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Deep Rock Galactic cover

Deep Rock Galactic

Achievement guide · roadmap · tracker

Deep Rock Galactic is a cooperative first-person shooter set on the alien planet Hoxxes IV. Players take on the role of dwarven space miners employed by an intergalactic mining corporation, completing missions in procedurally generated cave systems filled with hostile alien wildlife. The game supports up to four players who choose from distinct classes, each with unique weapons and traversal tools that complement each other. Missions involve extracting resources, fighting swarms of enemies, and navigating destructible environments before escaping via drop pod.

Shooter Adventure Indie Action Science fiction
2020 ★ 81 70 achievements Guide 96% Multiplayer

Rock and Stone! The definitive co-op mining shooter - up to four dwarves (or you plus your robot buddy Bosco solo) drop into fully-destructible caves to mine, fight endless bug swarms and extract. Endlessly replayable and a genuine joy. The list is a broad tour: climb the Hazard levels, grind promotions, run Deep Dives, and mess about with the barrel games back on the Space Rig.

Nothing is missable - every mission is procedural and repeatable, so you can chip away at all of this forever. It plays great solo (Bosco covers you) or in a team; a handful of achievements are team-only, most work either way, and both solo and co-op count.

The long haul is the mission-count and promotion grind: Expert MinerExpert Miner (100 missions), Legendary MinerLegendary Miner (500!), and the promotion chain up to Legendary-TeamLegendary-Team (gold-promote all four dwarves). The skill-checks are the clean Hazard 5 runs (Karl Would Be ProudKarl Would Be Proud) and Elite DiverElite Diver (Elite Deep Dive). Plus a whole pile of daft barrel-hoop achievements for the Space Rig. See each note. Rock and Stone!

70 achievements
Miner

Miner

ObjectiveOptionalAnywhere

Complete your first mission.

Complete your first mission. Drop into any mission from the Space Rig, do the objective, and get back to the drop pod. The tutorial-tier unlock - you'll get it in your first game.

Stepping It Up

Stepping It Up

ObjectiveOptionalAnywhere

Survive a Hazard Level 3 mission from start to finish.

Survive a Hazard Level 3 mission from start to finish. Haz 3 is the standard difficulty - pick it on the mission select and complete the mission without failing. Very manageable solo with Bosco or in a team.

Performance Matters

Performance Matters

GrindOptionalAnywhere

Complete 10 Milestones.

Complete 10 Milestones. Milestones are the long-term goals tracked in your progression (kill X of an enemy, mine X mineral, etc.) - they tick over as you play and you claim them from the menu. 10 comes quickly. Feeds Management ApprovesManagement Approves.

Hit 'em Where It Hurts

Hit 'em Where It Hurts

GrindOptionalAnywhere

You scored 1000 weakspot hits. Impressive.

Score 1,000 weakspot hits, cumulative. Most bugs have a glowing weak point (Glyphid abdomens, Mactera... ). Aim for them - it does bonus damage anyway - and 1,000 hits accrue naturally over your first stretch of play. Just shoot bugs in the soft bits.

Feelin' Perky

Feelin' Perky

GrindOptionalAnywhere

Unlock 10 Perk Nodes.

Unlock 10 Perk Nodes. Perks are bought with Perk Points (earned from missions/milestones) and slotted on your dwarf - unlock 10 nodes across the perk trees. Just spend points as you earn them; 10 comes early.

Approved Greenbeard

Approved Greenbeard

ObjectiveOptionalAnywhere

Complete your first assignment

Complete your first Assignment. Assignments are multi-mission chains you pick up from the Assignment board (Management) - some story-flavoured, some promotion-related. Finish any one start to finish. Progression tutorial-tier.

Consistent Performance

Consistent Performance

ObjectiveOptionalAnywhere

Successfully complete three Hazard Level 3 missions from start to finish in a row.

Complete three Hazard Level 3 missions in a row, start to finish (no failures in between). Just string together three successful Haz 3 runs. Solo with Bosco is a safe way to guarantee the streak. Builds toward Employee Of The MonthEmployee Of The Month.

Designated Decoy

Designated Decoy

ObjectiveOptionalAnywhere

You took the most damage from a Dreadnought out of your whole team.

Take the most damage from a Dreadnought out of your whole team - so a team achievement (or trivially true solo). In a Dreadnought boss fight, be the one who tanks the most of its hits. Playing aggressively up close, or just being the one it targets, earns it. Easiest to guarantee solo.

Management Approves

Management Approves

GrindOptionalAnywhere

Complete 25 Milestones.

Complete 25 Milestones - the follow-up to Performance MattersPerformance Matters. Keep claiming Milestones as they tick over from normal play (kills, mining, missions). 25 accrues steadily; nothing to chase.

Now We Have A BET-C

ObjectiveOptionalAnywhere

Defeat and fix a BET-C.

Defeat and fix a BET-C - the rogue heavy-weapons robot found in some caves. Fight her until she's disabled, then walk up and repair her (hold use); once fixed she fights alongside you for the mission. She appears randomly, so take the chance when you find her. (Duplicate of Now We Have A BET-CNow We Have A BET-C.)

Self Control

Self Control

ObjectiveOptionalAnywhere

Successfully play 10 consecutive missions without kicking a single barrel on the Space Rig.

Play 10 consecutive missions without kicking a single barrel on the Space Rig. The Space Rig has beer barrels lying around that you can kick - just resist the urge for ten missions in a row. The opposite of most of the barrel achievements; do this stretch deliberately, then go back to barrel shenanigans after.

Thick-Skinned

Thick-Skinned

ObjectiveOptionalAnywhere

Survive a Hazard Level 4 mission from start to finish.

Survive a Hazard Level 4 mission from start to finish. A step up from Haz 3 - more and tougher bugs. Bring good gear and play a bit more carefully; solo with Bosco is very doable with an upgraded loadout.

State Of The Art

State Of The Art

All-the-thingsOptionalAnywhere

Purchase a Mod in every tier for all upgradable items in the Equipment Terminal for one character.

Purchase a Mod in every tier for all upgradable items on one character - i.e. fully unlock every weapon/tool/armour mod slot for a single dwarf at the Equipment Terminal. This is a big credit-and-resource sink: keep mining and completing missions to afford all the upgrades for one class. Pick your favourite dwarf and kit them out completely.

Barrel Rider

Barrel Rider

ObjectiveOptionalAnywhere

Ride a barrel in the spacerig for three seconds.

Ride a barrel in the Space Rig for three seconds. Jump on top of one of the beer barrels and balance/roll on it for three seconds. A bit of daft physics fun back at base - just hop on and stay on.

Advanced Robotics

Advanced Robotics

All-the-thingsOptionalAnywhere

You purchased a Mod in every tier for Bosco.

Purchase a Mod in every tier for Bosco - fully upgrade your solo drone at the Equipment Terminal (Bosco has his own upgrade tree). Cheaper than a full character; just buy out all his mod tiers as you earn credits. Handy if you play solo a lot.

Exploring My Options

Exploring My Options

ObjectiveOptionalAnywhere

You unlocked a new primary and secondary weapon for the same character.

Unlock a new primary and secondary weapon for the same character. Each class starts with one primary and one secondary; you unlock alternatives with credits at the Equipment Terminal. Buy the extra primary and secondary for one dwarf. A cheap early unlock.

Movin' On Up

Movin' On Up

ObjectiveOptionalAnywhere

Promote any Dwarf at least once.

Promote any Dwarf at least once. Once a class hits level 25, you can Promote it (a soft prestige that unlocks higher Hazard perks/overclocks and resets the class's assignment progress). Level a class to 25 and promote from the Equipment Terminal. Start of the promotion chain toward Full Team AheadFull Team Ahead.

Hi Ho, Silver - Away!

Hi Ho, Silver - Away!

ObjectiveOptionalAnywhere

Ride Molly for 15 seconds.

Ride Molly for 15 seconds. Molly is the M.U.L.E. resource mule that trundles around the cave - jump on top of her and stay on for 15 seconds as she moves. A bit of daft fun; hop on when she's walking to a deposit.

Darwin Award

Darwin Award

ObjectiveOptionalAnywhere

Sacrificed yourself to the Barrel Hoop while intoxicated.

Sacrifice yourself to the Barrel Hoop while intoxicated. Get your dwarf drunk at the Abyss Bar (drink enough that the screen goes wobbly), then throw yourself into the Barrel Hoop machine on the Space Rig. A pure gag - booze up, then dive in.

Barrel Kicker

Barrel Kicker

ObjectiveOptionalAnywhere

Dat accuracy. You kicked ten barrels into the hoop without a single miss.

Kick ten barrels into the Barrel Hoop without a single miss. The Barrel Hoop is the basketball-style hoop on the Space Rig - kick beer barrels into it and land ten in a row, no misses. Line up your kicks carefully; if you miss, the streak resets, so take it slow and steady.

Mustacho

Mustacho

ObjectiveOptionalAnywhere

Purchase five moustaches for one character.

Purchase five moustaches for one character. Moustaches are cosmetic beard/facial-hair options bought with credits at the Equipment Terminal's appearance menu. Buy five different 'taches for a single dwarf. Cheap vanity unlock.

Employee Of The Month

Employee Of The Month

ObjectiveOptionalAnywhere

Successfully complete four Hazard Level 4 missions from start to finish in a row.

Complete four Hazard Level 4 missions in a row, start to finish. The Haz 4 version of Consistent PerformanceConsistent Performance - string together four clean Haz 4 runs. An upgraded loadout and playing safe (solo with Bosco, or a solid team) makes the streak reliable. Don't fail a mission mid-streak.

That's Not How You Play This Game

That's Not How You Play This Game

ObjectiveOptionalAnywhere

Rubbish goes in the bin, not the intricate machinery of the Barrel Hoop!

Throw rubbish (not a barrel) into the Barrel Hoop. Around the Space Rig there are bits of junk/debris you can pick up and throw - lob a piece of rubbish into the hoop instead of a barrel. The game teasing you for using it 'wrong'. Grab some litter and toss it in.

Bring Your A-Game

Bring Your A-Game

ObjectiveOptionalAnywhere

Successfully complete a Hazard Level 3 mission without anyone dying or ordering any resupplies

Complete a Hazard Level 3 mission with nobody dying and no resupplies ordered. So a clean run: no downs that lead to death (revives are fine as long as no one fully dies) - actually no deaths at all - and never call down a resupply pod. Bring plenty of ammo-efficiency and play conservatively. Easiest solo on a short mission type (like a Mining Expedition) where you can control the pace.

Going Deeper

Going Deeper

ObjectiveOptionalAnywhere

Complete A Deep Dive

Complete a Deep Dive. Deep Dives are the weekly three-stage endurance missions (shared health/resupply across the stages) accessed from the map - complete all three stages of a standard Deep Dive. Tougher than a normal mission; bring a good loadout. Feeds Veteran DiverVeteran Diver.

Pest Control

Pest Control

ObjectiveOptionalAnywhere

Participate in killing two Dreadnoughts within five minutes on Hazard Level 3 or higher.

Participate in killing two Dreadnoughts within five minutes, on Hazard 3 or higher. Dreadnoughts are the big bug bosses; some missions (or the Elimination mission type) spawn two. Take an Elimination mission with two Dreadnought targets on Haz 3+ and kill both inside five minutes. Good damage output (or a team) makes the timer easy.

Mutated Scavenger

Mutated Scavenger

GrindOptionalAnywhere

Successfully complete 20 missions tagged with Warnings from start to finish.

Complete 20 missions tagged with Warnings, start to finish. Warnings are the modifiers on some missions (Exploder Infestation, Low Oxygen, Cave Leech Cluster, Elite Threat, etc.) shown on the mission select. Just pick missions that have a Warning and finish them; 20 accrues as you deliberately take the flagged ones.

Big Spender

Big Spender

GrindOptionalAnywhere

What a team player. You've paid for 25 rounds at the Abyss Bar.

Pay for 25 rounds at the Abyss Bar. At the bar on the Space Rig you can buy a round for everyone (the 'Special' / round button) - do it 25 times, cumulative. Cheap, just costs a few credits each; buy rounds between missions.

Expert Miner

Expert Miner

GrindOptionalAnywhere

Complete 100 missions.

Complete 100 missions, cumulative. A straightforward long-haul count - just keep playing. You'll pass 100 well before you finish the rest of the list; feeds Legendary MinerLegendary Miner (500).

Total Makeover

Total Makeover

All-the-thingsOptionalAnywhere

Customize each accessory slot of a character.

Customize each accessory slot of a character - i.e. equip something in every cosmetic slot (beard, moustache, sideburns, headwear, etc.) for one dwarf. Buy/equip an item in each appearance slot at the Equipment Terminal. A vanity completion for one class.

Mini Fixer

Mini Fixer

GrindOptionalAnywhere

Fix 50 Mini M.U.L.E.s.

Fix 50 Mini M.U.L.E.s, cumulative. Mini-M.U.L.E.s (Doretta's little cousins / the repair-objective bots) appear in certain missions and need repairing when broken. Repair 50 across your missions - the On-Site Refining and Escort-style missions are good sources. Accrues over time.

See You Later, Detonator!

See You Later, Detonator!

GrindOptionalAnywhere

Participate in killing 20 Bulk Detonators.

Participate in killing 20 Bulk Detonators, cumulative. Bulk Detonators are the huge glowing bombs-on-legs that explode when killed (and again on death) - they show up as mini-boss spawns, especially on higher Hazards and with certain Warnings. Kill 20 across your playtime; higher Hazards spawn them more often.

I Like It Down Here

I Like It Down Here

ObjectiveOptionalAnywhere

You stayed in a mission for an hour or longer.

Stay in a single mission for an hour or longer. Just don't leave - dawdle in a long mission (a big Point Extraction or Mining Expedition, or an Escort) and let the clock run past 60 minutes before you extract. Mine everything, explore every corner; the time passes on its own.

Lone Wolf

Lone Wolf

GrindOptionalSingle-player

You've completed 10 Solo missions. Impressive.

Complete 10 Solo missions. A Solo mission is one you start alone (with Bosco, no other players). Just play ten missions solo, start to finish. Easy to knock out on lower Hazards; feeds Bosco, You're The BestBosco, You're The Best (100 solo).

Big Game Hunter

Big Game Hunter

GrindOptionalAnywhere

Participate in killing 40 Dreadnoughts.

Participate in killing 40 Dreadnoughts, cumulative. Dreadnoughts are the big bug bosses (Elimination missions target them, and they appear as events elsewhere). Run Elimination missions and take the boss events; 40 accrues over a lot of play. Builds on Pest ControlPest Control.

Corporate Climber

Corporate Climber

ObjectiveOptionalAnywhere

Promote any two Dwarves at least once.

Promote any two Dwarves at least once. Level two different classes to 25 and promote each. Just spread your play across two dwarves rather than one. Next rung after Movin' On UpMovin' On Up, on the way to Full Team AheadFull Team Ahead.

Good Shepherd

Good Shepherd

GrindOptionalMulti-player

Successfully complete 25 missions where at least 1 player is 10 player ranks lower than you.

Complete 25 missions where at least one player is 10+ player ranks below you - i.e. help out lower-ranked dwarves (Greenbeards). Join or host games with newer players (public lobbies, or the 'assist' matchmaking) and finish 25 missions where someone's well below your rank. Playing public on lower Hazards naturally pairs you with newer folk.

What Are These Things?

What Are These Things?

GrindOptionalAnywhere

Collect 5 mysterious alien artifacts. They are hot to the touch, and smells faintly of...tarmac?

Collect 5 mysterious alien artifacts (the ones that are 'hot to the touch and smell of tarmac' - an Easter-egg nod). These are rare hidden collectibles that spawn in caves. Keep an eye out while mining and grab five across your missions. They're uncommon, so this trickles in over time.

Prospector

Prospector

GrindOptionalAnywhere

Collect 20 Compressed Gold Chunks.

Collect 20 Compressed Gold Chunks, cumulative. These are the dense gold nuggets you occasionally find while mining gold - mine plenty of gold across your missions and 20 chunks accrue. Just keep digging out every gold seam you pass.

Going Lethal

Going Lethal

ObjectiveOptionalAnywhere

Successfully complete a Hazard Level 5 mission from start to finish.

Complete a Hazard Level 5 mission from start to finish - the top standard difficulty. Haz 5 is genuinely dangerous: relentless swarms, tough enemies. Bring a fully-modded loadout, good perks, and ideally a coordinated team (though solo-with-Bosco is possible with strong builds). Play defensively and mind your ammo. Gateway to Karl Would Be ProudKarl Would Be Proud and Rock SolidRock Solid.

Deep For Speed

Deep For Speed

ObjectiveOptionalAnywhere

Complete Any Deep Dive Under 45 Minutes

Complete any Deep Dive in under 45 minutes. Deep Dives are three-stage, so you need to move briskly through all three - prioritise the objectives over full mining, know the mission types, and don't dawdle. A damage-heavy, mobile loadout helps. Manageable on a standard (not Elite) Deep Dive once you're comfortable with the format.

Now We Have A BET-C

Now We Have A BET-C

ObjectiveOptionalAnywhere

Defeat and fix a BET-C.

Defeat and fix a BET-C - the rogue heavy-weapons robot found in some caves. Fight her until disabled, then repair her (hold use) and she'll fight alongside you for the rest of the mission. She spawns randomly, so grab the chance when you find her. (Duplicate of Now We Have A BET-C.)

It's My Party

It's My Party

GrindOptionalMulti-player

You've hosted and successfully completed 50 team missions from start to finish.

Host and successfully complete 50 team missions, start to finish. So you need to be the host (start a public/private lobby with other players joining) and finish 50 missions with a team. Host public games on popular Hazards to fill your lobby and grind out the 50. A co-op count.

The A-Team

The A-Team

ObjectiveOptionalAnywhere

Through skillfull maneuvering, you put a barrel in every seat in the Drop Pod. Well done?

Put a barrel in every seat in the Drop Pod. When the mission-end Drop Pod arrives, it has seats for the dwarves - carry beer barrels in and place one on every seat before it launches. Fiddly and time-pressured (the pod leaves), so grab barrels near the pod and stuff them in the seats fast. A daft one, easiest solo so no teammate takes a seat.

Drill-by Shooting

ObjectiveOptionalMulti-player

Ride the Drilldozer with three other dwarves and kill 15 enemies each without leaving.

Ride the Drilldozer (Doretta, from Escort Duty missions) with three other dwarves and each kill 15 enemies without leaving. A full-team achievement: all four dwarves ride on top of Doretta and each racks up 15 kills while staying aboard. Coordinate a four-player Escort mission and hang on together while mowing bugs. Team-only.

Hat Trick

Hat Trick

ObjectiveOptionalAnywhere

Promote any three Dwarves at least once.

Promote any three Dwarves at least once. Level three classes to 25 and promote each. Just keep spreading play across your dwarves; next after Corporate ClimberCorporate Climber, one short of Full Team AheadFull Team Ahead.

Farmer

Farmer

ObjectiveOptionalAnywhere

Ride the Silicate Harvester for 30 seconds.

Ride the Silicate Harvester for 30 seconds. The Silicate Harvester is the big drilling vehicle in Industrial Sabotage / certain missions - hop on and ride it for 30 seconds. Just stay aboard while it does its thing. See also the team version Car PoolCar Pool.

Foreign Objects In The Launch Bay

Foreign Objects In The Launch Bay

ObjectiveOptionalAnywhere

You kicked every barrel into the Launch Bay. You are why Mission Control drinks.

Kick every barrel into the Launch Bay. The Space Rig has a set number of beer barrels - kick them all into the Launch Bay area (down the launch tube). Round up every barrel on the rig and boot them all in. A patience gag; hunt down each barrel.

Disc Jockey

Disc Jockey

GrindOptionalAnywhere

Play 25 songs on the jukebox. (songs must play to the end to count)

Play 25 songs on the jukebox to completion (each must play to the end to count). The jukebox is on the Space Rig - queue up tracks and let them finish while you potter about between missions. 25 full songs; just leave it playing across your sessions.

Veteran Diver

Veteran Diver

GrindOptionalAnywhere

Complete Any 5 Deep Dives

Complete 5 Deep Dives (standard or Elite), cumulative. A Deep Dive and an Elite Deep Dive both count. Since a fresh Deep Dive rotates in weekly, this is partly a patience grind - do each week's when it's up. Builds on Going DeeperGoing Deeper toward Elite DiverElite Diver.

Full Team Ahead

Full Team Ahead

All-the-thingsOptionalAnywhere

Promote all four Dwarves at least once.

Promote all four Dwarves at least once - i.e. get every class to level 25 and promote each. The completion of the basic promotion chain (Movin' On UpMovin' On UpCorporate ClimberCorporate ClimberHat TrickHat Trick→here). A solid time investment, but every class is fun to play. Precursor to the Silver/Gold team promotions.

Elite Diver

Elite Diver

ObjectiveOptionalAnywhere

Complete An Elite Deep Dive

Complete an Elite Deep Dive - the harder, Hazard-5-tier version of the weekly Deep Dive (three brutal stages on shared health). The toughest content on the list: bring a top-tier build and, ideally, a coordinated team. Play defensively, conserve resources across the stages, and don't get greedy. Look up the week's route if you want to prepare. The real skill-check achievement.

Like A Well-Oiled Machine

Like A Well-Oiled Machine

ObjectiveOptionalAnywhere

Successfully complete a Hazard Level 4 mission without anyone dying or ordering any resupplies

Complete a Hazard Level 4 mission with nobody dying and no resupplies ordered - the Haz 4 version of Bring Your A-GameBring Your A-Game. A clean, ammo-disciplined Haz 4 run: no deaths, never call a resupply. Bring ammo-efficient mods and play conservatively; a short mission type you can control (Mining Expedition) is easiest. Solo removes the risk of a teammate dying.

Jeweler

Jeweler

GrindOptionalAnywhere

Collect 10 Bittergems.

Collect 10 Bittergems, cumulative. Bittergems are rare purple gemstones hidden in the rock - you'll spot the distinctive sparkle occasionally while mining. Dig them out whenever you see one; 10 trickle in over time. Keep your eyes (and Bosco's laser) peeled for the glitter.

Just Another Bug Hunt

Just Another Bug Hunt

ObjectiveOptionalAnywhere

Participate in killing two Dreadnoughts within 30 seconds on Hazard Level 3 or higher.

Participate in killing two Dreadnoughts within 30 seconds, on Hazard 3 or higher - the tight-timer version of Pest ControlPest Control. On a twin-Dreadnought Elimination mission, whittle both bosses down to low health simultaneously, then finish them within 30 seconds of each other. Heavy burst damage (or a coordinated team focusing them together) is the key.

Silver-Tier Employee

Silver-Tier Employee

ObjectiveOptionalAnywhere

Earn a Silver promotion.

Earn a Silver promotion - i.e. promote a single class three times (each promotion is a tier: bronze, silver, gold...). Actually: promote the same dwarf enough times to reach the Silver promotion rank. Keep re-levelling and promoting one class. Feeds the team version Pro-TeamPro-Team.

Rock Solid

Rock Solid

ObjectiveOptionalAnywhere

Successfully complete five Hazard Level 5 missions from start to finish in a row.

Complete five Hazard Level 5 missions in a row, start to finish - the Haz 5 streak (after Consistent PerformanceConsistent Performance/Employee Of The MonthEmployee Of The Month). Five clean Haz 5 runs without a failure in between: the toughest of the streak achievements. Bring your best build, play safe, and consider soloing with Bosco or running with a reliable team to control the risk. One failed mission resets the streak.

Roller Coaster

ObjectiveOptionalAnywhere

Grind on a pipe for 120 seconds without stopping.

Grind on a pipe for 120 seconds without stopping. The On-Site Refining missions have a network of pipelines you can grind along (like a rail) - hop on and ride the pipes continuously for two full minutes without falling off or stopping. Find a long connected pipe loop and just keep grinding round it.

Happy Feet

Happy Feet

ObjectiveOptionalAnywhere

You spent an hour or more shaking your money maker.

Spend an hour or more dancing, cumulative. Your dwarf has a dance emote - use it and let it run. Bind the dance emote and leave your dwarf boogieing on the Space Rig between missions; an hour of total dance time accrues over your sessions. 'Shaking your money maker.'

Party Time!

Party Time!

ObjectiveOptionalMulti-player

You threw a toast to good music while in a full team.

Throw a toast to good music while in a full team. With the jukebox playing and a full four-dwarf team on the Space Rig, use the toast/cheers emote (raise a drink). Coordinate with three others - everyone on the rig, music on, and toast together. A co-op moment; team-only.

Gold-Tier Employee

Gold-Tier Employee

ObjectiveOptionalAnywhere

Earn a Gold promotion.

Earn a Gold promotion - promote a single class up to the Gold promotion rank (several promotions on the same dwarf). A big grind on one class: keep hitting level 25 and re-promoting. Feeds the team version Legendary-TeamLegendary-Team.

Karl Would Be Proud

Karl Would Be Proud

ObjectiveOptionalAnywhere

Successfully complete a Hazard Level 5 mission without anyone dying or ordering any resupplies

Complete a Hazard Level 5 mission with nobody dying and no resupplies ordered - the hardest of the 'clean run' trio (Bring Your A-GameBring Your A-Game/Like A Well-Oiled MachineLike A Well-Oiled Machine/this). A flawless, ammo-disciplined Haz 5: no deaths, no resupply. Bring a top build with ammo-efficient mods, pick a short controllable mission type, and play ultra-defensively. Solo with Bosco removes teammate-death risk and is often the cleanest route.

Time Well Spent

Time Well Spent

ObjectiveOptionalAnywhere

You stuffed every single barrel on the Space Rig into the Drop Pod. Management weeps.

Stuff every single barrel on the Space Rig into the Drop Pod. When a mission Drop Pod is on the rig, cram all the beer barrels into it before it leaves. Round up every barrel on the rig and load them all in - a fiddlier, more thorough cousin of The A-TeamThe A-Team. Easiest solo so nothing's in your way.

Legendary Miner

Legendary Miner

GrindOptionalAnywhere

Complete 500 missions.

Complete 500 missions, cumulative - the big grind, and one of your last achievements. Nothing to it but a lot of play; it comes as you work through the promotions and everything else. If you love DRG (you will), 500 arrives naturally. The follow-up to Expert MinerExpert Miner.

Bosco, You're The Best

Bosco, You're The Best

GrindOptionalSingle-player

You've completed 100 Solo missions. Most impressive.

Complete 100 Solo missions - the big brother of Lone WolfLone Wolf. Play 100 missions solo (with Bosco), start to finish. Great to grind alongside the mission-count and promotion achievements: just do your farming solo. Lower Hazards make it quick and safe.

Pro-Team

Pro-Team

All-the-thingsOptionalAnywhere

Earn Silver Promotions for all four dwarves.

Earn Silver Promotions for all four dwarves - i.e. get every class to the Silver promotion rank. A serious grind (multiple promotions on each of the four classes), but the natural extension of Full Team AheadFull Team Ahead. Just keep re-levelling and promoting each dwarf. Precursor to Legendary-TeamLegendary-Team.

If Only I Got Paid For This...

If Only I Got Paid For This...

ObjectiveOptionalAnywhere

In the Barrel Hoop game, achieve a score of 3000 or more in less than 100 kicks.

In the Barrel Hoop game, score 3,000 or more in under 100 kicks. The Barrel Hoop tracks a score as you kick barrels in - you need an efficient run averaging 30+ points per kick, so aim for clean, high-value shots rather than spamming. Line each kick up properly; wasted kicks blow your average. A precision mini-game challenge.

Without A Paddle

Without A Paddle

ObjectiveOptionalAnywhere

Be the last dwarf standing, with no primary or secondary ammo left, just when a Dreadnought spawns.

Be the last dwarf standing, out of both primary and secondary ammo, right when a Dreadnought spawns. A specific pinch: everyone else down, you empty on both guns, and a Dreadnought appears. Easiest to engineer on a solo Elimination mission - burn through all your ammo just before triggering the boss, so you're empty-handed as it spawns. Then pickaxe away (or die trying). A dramatic one.

Legendary-Team

Legendary-Team

All-the-thingsOptionalAnywhere

Earn Gold Promotions for all four dwarves.

Earn Gold Promotions for all four dwarves - the ultimate promotion grind and, realistically, one of the very last achievements you'll get. Every class taken all the way to the Gold promotion rank (many promotions each). Hundreds of missions of play; it lands naturally if you keep at DRG. The completion cap of the promotion chain.

Car Pool

Car Pool

ObjectiveOptionalMulti-player

Ride the Silicate Harvester with three other dwarves and kill five enemies without leaving.

Ride the Silicate Harvester with three other dwarves and kill five enemies each without leaving - the full-team version of FarmerFarmer. All four dwarves ride the Harvester together, and each gets five kills while staying aboard. Coordinate a four-player run on a mission with the Harvester and hang on together while shooting bugs. Team-only.

Breakdown

Kinds
20 Grind 44 Objective 6 All-the-things
Missables
70 Optional
Multiplayer
2 Single-player 5 Multi-player 63 Anywhere
Glitches
No known glitches

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