconstructed to reclaim materials. See Nothing WastedNothing Wasted for 50.

Don't Cry Wolf

Don't Cry Wolf

ObjectiveOptional

Hunt 5x Wolves

Hunt 5 wolves. They're predators and will fight back - bring more than one hunter, or thin them with a trapped chokepoint. See Where Wolf?Where Wolf? for 20.

Duck, Duck, Juice

Duck, Duck, Juice

ObjectiveSoft-missable

Hunt 5x Mallard

Hunt 5 mallards. Mallards are waterfowl - you need a map with water/wetland for them to appear. See Quacktical StrikeQuacktical Strike for 20.

Eureka!

Eureka!

ObjectiveOptional

Have a Unforgettable Study Group Event

Needs an Unforgettable-quality Study Group. Run it in an impressive library with a high-skill Librarian. Same quality recipe as Feast ModeFeast Mode - the better the room and the role-holder, the higher the tier.

Experiential

Experiential

GrindOptional

Level up your settlers 100 times

Level up your settlers 100 times in total - cumulative skill-ups across the colony. It just accrues as people work; you'll pass it on a long save.

Feast Mode

Feast Mode

ObjectiveOptional

Have a Unforgettable Feast

"Unforgettable" is the top quality tier for an event, scored on points. Stack everything: an impressive dedicated dining hall (high room wealth + beauty + some open floor), a high-skill cook and a bard, and plenty of good-quality food and drink. Over-invest in the room and the people running it and the feast tips into Unforgettable. The exact threshold isn't published, so go overboard. Same recipe drives Praise BePraise Be, Eureka!Eureka!, Know Thy EnemyKnow Thy Enemy and Blessed BeBlessed Be.

Feast or Famine

Feast or Famine

GrindOptional

Store 10,000 Nutrition

Store 10,000 nutrition at once - keep stockpiling preserved food (a cellar/larder slows spoilage). Next: Fit For A KingFit For A King (20,000).

Feathered Friend

Feathered Friend

ObjectiveOptional

Tame a pheasant

Tame a pheasant. Low-HP and predator-prey, so clear foxes/polecats first (see Fowl PlayFowl Play).

Fifty Shades of Bait

Fifty Shades of Bait

GrindOptional

Fish x50 Fish

Catch 50 fish in total - cumulative. A standing fishing zone clears it over time. Smaller versions: Casting CallCasting Call, Reel SkillsReel Skills.

Finders Keepers

Finders Keepers

ObjectiveOptional

Explore a Loot stash

Explore a loot stash - send settlers to investigate a stash/point of interest that appears on the region map and clear it for the loot.

Fine Art

Fine Art

ObjectiveOptional

Craft x5 works of art

Craft 5 works of art - have a settler produce art (sculptures and the like) at the right station. Art also raises room impressiveness, which helps your Unforgettable events.

Fit For A King

Fit For A King

GrindOptional

Store 20,000 Nutrition

Store 20,000 nutrition at once - the big larder cheevo. Preserve food in a cool cellar so it doesn't rot, and bank a big surplus. Smaller versions: Putting Food on the TablePutting Food on the Table, Feast or FamineFeast or Famine.

Food Chain

Food Chain

ObjectiveSoft-missable

Hunt 5x Hares

Hunt 5 hares - and this is one of the most-missed cheevos in the game. Hares only spawn on Valley/Hills/Mountain maps (not Marsh), and at 15 HP foxes and polecats instakill them the moment they appear, so people go 100+ hours never seeing one. Start on a Valley/Hills map and cull your predators early so hares survive long enough to shoot. Same fix for Wabbit SeasonWabbit Season and the tame Good Hare DayGood Hare Day.

For Deer Life

For Deer Life

ObjectiveOptional

Tame a deer

Tame a deer. Deer are plentiful, so an easy one.

Forging Ahead

Forging Ahead

ObjectiveOptional

Craft x10 weapons

Craft 10 weapons - queue weapons at a smithy/workshop. Arming your settlers for raids gets you most of the way.

Fowl Play

Fowl Play

ObjectiveOptional

Hunt 5x Pheasant

Hunt 5 pheasants. Like hares they're low-HP (10) and get instakilled by foxes and polecats on spawn, so cull predators first. See Most UnpheasantMost Unpheasant for 20.

Full House

Full House

ObjectiveOptional

Have x5 settlers with roles in one settlement

Have 5 settlers each assigned a role in one settlement - assign distinct roles (cook, broker, chaplain, etc.) to five colonists. Those roles also gate the Unforgettable events like Feast ModeFeast Mode.

Gate Expectations

Gate Expectations

ObjectiveOptional

Kill an enemy with a Portcullis

Crush a raider with a portcullis: build one in a gateway the enemy funnels through, then drop it while an attacker is underneath. One of the trap trio with Bridge Too FarBridge Too Far and Heavy ArtilleryHeavy Artillery.

Get A Room

Get A Room

ObjectiveOptional

Build an Enclosed Room

Build an enclosed room: surround a space with walls, add a door, put a roof over it and a floor down. Most of the "construct an X" cheevos (Hammer TimeHammer Time, Kitchen ImpossibleKitchen Impossible, What's Up, Doc?What's Up, Doc?, Shhh...Shhh..., The GreatestThe Greatest) are just enclosed rooms with the right furniture inside.

Go Forth

Go Forth

ObjectiveOptional

Send out a caravan

Send a caravan out to the region map - pick settlers, load goods, and dispatch them to a destination. See Beyond Our BordersBeyond Our Borders for 10.

Good Hare Day

Good Hare Day

ObjectiveSoft-missable

Tame a hare

Tame a hare - subject to the same hare problem as Food ChainFood Chain: they only spawn on Valley/Hills/Mountain maps and get eaten by foxes/polecats on sight, so cull predators first and keep your tamed hare protected.

Green Thumb

Green Thumb

GrindOptional

Harvest 200 Crops

Harvest 200 crops in total - cumulative across the game, so a steady farm gets you there. The smaller versions are Having A Field DayHaving A Field Day and Reap What You Sow.

Hammer Time

Hammer Time

ObjectiveOptional

Construct a Workshop

Construct a Workshop - enclose a room containing a crafting workstation. Research the relevant station first if it's locked.

Having A Field Day

Having A Field Day

ObjectiveOptional

Harvest 5 Crops

Harvest 5 crops - sow a small field and bring in the first harvest. Builds toward Reap What You Sow (50) and Green ThumbGreen Thumb (200).

Heating Up

Heating Up

StoryOptional

Survive Until the First Summer

Survive until the first summer. A season is 12 days; this comes on its own as the seasons roll round, alongside Winter Is ComingWinter Is Coming, Winter Is HereWinter Is Here and All Year RoundAll Year Round.

Heavy Artillery

Heavy Artillery

ObjectiveOptional

Kill an enemy with a trebuchet

Kill an enemy with a trebuchet. Build and crew one, then bombard a raid stack with it during a siege. One of the trap trio with Bridge Too FarBridge Too Far and Gate ExpectationsGate Expectations.

Holey Voleys

Holey Voleys

ObjectiveSoft-missable

Hunt 5x Water vole

Hunt 5 water voles. They live at the water's edge, so you need water/wetland on the map. See Varmint ViolenceVarmint Violence for 20.

Home Cooked Meal

Home Cooked Meal

ObjectiveOptional

Produce a Meal at a Campfire

Cook a meal at a campfire - build a campfire and queue a meal on it. Your earliest cooking, before you have a proper kitchen (Kitchen ImpossibleKitchen Impossible).

House of the Holy

House of the Holy

ObjectiveOptional

Construct a Restitutionist Chapel

Enclose a room and furnish it as a Church of Restitution chapel: a Restitutionist Shrine plus a Restitutionist Lectern, with no opposing (Oak Brethren) shrine or workstation in the room. Both faiths can coexist in your settlement, so you can build this and Temple of TimberTemple of Timber in the same game.

In Hog Heaven

In Hog Heaven

ObjectiveOptional

Hunt 5x Boar

Hunt 5 boar. Assign a hunter with a bow; boar hit back, so shoot from range. See Boar and PeaceBoar and Peace for 20.

Jailhouse Rock

Jailhouse Rock

GrindOptional

Take 5x prisoners

Take 5 prisoners in total - down-and-capture raiders rather than killing them. The single version is Throw Away the KeyThrow Away the Key; recruiting them gets you Bury the HatchetBury the Hatchet and ConversionConversion.

Kitchen Impossible

Kitchen Impossible

ObjectiveOptional

Construct a Kitchen

Construct a Kitchen - an enclosed room with a cooking station (a stove/hearth) so it qualifies as a kitchen.

Know Thy Enemy

Know Thy Enemy

ObjectiveOptional

Have a Unforgettable Martial Training Event

Needs an Unforgettable-quality Martial Training event, run by a high-skill Sergeant-at-arms in a good training space. Same quality recipe as Feast ModeFeast Mode.

Lucky Duck

Lucky Duck

ObjectiveSoft-missable

Tame a mallard

Tame a mallard. Needs water terrain on the map for one to be around.

Luminary Researcher

Luminary Researcher

GrindOptional

Unlock 25x Research Items

Unlock 25 research items - the research cap-stone. Keep a dedicated researcher (or two) studying all game; you'll need most of the tree.

Man's Best Friend

Man's Best Friend

ObjectiveOptional

Tame a wolf

Tame a wolf. Have a settler tame it - the better their taming skill the higher the chance, so level it on easy animals first (The Rat PackThe Rat Pack, Tiny TreatyTiny Treaty). Wolves can turn, so keep it fed and handled.

Market Mastery

Market Mastery

ObjectiveMutually-exclusive

Complete Charter Fair

A Grand Objective (1.0 endgame). These are mutually exclusive - once you accept one you are locked out of the other five, so save first and expect to finish this on its own settlement (see Mind Over MatterMind Over Matter, Natural OrderNatural Order, RedemptionRedemption, The Art of WarThe Art of War, No Rest for the WickedNo Rest for the Wicked).

Charter Fair is the trade path: build out your merchant economy (merchant stalls, a market cross, a treasury), level a Broker and barter hard to raise your trading standing. Once it is high enough a broker offers a major trade deal - accept it and send caravans to the marked region-map location. It concludes with a group of merchants arriving at your settlement.

Memento Mori

Memento Mori

ObjectiveOptional

Produce Human Trophy

Get a humanoid corpse (a dead raider does nicely), then butcher it into a trophy: place a Butchering Table, edit its bill to produce a Trophy from the humanoid corpse, and put up an empty Trophy Rack on a wall for it to display on. Grim and quick.

Mind Over Matter

Mind Over Matter

ObjectiveMutually-exclusive

Complete New University

A Grand Objective (1.0 endgame) - mutually exclusive with the other five, so save before accepting.

New University is the scholarly path: raise your intellectual standing by levelling a Librarian and running study groups, get a Grand Research Desk into a proper Fellows' Library, and have your scholars write Influential Treatises. Complete the chain to convert the settlement into a university.

Most Unpheasant

Most Unpheasant

GrindOptional

Hunt 20x Pheasant

Hunt 20 pheasants in total - the 5-kill version is Fowl PlayFowl Play. Predators eat them fast, so keep foxes and polecats down.

Natural Order

Natural Order

ObjectiveMutually-exclusive

Complete Pagan Sanctuary

A Grand Objective (1.0 endgame) - mutually exclusive, so save first. This is the Oak Brethren (pagan) path; pursuing it pushes Church-of-Restitution settlers to leave.

Raise your Oak Brethren standing with a Druid and rituals. A pilgrim event reveals a dying mighty oak - retrieve the sapling, plant it in an Oak Brethren Sanctuary, and draw 5 pagan pilgrim witnesses to consecrate it.

No Rest for the Wicked

No Rest for the Wicked

ObjectiveMutually-exclusive

Hidden, and the villain ending. A Grand Objective (1.0 endgame) - mutually exclusive with the other five, so do it on its own save.

You first have to reach 100% Infamy for Absolute VillainyAbsolute Villainy - that is what unlocks the Tyrant Overlord objective to accept. Completing the objective is what earns this. The exact steps aren't documented publicly yet (the devs only say "survive the consequences of your actions"), so follow the in-game objective log; I'll fill in the specifics once they're confirmed rather than guess.

Nothing Wasted

Nothing Wasted

GrindOptional

Dismantle 50x items

Dismantle 50 items in total - the single big version of DisassembledDisassembled. Tearing down and rebuilding as your settlement grows clears it naturally.

Not Today

Not Today

ObjectiveOptional

Fend off an ambush

Fend off an ambush - beat back an ambush event. Keep your settlers grouped and armed when you're out on the map or expanding.

Novice Researcher

Novice Researcher

StoryOptional

Unlock First Research Item

Unlock your first research item. Research comes from studying books at a desk - put a settler on it and you'll have this in minutes. The rungs above are OnwardOnward (3), Studious ResearcherStudious Researcher (5), Adept ResearcherAdept Researcher (10) and Luminary ResearcherLuminary Researcher (25).

Oh Deer!

Oh Deer!

ObjectiveOptional

Hunt 5x Deer

Cumulative - hunt 5 deer over your playthrough. Assign a hunter with a bow. See Deerly DepartedDeerly Departed for 20.

Onward

Onward

ObjectiveOptional

Unlock 3x Research Items

Unlock 3 research items. Keep a settler studying. Next rungs: Studious ResearcherStudious Researcher (5), Adept ResearcherAdept Researcher (10), Luminary ResearcherLuminary Researcher (25).

Orange Crush

Orange Crush

ObjectiveOptional

Tame a fox

Tame a fox. Same drill as any tame - assign a handler and let skill do the work.

Outfoxed

Outfoxed

ObjectiveOptional

Hunt 5x Fox

Hunt 5 foxes. Worth doing early anyway - foxes are the main thing eating your hares and pheasants. See Zero Fox GivenZero Fox Given for 20.

Praise Be

Praise Be

ObjectiveOptional

Have a Unforgettable Eucharist Event

Needs an Unforgettable-quality Eucharist. Hold it in a richly-furnished Church of Restitution chapel (House of the HolyHouse of the Holy) with a high-skill Chaplain running it, and lay on bread and wine to raise the quality. Same quality recipe as Feast ModeFeast Mode - over-invest in the room and the chaplain.

Putting Food on the Table

Putting Food on the Table

GrindOptional

Store 5000 Nutrition

Store 5,000 nutrition. This is your stored food total, so build out larders and keep a food surplus rather than eating it all. Builds toward Feast or FamineFeast or Famine (10,000) and Fit For A KingFit For A King (20,000).

Quacktical Strike

Quacktical Strike

GrindSoft-missable

Hunt 20x Mallard

Hunt 20 mallards in total - the 5-kill version is Duck, Duck, JuiceDuck, Duck, Juice. Needs water terrain on the map; dry maps won't have them.

Rat-astrophe

Rat-astrophe

GrindOptional

Hunt 20x Rat

Hunt 20 rats in total - the 5-kill version is Squeak & DestroySqueak & Destroy.

Reap What You Sow

Reap What You Sow

GrindOptional

Harvest 50 Crops

Harvest 50 crops in total. A working farm clears this in a season or two. Next: Green ThumbGreen Thumb (200).

Redemption

Redemption

ObjectiveMutually-exclusive

Complete Centre Of Pilgrimage

A Grand Objective (1.0 endgame) - mutually exclusive, so save first. This is the Church of Restitution path; pursuing it pushes opposed settlers to leave (the mirror of Natural OrderNatural Order).

Raise your Restitution standing with a Chaplain and sermons, build a Reliquary Chapel, retrieve a holy relic from the region map, and draw 5 pilgrim witnesses to make your settlement a centre of pilgrimage.

Reel Skills

Reel Skills

GrindOptional

Fish x20 Fish

Catch 20 fish in total. Keep a fisher on a water zone. Next: Fifty Shades of BaitFifty Shades of Bait (50).

Retribution

Retribution

StoryOptional

Kill a Raider

Kill a raider. You'll get this in your first proper fight; arm a couple of settlers. Fending off the attack also ticks ...And Don't Come Back!.

Shhh...

Shhh...

ObjectiveOptional

Construct a Library

Construct a Library - an enclosed room with a research desk and bookshelves. Doubles as your research room for Novice ResearcherNovice Researcher onward.

Squeak & Destroy

Squeak & Destroy

ObjectiveOptional

Hunt 5x Rat

Hunt 5 rats. They're common vermin; a hunter clears them easily. See Rat-astropheRat-astrophe for 20.

Studious Researcher

Studious Researcher

ObjectiveOptional

Unlock 5x Research Items

Unlock 5 research items - keep researchers studying. Builds toward Adept ResearcherAdept Researcher (10) and Luminary ResearcherLuminary Researcher (25).

Swine & Dine

Swine & Dine

ObjectiveOptional

Tame a boar

Tame a boar.

Temple of Timber

Temple of Timber

ObjectiveOptional

Construct a Oak Brethren Chapel

Enclose a room and furnish it as an Oak Brethren temple: an Oak Brethren Shrine plus a Ritual Circle, with no opposing (Restitutionist) shrine or workstation. Not mutually exclusive with House of the HolyHouse of the Holy - keep the two faiths' shrines in separate rooms so worshippers don't take a mood hit.

The Art of War

The Art of War

ObjectiveMutually-exclusive

Complete Protector of the Realm

A Grand Objective (1.0 endgame) - mutually exclusive, so save first. The martial path.

Raise your military standing by winning battles, then defeat the three bandit strongholds that appear on the region map to earn the title of Protector of the Realm.

The First Day

The First Day

StoryOptional

Survive the First Day

Survive your first day. Unmissable - it ticks the moment day one ends.

The First Week

The First Week

StoryOptional

Survive for Seven Days

Survive 7 days. Just keep everyone fed and warm through the first week.

The Greatest

The Greatest

ObjectiveOptional

Construct a Great Hall

Construct a Great Hall - a large, suitably grand enclosed room. An impressive one also helps your Feast ModeFeast Mode feast hit the Unforgettable tier.

The Rat Pack

The Rat Pack

ObjectiveOptional

Tame a rat

Tame a rat. Common and easy - a good one to level your taming skill on.

Throw Away the Key

Throw Away the Key

ObjectiveOptional

Take a Prisoner

Down a raider in combat (don't kill them), then capture the unconscious body. Build a room with a prison bed so you have somewhere to hold them. See Jailhouse RockJailhouse Rock for 5.

Tiny Treaty

Tiny Treaty

ObjectiveOptional

Tame a polecat

Tame a polecat. Polecats are nocturnal, so you'll only find them prowling at night - easy to miss if you're not watching after dark.

Varmint Violence

Varmint Violence

GrindSoft-missable

Hunt 20x Water vole

Hunt 20 water voles in total - the 5-kill version is Holey VoleysHoley Voleys. Needs water terrain.

Victorious!

Victorious!

ObjectiveOptional

Defeat an Enemy settlement

Defeat an enemy settlement - take the fight to the region map and wipe out a hostile settlement with a war party.

Vole in One

Vole in One

ObjectiveSoft-missable

Tame a water vole

Tame a water vole. Found at the water's edge, so needs water/wetland on the map.

Wabbit Season

Wabbit Season

GrindSoft-missable

Hunt 20x Hares

Hunt 20 hares - see Food ChainFood Chain for the full warning. Short version: Valley/Hills/Mountain map, kill off foxes and polecats early or the hares get eaten before you can.

What's Up, Doc?

What's Up, Doc?

ObjectiveOptional

Construct a Medical Room

Construct a Medical Room - an enclosed room with a bed designated for treatment so it counts as a medical/hospital room.

Where Wolf?

Where Wolf?

GrindOptional

Hunt 20x Wolves

Hunt 20 wolves in total. Culling wolves early also protects your prey animals, so this overlaps nicely with the hare/pheasant hunts. The 5-kill version is Don't Cry WolfDon't Cry Wolf.

Winter Is Coming

Winter Is Coming

StoryOptional

Survive Until the First Autumn

Survive until the first autumn - just keep the colony alive as the seasons turn.

Winter Is Here

Winter Is Here

StoryOptional

Survive Until the First Winter

Survive until the first winter. Stockpile food and fuel and wall in your settlers before it bites.

Zero Fox Given

Zero Fox Given

GrindOptional

Hunt 20x Fox

Hunt 20 foxes in total - the 5-kill version is OutfoxedOutfoxed. Clearing foxes protects Food ChainFood Chain's hares and Fowl PlayFowl Play's pheasants, so do it as pest control.

Breakdown

Kinds
9 Story 23 Grind 61 Objective
Missables
78 Optional 6 Mutually-exclusive 9 Soft-missable
Multiplayer
Untagged
Glitches
No known glitches
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