Slime Rancher
Achievement guide · roadmap · tracker
Slime Rancher is a charming, first-person, sandbox experience. Play as Beatrix LeBeau: a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range.' Each day will present new challenges and risky opportunities as you attempt to amass a great fortune in the business of slime ranching. Collect colorful slimes, grow crops, harvest resources, and explore the untamed wilds through the mastery of your all-purpose vacpack.
A cheerful, wonderfully chill first-person ranching game - explore the Far, Far Range with your vacpack, wrangle adorable slimes, feed them, and collect their plorts to sell for newbucks and expand your ranch. Deceptively deep and very moreish. The achievement list is a lovely tour: discover every zone, build a thriving ranch, master Slime Science and mop up a few cheeky challenges.
Nothing is missable - it's an open sandbox, so you can always go back for anything. Single-player throughout, and most achievements just fall out of playing Adventure Mode and building your ranch up.
The long-haul ones are the plort-sale and newbucks milestones (Plort Tycoon,
Upper Crust), completing the
Pro Style (Slimepedia), and the score-attack modes - 5-Day Plortmaster (5-Day Rush) and
Rush Plortmaster (Rush Mode). A couple (
You... Monster!,
Carousel) are purely optional, jokey incineration gags. See each note for specifics.
Boop!
CommonLet a tabby slime headbutt you right on the nose
Get a tabby slime (the playful cat-like ones) to headbutt you right on the nose. Tabbies leap at you, so crouch down to their level and face one head-on until it boops you. Hang around a group of them and one will connect. Adorable.
Plort Peddler
CommonSell 100 plorts at the Plort Market
Sell 100 plorts at the Plort Market, cumulative. You'll pass this in your first hour or two - just keep collecting plorts from your corralled slimes and selling them at the market terminal. First rung of the ladder to Plort Tycoon.
Catch!
CommonShoot food into an airborne slime's mouth
Vac up some food, then shoot it into a slime while it's mid-jump so it catches it in its mouth. Slimes bounce constantly - line up on one and fire the food as it's airborne. A few tries and one gulps it out of the air.
On the Other Side
CommonDiscovered the Moss Blanket
Reach the Moss Blanket, the lush jungle zone. Progress out through the Dry Reef and take the connecting route to discover it. Unlocks as you explore outward from your ranch.
Up All Night
CommonStay awake from 6 AM to 6 AM the next day
Stay out for a full in-game day without sleeping - from 6 AM through to 6 AM the next morning. Just don't return to your ranch house to sleep; keep exploring or ranching through the whole night cycle and it pops after one full day-night loop.
Jelly Belly Burst
CommonBurst a gordo slime
Burst a Gordo - the giant, immobile bloated slimes that block paths. Feed it its favourite food over and over until it's stuffed and pops, showering slimes and plorts (and often opening a path or dropping a slime key). Your first Gordo does it.
Open Says Me
CommonOpen a slime gate
Open one of the slime gates that block progress between areas. Gates need a Slime Key, which you get from bursting certain Gordos or finding them in the world. Burst a path-blocking Gordo for a key, then use it on the gate to open the way.
Fortunate
CommonEarn over 5,000 newbucks
Earn over 5,000 newbucks (have that much at once). Sell plorts steadily - a couple of well-fed corrals producing plorts will get you past 5k comfortably in your first days. First rung toward Well-Off Rancher and
Upper Crust.
Transplorter
CommonSell 500 plorts at the Plort Market
Sell 500 plorts at the Plort Market, cumulative - the follow-up to Plort Peddler. Just keep your corrals productive and sell regularly; you'll pass 500 within a few in-game days of ranching.
Not My Morning
CommonBe knocked out before 10 AM
Be knocked out before 10 AM. You get knocked out (and warped home) when your health is drained - usually by a Tarr or a nasty fall. Head somewhere dangerous (a Tarr outbreak, or the Slime Sea) early in the morning and let yourself get downed before 10 AM. A quick, silly one.
Mine, All Mine
CommonDiscover the Indigo Quarry
Discover the Indigo Quarry, the rocky cavern zone. Open the gate from the Dry Reef / Moss Blanket route (you'll need the slime key) and head in. Unlocks on arrival as you push further out.
Free Rangin'
CommonCollect 50 plorts on the Range in a single day
Collect 50 plorts out on the Range in a single day (vacuuming up wild/dropped plorts, not selling). Head somewhere plort-rich - a zone full of wild slimes, or right after bursting a Gordo - and hoover up 50 before the day ends. Easy once you have a decent slime population out in the world.
Plort Authority
CommonSell 1,000 plorts at the Plort Market
Sell 1,000 plorts at the Plort Market, cumulative. Keep your ranch producing and selling - a few upgraded corrals of largos churn plorts out fast. On the ladder to Plort Tycoon.
On The Other Side
CommonDiscover the Moss Blanket
Reach the Moss Blanket, the lush jungle zone - head out through the Dry Reef and take the connecting route to discover it. Unlocks as you explore outward from your ranch.
Well-Off Rancher
CommonEarn over 25,000 newbucks
Earn over 25,000 newbucks (held at once). A steady step up from Fortunate - expand into a few corrals of largos (double-plort slimes) and sell regularly, and 25k stacks up over a week or two of ranching. On the way to
Upper Crust.
Tasty!
CommonFeed 50 slimes on the Ranch their favorite food
Feed 50 slimes on the Ranch their favourite food, cumulative. Each slime type has a favourite (check the Slimepedia) - feeding it their favourite makes them produce two plorts instead of one. Just make a habit of feeding favourites in your corrals and you'll clock 50 quickly.
One Person at a Time
CommonJoin the 7Zee Rewards Club
Join the 7Zee Rewards Club - the paid membership that gives ranch perks. Open the 7Zee Rewards terminal (in your ranch/lab) and buy the first membership tier with newbucks. One purchase and you're in.
Ball Pit
UncommonJump into a corral containing at least 40 slimes
Jump into a corral containing at least 40 slimes. Cram a corral full - pile in 40+ slimes (easy with small slimes like pinks or phosphors) - then hop the wall into the pit. A bouncy sea of slimes. Watch you don't create largos/tarr if mixing types.
A Quick Newbuck
UncommonEarn 5,000 newbucks in a single day
Earn 5,000 newbucks in a single day (from plort sales that day). Stockpile a big batch of plorts (especially a high-value type when the market price spikes) and sell them all on one day to clear 5k in a single session. A well-stocked ranch does this easily once you've a few corrals going.
Buck Buck Bagu-
UncommonFeed 100 chickens to slimes on the Ranch
Feed 100 chickens (hens/roostros/chickadoos) to slimes on the Ranch, cumulative. Meat-eating slimes - Pink, Tabby, Hunter and Saber - eat chickens, so keep a coop stocked and feed chickens to your carnivores. 100 adds up steadily as you run a coop-fed corral (a corral of Tabbies next to a chicken coop is the easy way).
Omnivorous
UncommonFeed pink slimes on the Ranch 10 different types of food
Feed pink slimes on the Ranch 10 different types of food. Pink slimes are the omnivores - they eat anything (fruit, veg, meat). Put some pinks in a corral and feed them ten distinct food items (different fruits, veggies and meats) to tick this off. Easy since they'll eat literally everything.
Plort Powerhouse
UncommonSell 2,500 plorts at the Plort Market
Sell 2,500 plorts at the Plort Market, cumulative. Keep the ranch humming - upgraded corrals of favourite-fed largos produce plorts fast. Steadily climbing to Plort Tycoon.
Onward... to SCIENCE!
UncommonFabricate your first Slime Science gadget
Fabricate your first Slime Science gadget. Once you've unlocked the Lab (via the story) and gathered the needed resources/plorts, open the Fabricator and craft any one gadget. The tutorial-ish first step to Bea the Builder and
Never Stop Creating.
Into the Past
UncommonDiscover the Ancient Ruins
Discover the Ancient Ruins, the overgrown temple zone. Reach it via the gate from the Moss Blanket (you'll need the slime key), solving its entry puzzle. Unlocks on arrival.
Upper Crust
UncommonEarn over 100,000 newbucks
Earn over 100,000 newbucks (held at once) - the big money milestone. You'll want a mature ranch: several corrals of high-value largos (fed favourites for double plorts), ideally selling premium plorts (like quantum, boom or gold) when the market spikes. Hoard rather than spend and 100k comes with a well-run operation.
While You Were Away
UncommonReturn to the Ranch after more than 24 hours
Return to the Ranch after being away (out on the Range) for more than 24 in-game hours. Just head out exploring and don't come back to your ranch for a full day-plus, then return. Overlaps naturally with Up All Night.
Hasty Exchange
UncommonFulfill a Range Exchange request within two hours of receiving it
Fulfil a Range Exchange request within two hours of receiving it. The Range Exchange (unlocked via the story) posts requests for specific items in exchange for rewards. Keep the requested item on hand (or grab it fast) and hand it in within two in-game hours of the request appearing. Having a stocked ranch of common items makes this easy to snap up.
Salad Bar
UncommonHave 3 different veggie gardens on the Ranch at the same time
Have 3 different veggie gardens growing on the Ranch at the same time. Build/place three Garden plots and plant a different veggie in each (carrot, beet, okra, etc.). Just need three distinct veggie types planted simultaneously.
Fireworks
UncommonShoot a boom slime largo into the air that explodes before landing
Shoot a boom slime largo into the air so that it explodes before it lands. Boom slimes detonate periodically - vac up a boom largo, fire it high into the air, and time it so it goes off mid-flight before touching down. Watch the blast timing and launch it just before it's due to pop.
Color Me Impressed
UncommonUse chroma packs to change the color of the ranch house, tech, and vacpack
Use chroma packs to change the colour of the ranch house, tech, and vacpack (all three). Chroma packs are a 7Zee Rewards Club perk - once you have them, apply a colour to each of the three: the house exterior, your tech/structures, and your vacpack. Recolour all three and it pops.
Fruit Cocktail
UncommonHave 3 different fruit trees on the Ranch at the same time
Have 3 different fruit trees on the Ranch at the same time. Place three Pond/Garden fruit plots and grow a different fruit in each (pogofruit, cuberry, mango, etc.). Three distinct fruit types growing at once does it. Sibling to Salad Bar.
Plort Tycoon
UncommonSell 5,000 plorts at the Plort Market
Sell 5,000 plorts at the Plort Market, cumulative - the top of the plort-sale ladder (Plort Peddler →
Transplorter →
Plort Authority →
Plort Powerhouse → here). Just keep a productive ranch selling regularly; you'll get there over a long, well-run save.
Smoke, Fire, and Mirrors
UncommonDiscover the Glass Desert
Discover the Glass Desert, the harsh sandy zone (the last main region). Reach it via the far gate beyond the Ancient Ruins. It's parched and lifeless at first - which sets up Renewal. Unlocks on arrival.
Risky Business
UncommonHave at least 3 different types of largos in the same corral
Have at least 3 different types of largos in the same corral. A largo is a slime that's eaten another type's plort (making a two-type hybrid). Make three different largo types (e.g. pink-rock, pink-tabby, pink-phosphor) and keep them together in one corral. Careful: a largo eating a third type's plort becomes a Tarr, so don't let them eat each other's plorts - keep the corral clear of loose plorts.
Fully Loaded
RareHave a maximally upgraded corral, coop, and silo on the Ranch
Have a maximally upgraded corral, coop, and silo on the Ranch (all three fully upgraded at once). Pour newbucks into one corral, one coop and one silo until each has every available upgrade bought. A money sink, but straightforward once you're wealthy.
Renewal
RareStart bringing life back to the Glass Desert
Start bringing life back to the Glass Desert. As part of the story/exploration there, you restore the region by activating its ancient tech - follow the Glass Desert's objectives (repairing the oases) to begin its revival. Unlocks when you kick off that restoration.
Doors Like These
RareDiscover where Hobson's journey ended, and started once again.
Discover where Hobson's journey ended, and started once again - the endpoint of the trail of Hobson Twillgers' notes you follow through the game. Keep reading his logs at each zone; the final one leads you to the spot that completes his story. A story/exploration reveal near the end of the game.
That Only Works in Comic Books
RareStand inside a rad aura for at least 15 seconds
Stand inside a rad slime's radiation aura for at least 15 seconds. Rad slimes emit a green radioactive aura that damages you - find one (or a rad largo) and simply stand in its glowing field for a full 15 seconds, tanking the damage (heal up first, and step out before you're knocked out). The Indigo Quarry is full of them.
Once Bitten, Twice... Bitten
RareHold onto a tarr for 15 seconds
Hold onto a Tarr for 15 seconds. The Tarr are the corrupting black slimes that form when a largo eats a wrong plort - they damage you and spread. Vac one up into your tank and simply keep it held for 15 seconds before disposing of it (fire it into the Slime Sea or an incinerator). Grab a fresh Tarr and hold tight - just don't let it touch you.
Bea the Builder
RareFabricate 35 Slime Science gadgets
Fabricate 35 Slime Science gadgets, cumulative. Keep crafting gadgets at the Fabricator (drones, warp depots, decorations, extractors, etc.) as you gather resources - 35 adds up as you kit out your ranch. On the way to Never Stop Creating.
The Adventure Continues!
RareComplete Adventure Mode and set out for what's next.
Complete Adventure Mode and set out for what's next - i.e. finish the game's story. Follow the narrative through the zones to its conclusion (reaching the end of Hobson's trail and the final story beats). The main story-completion achievement; see also Doors Like These.
You... Monster!
RareSend an adorable chick to a fiery end, the same place you're now destined to go
Send an adorable chick to a fiery end - incinerate a baby chicken (a chickadoo) in an Incinerator. Purely a jokey gag (the description winks that you're now destined for the same place). Pop a chickadoo into an incinerator gadget. Pairs with the equally cheeky Carousel.
Six Pack
RareHave at least 6 different types of slimes in the same corral
Have at least 6 different types of slimes in the same corral. Round up six distinct base slime types (keep them as pure slimes, not largos, to avoid Tarr) and pen them together. Small, non-largo slimes are easiest - just gather six kinds into one corral at once.
Carousel
RareIncinerate an elder chicken
Incinerate an elder chicken (an Elder Hen - the big grown chickens). Same gag as You... Monster! but with a fully-grown chicken: drop an Elder Hen into an Incinerator gadget. Cheeky achievement, no real purpose beyond the laugh.
Diversification
RareHave at least 10 types of largos on the Ranch
Have at least 10 types of largos on the Ranch (across your corrals, at once). A largo = a slime that's eaten a second type's plort. Deliberately make ten different largo combinations (pink-X is the easy base) and keep them all penned somewhere on the ranch simultaneously. A bit of plort-feeding bookkeeping, but a good plort-income setup too.
Mint in Box
RarePurchase at least 10 different types of slime toys
Purchase at least 10 different types of slime toys. Slime toys are decorative playthings you buy (from the shop / 7Zee) and place in corrals to keep slimes happy. Buy ten distinct toy types - just work through the toy catalogue picking one of each you don't own.
Burstin' at the Seams
LegendaryCompletely fill a fully-upgraded silo
Completely fill a fully-upgraded silo. Upgrade a silo to maximum capacity, then stuff one of its storage slots completely full of a single item (food or plorts). Just keep depositing until that slot maxes out.
Controlling the Chaos
LegendaryConstrain more than 15 slimes in your vac stream at once while on the range
Constrain more than 15 slimes in your vac stream at once while out on the Range. Upgrade your vacpack's tank/air capacity, then find a big cluster of slimes and hold the vac to juggle 15+ of them in your air stream simultaneously (without sucking them in). A packed group of small wild slimes is the place to do it.
Never Stop Creating
LegendaryFabricate 100 Slime Science gadgets
Fabricate 100 Slime Science gadgets, cumulative - the big brother of Bea the Builder. Keep crafting at the Fabricator across your save; gadgets are a newbuck-and-resource sink, so this comes over a long, well-developed ranch. Craft freely (drones, extractors, decor) and 100 accrues.
Hat Trick
LegendaryObtain at least 3 gold plorts from a single gold slime
Obtain at least 3 gold plorts from a single gold slime. Gold slimes are the rare, skittish golden slimes that flee and vanish - while one's around, shoot it with food to make it drop gold plorts, and get three or more out of the same gold slime before it disappears. Corner one and feed it fast; the more food you land, the more gold plorts it coughs up.
The Hunter Has Become... The Other Thing
LegendarySnare a Hunter Gordo
Snare a Hunter Gordo. Hunter slimes (the stealthy jungle carnivores) have a Gordo in the Moss Blanket - feed it its favourite (meat) until it bursts. Because Hunter slimes turn invisible, the Gordo can be fiddly; keep feeding it chickens/meat until it pops. Bursting it also unlocks the Hunter slime for your ranch.
The Hunter Has Become.. The Other Thing
LegendarySnare a Hunter Gordo
Snare a Hunter Gordo. Hunter slimes (the stealthy jungle carnivores) have a Gordo in the Moss Blanket - feed it its favourite (meat) until it bursts. Because Hunter slimes turn invisible, the Gordo can be fiddly; keep feeding it chickens/meat until it pops. Bursting it also unlocks the Hunter slime for your ranch.
Pool Party
LegendaryFill a pond on your ranch with at least 5 different types of slimes
Fill a pond on your ranch with at least 5 different types of slimes. Ponds hold puddle slimes normally, but you can drop other slimes in too - gather five distinct slime types and place them all in a single pond plot at once. (Puddle slimes need water, so mind their happiness, but the achievement just wants five types in the pond together.)
Best of the Worst
LegendaryPlace a tarr on the #1 Slime Stage
Place a Tarr on the #1 Slime Stage. The Slime Stages are decorative display plots that rank your slimes - put a Tarr (the corrupting black slime) onto the top-ranked stage. Vac up a Tarr and deposit it on the #1 stage before it corrupts everything. A quick, silly one - have an incinerator handy for cleanup.
Pro Style
LegendaryComplete the Slimepedia
Complete the Slimepedia - unlock every entry (every slime, food, resource, gadget and Range zone). Entries fill in as you discover things: encounter each slime, eat/collect each food and resource, visit every zone, and craft gadgets. Chase down the last stragglers (rare slimes like gold and lucky, far-flung resources) with an exploration checklist. The 'see everything' completion.
5-Day Challenger
LegendaryReach at least 10,000 newbucks at the end of a 5-Day Rush
5-Day Rush is a score-attack challenge (from the main menu): make as much money as you can within five in-game days. Finish one with at least 10,000 newbucks. Rush easy early income - grab quick plort-producers and sell aggressively each day. First tier toward 5-Day Champion and 5-Day Plortmaster.
5-Day Champion
LegendaryReach at least 25,000 newbucks at the end of a 5-Day Rush
As 5-Day Challenger but end the 5-Day Rush with 25,000+ newbucks. A tighter economy run: beeline the most profitable slimes early, make largos and feed favourites for double plorts, and sell hard every day.
5-Day Plortmaster
LegendaryReach at least 50,000 newbucks at the end of a 5-Day Rush
The top 5-Day Rush tier: finish with 50,000+ newbucks in five days. Needs an optimised rush - know the map, race to high-value slimes, build largos fast and sell at market peaks. A real efficiency test; look up a fast opening route if you want the best start.
She's on Fire!
LegendaryScore 50 points in a single game of slimeball
Score 50 points in a single game of slimeball - the mini-game where you vac and fire a slime into the goals for points. Set up the slimeball court, then keep launching the slime into the target to rack up 50 points in one session. Just repeat scoring until you hit 50.
Rush Challenger
LegendaryReach at least 10,000 newbucks in Rush Mode
Rush Mode is a separate time-pressured score-attack mode - earn as much as you can. Reach at least 10,000 newbucks in a Rush Mode game. Play efficiently and build plort income to 10k. First tier toward Rush Plortmaster.
Rush Champion
LegendaryReach at least 35,000 newbucks in Rush Mode
As Rush Challenger but reach 35,000 newbucks in Rush Mode. Keep the run going longer and more efficiently - build up your plort income and push past 35k.
Rush Plortmaster
LegendaryReach at least 75,000 newbucks in Rush Mode
The top Rush Mode tier: reach 75,000 newbucks in a Rush Mode game. A sustained, optimised run - maximise plort production and sell steadily until you cross 75k. The endgame Rush grind.
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