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Kingdom Come: Deliverance II cover

Kingdom Come: Deliverance II

Achievement guide · roadmap · tracker

A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.

Role-playing (RPG) Simulator Adventure Action Historical Open world
2025 ★ 93 84 achievements Guide 98%

Warhorse's medieval sequel is a huge, gorgeous, systemically-deep RPG - and one of the friendlier big-open-world platinums once you know where the traps are laid. Reckon on 150-200 hours for everything with the DLC, difficulty around 5/10: nothing here is mechanically brutal, it's the missables and the sheer breadth that'll catch you out.

Two whole-playthrough missables to lock in from minute one:

  • LentLent - no meat eaten and no animals killed for the entire game. One stray rabbit or a bowl of stew resets the counter, so check your stats page regularly and keep a clean save.
  • Been There, Done ThatBeen There, Done That - you need roughly 90% of all quests done, and a chunk of side content dies at the regional points of no return (leaving Trosky, then committing to Kuttenberg). Clear side quests before you push the main story onward.

The safety net: KCD2 keeps an automatic permanent save at the start of every main quest, so most quest-specific missables can be recovered by loading the relevant chapter save and replaying it. The side-quest and world ones (and the two above) can't be, so those are the ones to really watch.

The Hardcore layer: Hardcore Henry IIHardcore Henry II wants a full story run in Hardcore mode, and Against All OddsAgainst All Odds wants that same run with every negative perk switched on. Pick all the perks when you start the run - you can't add them later - and stack both trophies in the one Hardcore playthrough.

DLC: the expansions are a big slice of this list and they're missable-heavy. Brushes with Death is the worst - most of its trophies hinge on one-time dialogue or skill checks - with Legacy of the Forge and Mysteria Ecclesiae not far behind. Save manually before each DLC quest and check the per-trophy notes here before you commit to a choice.

Multiplayer: none, it's single-player start to finish.

84 achievements
A Bird in the Hand

A Bird in the Hand

StoryUnmissable

You saved Capon from the gallows.

Comes automatically as part of the main story - the rescue plays out in a scripted quest, so there's no choice to fluff and nothing to miss. Sit back and let it happen.

Against All Odds

Against All Odds

ObjectiveOptional

You finished the game in Hardcore mode with all negative perks enabled.

The Hardcore run with all negative perks enabled at once. The one thing to get right: you select perks only when you start a Hardcore game and you cannot add them later, so tick every negative perk on the character-setup screen or the run can't earn this. Play it out and you'll pop Hardcore Henry IIHardcore Henry II at the same finish line, so always do the full-perk version and get both in one go. The perks make travel, food and fatigue more of a chore rather than the combat harder - budget saves and rest, and it's more tedious than difficult.

A Knight's Word

A Knight's Word

ObjectiveMissable

You rewarded the herbwoman for her help as promised.

Missable through a timing quirk: you have to pay the herbwoman the reward you promised for her help, and the window to do it closes as the story moves on. The wrinkle is money - it's easy to reach the payoff point skint, so set aside the groschen (around 150) beforehand and settle up with her while the option is still there rather than putting it off.

All Fun and Games

All Fun and Games

ObjectiveMissable

Hopefully now Stihlau understand there are some things you shouldn't joke about.

Missable - during the relevant quest you have to free the captive apprentice and report back to the right person before you return to the painter, rather than taking the direct route. Do it in that order (rescue, report, then back to the painter); skip the rescue or do things out of sequence and it won't trigger. Save before the quest so you can get the order right.

An Old Friend

An Old Friend

ObjectiveOptional

You found Pebbles.

Track down Henry's old horse. Pebbles turns up with a horse trader - get to the trader and either pass the check to reclaim her or simply pay up (budget around 150 groschen). A nice-to-have reunion rather than anything tricky; grab her when you're passing through.

Been There, Done That

Been There, Done That

ObjectiveMissable

You've completed most of the game's content.

The completion grind and the trophy most people trip over. You need roughly 90% of all quests - main and side - done, and the catch is that side quests expire: some auto-fail after a few in-game days, and whole batches lock out at the regional points of no return (leaving Trosky when you trigger New HorizonsNew Horizons, then the later commit into the endgame). The rule is simple: clear the side content of a region before you push its main quest forward, and don't accept a timed quest you can't finish soon. There's no in-game counter for this, so lean on a checklist walkthrough and mop up each area as you leave it. This is not recoverable once you're past the story gates, so it's the one to plan the whole run around.

Better Safe Than Sorry

Better Safe Than Sorry

ObjectiveMissable

You made yourself a plague mask.

Missable - it's tied to an optional task where you craft yourself a plague mask, and that task vanishes if you ignore it and push the main DLC story on. Take the objective when it appears, gather what it asks for and make the mask at the bench. Do it while the quest's live rather than assuming you can come back.

Bohemian Graffitti

Bohemian Graffitti

All-the-thingsOptional

You painted every type of shield.

A checklist through the shield-painting activity: paint each type of shield the painter offers at least once. Work through the different shield shapes/types one by one as you decorate them - it's a leisurely crafting tick rather than anything tricky. Not missable; you can keep painting shields freely. If it hasn't popped, you've not yet done every shape.

Bohemian Sniper

Bohemian Sniper

ObjectiveOptional

You killed an enemy with a crossbow shot to the head at long range.

A crossbow headshot on an enemy at genuine range - so hang back rather than closing in. Easiest against a stationary or unaware bandit: creep to a good distance (around 25-30m), line up the head with a crossbow and let fly. Bandit camps out in the countryside are ideal target practice. Save first and you can retry the shot freely.

Bohemians Rise Up!

Bohemians Rise Up!

ObjectiveOptional

You were ahead of your time and created the foundations for the state emblem of Bohemia.

Comes out of the same shield-painting activity, but specifically for decorating shields with the particular historical heraldic design the description nods to. Follow the pattern/colours the game points you toward when painting the relevant knight shields, rather than freestyling. Not missable - the painting station stays available, so you can go back and do the specific designs any time.

Boneworks

Boneworks

All-the-thingsMissable

You helped the executioner, knacker, and ossuary guardian.

You need to complete three separate burial/death-trade side quests, each helping one of the trio in the description. They span both regions, and the Trosky one region-locks, so don't leave that area with it undone. The three:

  • Forbidden Fruit - help Gravedigger Ignatius at the Trosky cemetery (do this before you leave Trosky for good).
  • Thou art but dust... - help Brother Morticius at the ossuary outside Sedletz Monastery, north of Kuttenberg.
  • The Executioner's Pride - help the executioner with his troubles.

Do all three and the trophy lands.

Collectibles

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Canny Shooter

Canny Shooter

ObjectiveOptional

You won the miners' competition on the highest difficulty.

Win the miners' shooting contest on its top difficulty setting - the harder tier has smaller/faster targets and a tighter score to beat. Practice your ranged aim first (crossbow or bow steadiness helps), pick the highest difficulty when offered, and save before each attempt so you can keep re-shooting until you clear it. The contest is repeatable, so no rush.

Confessor

Confessor

ObjectiveMissable

The painter told you everything.

Missable - you have to draw the painter's full story out of him, which means picking the right, probing dialogue options across a couple of the DLC's quests when he opens up about his past and his memories. Brush him off or pick the wrong lines and the confession never comes. When the conversations turn personal, choose to hear him out fully; save beforehand so you can steer the dialogue.

Curiosity Killed the Cat

Curiosity Killed the Cat

ObjectiveMissable

If you hadn't poked around, Libor wouldn't be swinging.

A dark multi-step one, and missable throughout. You have to take the madman's broken sword to a blacksmith, repair it, return it to him and pass a hard speech check - after which he hangs himself (the trophy fires when you find him some hours later). Fumble the repair, skip returning it, or fail the check and it's gone. Save before the speech check, and go in with your Speech up.

Déjà Vu

Déjà Vu

ObjectiveMissable

You defeated Capon during practice. Again.

You have to actually win the sparring bout against Capon rather than throwing it or skipping it - hence missable, since the quest moves on either way. If your combat's shaky this early, master strikes (perfect blocks into a riposte) carry it: block his attack the instant his weapon flashes and counter. Save first and you can retry the duel until it goes your way.

Die Another Day

Die Another Day

ObjectiveMissable

As Godwin, you saved your brother.

Missable, and it hinges on a section where you play as Godwin during a late main quest - you have to keep your brother alive through the fighting rather than letting him fall. Recoverable via the permanent save at the start of that quest if you botch it, but far cleaner to hard-save going in and protect him first time. Prioritise pulling enemies off him over your own glory.

Do Good to All People

Do Good to All People

ObjectiveMissable

You helped the people of the monastery.

Missable - it wants you to actually help the monastery's people, which means completing its optional side tasks rather than tunnelling the main story. Pick up and finish the smaller monastery jobs as they crop up, and make sure you follow through on the ones involving the ailing/locked-away monks. Skipping them or letting the story lock them out costs you this, so mop them up as you go.

Face to Face

Face to Face

StoryUnmissable

You finally met Markvart von Aulitz.

You meet the man himself as part of the endgame confrontation - it's baked into the main story's closing stretch, so it comes on its own. Nothing to set up.

Fancy Fighting

Fancy Fighting

ObjectiveOptional

You killed an enemy with a combo.

Land a full combo to finish an enemy. Combos are pre-set strike sequences (e.g. a left-right-left chain) that trigger when you string the directional attacks together cleanly - so you need a weapon type you've learned combos for and an opponent who'll stand still long enough. Best done on a lone, lightly-armoured bandit: open a combo and let the finishing blow of the chain be the kill. Any early scrap works; not missable.

Feline Affection

Feline Affection

ObjectiveOptional

You repeatedly interacted with a cat. Aren't you worried Mutt will know?

Just find a cat and fuss it - stroke/interact with the same cat several times over. In the Mysteria Ecclesiae content the usual spot is the cat that hangs around the monastery, which you can keep coming back to, so pet it whenever you pass. Poor Mutt. Nothing hard here, just remember to keep going back to it rather than petting once and moving on.

Flagellum Dei

Flagellum Dei

GrindOptional

You scored 150 points in the mounted archery competition.

The 150 points is cumulative, not a single-round score - that's the key thing, and it makes this far easier than it reads. Unlock the mounted archery competition (available after the Horses for Courses quest, at the Nomads' Camp in the Trosky region - speak to the horse handler and the archer), then just keep entering and racking up points across runs until the total clears 150. Practise your horseback bow aim and it'll come in a few attempts.

Fresh Air

Fresh Air

StoryUnmissable

You finished DLC3.

The completion trophy for the Mysteria Ecclesiae expansion - see its storyline through to the final quest and it's yours automatically, whatever the outcome. Nothing to chase; the missable work in this DLC is all in the optional tasks around it, not the finale.

Groschen Must Flow

Groschen Must Flow

GrindOptional

You spent ten thousand groschen.

A cumulative spending tally - 10,000 groschen out the door at merchants over the run. You'll get most of the way there just buying gear, food and repairs, and by the late game you'll be swimming in coin. If you want to force it, blow a lump sum at a trader (buy expensive armour, or repair everything), and since it counts money spent you can even reload afterwards to get the coin back while the tally sticks. Not missable.

Hardcore Henry II

Hardcore Henry II

ObjectiveOptional

You finished the story in Hardcore mode.

Needs a full main-story run in Hardcore mode, which strips the QoL you lean on: no player marker on the map, no fast travel, no autosave, plus the negative perks you're forced to pick. Stack it with Against All OddsAgainst All Odds by choosing every negative perk at the start of the same run - that clears both in one Hardcore playthrough. You only need the main story, not 100%, so beeline it. Save at inns whenever you can (Saviour Schnapps or a bed), navigate by landmarks and roads, and lean on the three least-punishing perks if you're only after this one and not the all-perks version.

Henry the Bruiser

Henry the Bruiser

ObjectiveOptional

You beat the best brawler around.

Work through the bare-knuckle brawling questline and beat the region's top fighter at the end of it. Bump your Strength/Warfare and unarmed combat first - it's a proper fist-fight, no weapons - and it helps to learn to master-strike (perfect block into a counter) with your fists. Save before the final bout and retry until you win. Follow the brawler quest chain through to the champion.

Henry the Matchmaker

Henry the Matchmaker

ObjectiveMissable

You brought Victoria her sweetheart. Against his will.

Missable and a bit mean-spirited: the way to bag it is to reunite Victoria with her sweetheart the hard way - physically hauling him to her rather than resolving it by talking him round. Pick the carry-him option during the quest; the sensible diplomatic route won't pop it.

Hic-Hic-Boom

Hic-Hic-Boom

ObjectiveOptional

Making gunpowder while drunk isn't a very good idea.

Brew gunpowder at an alchemy bench while Henry's drunk - the botched, hazardous way to do it. Down a few strong drinks first so you're properly sloshed, then start the gunpowder recipe at the alchemy station; doing it in that state is what triggers it. Save beforehand given how it tends to end.

High Noon

High Noon

ObjectiveOptional

You shot a gun-wielding enemy with a gun.

Needs an enemy who's also carrying a firearm, shot dead with your own gun - so it's gated on the late-game once hand cannons are about. The easiest setups are quests where bandits or soldiers wield guns (the Dry Devil stretch is a reliable spot). Keep a loaded hand cannon ready, single out an armed foe and put the shot in. Not missable - guns and gun-toting enemies are around plenty once you're that far.

Holy Relic

Holy Relic

StoryUnmissable

You found a Holy Relic.

Comes automatically as part of the monastery story - it drops during the grave-examination objective in the investigation quest, so you can't miss it by playing through normally. No setup needed.

Home Sweet Home!

Home Sweet Home!

ObjectiveOptional

You completed the reconstruction of your smithy.

Fully do up your forge - buy the reconstruction/renovation upgrades that restore the place and unlock its extra facilities. It's a groschen sink rather than a challenge, so earn coin through the forge's own work and plough it back into the upgrades until the rebuild's complete. Not missable; take your time.

Innovator

Innovator

All-the-thingsOptional

You've acquired all the new weapons and armour from your journeymen.

Get every one of the new weapon and armour designs your journeymen can make - eight sketches in total - and buy the resulting items from them. The sketches come from working the forge and its guild activities over time, so this is the DLC's main grind: keep the smithy busy, collect all eight designs, then purchase each finished piece. A checklist rather than anything hard, just a long-ish earn.

8 to collect
Jack of All Trades

Jack of All Trades

All-the-thingsOptional

You have successfully completed every mini-game.

Play and successfully complete each of the game's mini-games at least once - a checklist, not a grind. Work through them: dice, alchemy (brew a potion), blacksmithing (forge at the anvil), sharpening on the grindstone, lockpicking and pickpocketing. Most you'll hit naturally, but the crafting ones are easy to overlook - swing by a forge, a grindstone and an alchemy bench deliberately. If it hasn't popped, you've skipped one, so check which activity you've never actually done.

Kingdom Came

Kingdom Came

Objective

You obtained all trophies! Now go and touch some grass.

The platinum. It pops the instant everything else is done. If you're planning the run, the things to lock in early are the two whole-game watch-items - LentLent and Been There, Done ThatBeen There, Done That - plus the Hardcore pair Hardcore Henry IIHardcore Henry II and Against All OddsAgainst All Odds, and the pile of one-time DLC quest missables. The rest is just breadth. Go and touch some grass indeed.

Lent

Lent

ObjectiveMissable

You finished the game without eating meat or killing any animals.

The big whole-game discipline trophy, and the reason to keep a dedicated clean save. From your first minute to the credits you must never eat meat and never kill an animal - the counters in your stats/statistics page must both read zero at the end. The traps: cooked-meat foods and pottages, hunting, and stray kills like trampling a dog or shooting wildlife. Fish is fine (it doesn't count as meat), so live on bread, fruit, cheese and vegetables and cook meat-free. Check the stats page often; if a number ticks up, reload. Runs happily alongside a normal playthrough as long as you're disciplined about your plate and your blade.

Lights Out

Lights Out

ObjectiveOptional

You slit the throat of an enemy who was looking for you.

A stealth throat-slit on an enemy who is actively hunting for you - not just an oblivious guard. So make a bit of noise to send someone searching, break line of sight, then sneak up behind them while they're in that alerted-but-hasn't-found-you state and use the stealth kill. Any bandit camp or occupied building at night gives you clean chances; save beforehand.

Man's Best Friend

Man's Best Friend

ObjectiveOptional

You found and saved Mutt.

Comes from the side quest to find and rescue Mutt, Henry's dog. Pick the quest up and see it through - it's an early, straightforward one that most players do without thinking, and Mutt's a genuinely useful companion afterwards (spotting enemies, fetching). Not missable in practice, but don't leave it languishing indefinitely; do it when it appears.

Martin’s Legacy

Martin’s Legacy

StoryUnmissable

You’ve completed the restoration of the Kuttenberg astronomical clock.

The completion trophy for the Legacy of the Forge expansion - it lands when you finish the final DLC quest, restoring the Kuttenberg astronomical clock. Story-forced once you're at the end of the DLC's arc, so nothing to set up; the missable work in this expansion is in its optional guild jobs, not here.

Martyr

Martyr

StoryUnmissable

You helped the legate attain martyrdom.

Scripted story beat - it plays out during the late church/council arc and you can't sidestep it. Forced, so nothing to prepare.

Master of Masters

Master of Masters

ObjectiveMissable

You beat Zavish in three disciplines.

You have to beat Zavish across all three of his contests, not just the one - lose any and the chance is gone for that run, so it's missable. Save before each discipline and retry until you take all three. Build the relevant skills a little beforehand so you're not fighting the numbers as well as the man.

Master of the Blacksmiths’ Guild

Master of the Blacksmiths’ Guild

StoryUnmissable

You passed the Trial and became a Master blacksmith.

Comes from passing the guild Trial in the DLC's opening quest - it's a required step to get your forge going, so you'll hit it naturally as the expansion starts. Do the trial task the guild sets and you're in. No real way to miss it if you're playing the DLC.

Masterpiece

Masterpiece

StoryUnmissable

You finished Brushes with Death.

The completion trophy for the Brushes with Death expansion - finish its final quest, any ending, and it pops. It's the one guaranteed trophy in this DLC; almost everything else here is a one-time missable, so the real work is in the individual quest choices, not reaching the end.

My Shoes!

My Shoes!

ObjectiveOptional

While you were passed out drunk, somebody nicked your shoes.

Drink yourself unconscious and someone helps themselves to your footwear. Just get thoroughly hammered at a tavern - keep downing ale/spirits until Henry passes out - and you'll come to barefoot, trophy in hand. There's a touch of RNG to the theft, so if you wake with your shoes on, get plastered again. Cheap booze, cheap trophy.

Nevermore

Nevermore

ObjectiveOptional

You acquired a clever raven.

The raven is a purchasable upgrade for your forge - buy it (around 3,500 groschen) from the chamber upgrades. The gate is prestige: the option opens up at a high forge prestige level (around 25), so you'll need to have run the smithy for a good while and built its reputation up first. Grind the forge's prestige, save the coin, then buy your clever raven. Not missable.

New Horizons

New Horizons

StoryUnmissable

Welcome to the Kuttenberg region!

Unmissable - it marks the story's move into the second region and pops the moment you arrive. This is also the rough line past which a batch of first-region side content locks out, so make sure you've cleared Trosky's quests for Been There, Done ThatBeen There, Done That before you trigger the crossing.

Nimble Fingers

Nimble Fingers

ObjectiveOptional

You picked the hardest lock.

Crack a Very Hard lock, the toughest tier. You'll need decent Thievery and a Craftsmanship boost helps - build the skill up on easier locks first, since your level caps which locks are even attemptable. Very Hard locks sit on well-off houses and shop chests (best approached at night when nobody's watching). Bring plenty of lockpicks, take it slow on the pick-turn, and save first. Not missable - these locks are all over the world.

No Good Deed

No Good Deed

ObjectiveMissable

You saved Maleshov without getting caught.

The catch is in the wording: you must pull the Maleshov job off without being caught. Get spotted and the quest may still complete, but this won't. Go in quiet - night, dark clothing, dogs and guards mapped - and save before the risky bit so a bad alarm doesn't cost you the run at it. A stealth build (lockpicking, sneaking) makes it far calmer.

Nothing But the Best

Nothing But the Best

ObjectiveMissable

You gave the painter medicine of the highest quality.

You have to give the painter medicine of the top quality tier, which means brewing the potion he needs to "Henry's quality" at an alchemy bench rather than buying or bodging a weak one. That needs a solid Alchemy level (around 16) and the right ingredients, plus brewing it carefully (optimal steps, right number of stirs/boils). Skill up your Alchemy first, gather the ingredients, and hand over the best version. Missable - a lesser potion won't count and the window closes.

Old Raven

Old Raven

ObjectiveMissable

You found the true Lord of Nebakov.

Tucked into the Nebakov questline - you have to dig out who the real lord actually is rather than taking the situation at face value, which means poking around (a bit of lockpicking and finding the right person/key) instead of just pushing the quest to its default end. Investigate thoroughly before you let the arc close.

Original Gunslinger

Original Gunslinger

ObjectiveOptional

You got four loaded hand cannons ready.

Have four hand cannons, all loaded and ready, at once. The gating factor is a weapon belt with enough slots plus owning four guns and the powder/shot to prime them all - so it's a late-game setup. Buy up hand cannons (gunsmiths in Kuttenberg), equip a belt that takes four, load every one, and it pops. Not missable once guns are available.

Ostraconophobia

Ostraconophobia

ObjectiveMissable

You were nipped to death by crayfish.

You have to actually die to crayfish - so it means deliberately letting them kill you while gathering them from the monastery ponds during that optional task. Whittle your health right down first, then wade in and let the little pincers finish the job. Save beforehand (you're intentionally dying), collect crayfish on low health and let them do you in.

Overkill

Overkill

ObjectiveOptional

You pulverized a rabbit with a gunshot.

Blast a rabbit with a hand cannon - overkill indeed. The important bit: shooting a rabbit counts as killing an animal, which wrecks LentLent. So do this on a throwaway save, or leave it until after you've secured the Lent trophy - never on your clean no-kill run. Otherwise it's trivial: find a rabbit, aim the gun (fire from the hip if aimed shots drift high on you) and pull the trigger.

Painted

Painted

ObjectiveMissable

But not paid for.

The joke's in the description - you complete a commission but don't do it straight. When you're painting the piece up in the tower, deface it / repaint it your own way rather than delivering the proper work. A one-time quest moment, so take the cheeky option while you're at the easel. Miss it and there's no second go.

Penitent One

Penitent One

ObjectiveOptional

You made the penitential pilgrimage.

Make the penitential pilgrimage: speak to the relevant priest to start it, then travel to and pray at the shrine(s) it points you to. It's a bit of legwork and a spell of praying rather than anything difficult. Follow the pilgrimage through to the end and it pops; nothing missable here.

Poet's Gut

Poet's Gut

ObjectiveMissable

Every strophe is a work of art.

Missable, and stat-gated: you have to nail all four back-to-back skill checks while reciting poetry to the old woman, and a single fail blows it. You'll want the Scholarship and Charisma to clear them (roughly Scholarship 20 / Charisma 19), so kit out for it - dress for Charisma and take a boosting potion if your numbers are short. Save right before the recital so you can retry the checks.

Quiet as a Church Mouse

Quiet as a Church Mouse

ObjectiveMissable

The knights never had to escort you to the infirmary.

A whole-DLC condition: get through the monastery expansion without the knights ever catching you and hauling you off to the infirmary - i.e. don't get knocked out/caught breaking the monastery's rules. The forced story escort at the very end doesn't count against you. Play it careful throughout - mind curfews and where you're not meant to be - and save regularly so one slip doesn't sink the whole run.

Racing the Leech

Racing the Leech

ObjectiveMissable

You won a race against the guard nicknamed Leech.

Missable - it hangs on a branching choice in the associated quest: you have to steer the conversation toward challenging the guard Leech to a horse race, then win it. Pick the wrong dialogue and the race never happens. Save before the quest, take the race option, and make sure you're on a fast horse for the win.

Reforged

Reforged

ObjectiveOptional

You reforged the sword you'd been searching for so long.

Reforge the special sword at a blacksmith's anvil once you've gathered what it needs (high-grade steel). You need the sword itself first - it comes out of the story - plus the smithing know-how and materials, so this is a later-game tick. Take it to an anvil, run the forging minigame and reforge it. Not missable; you can do it any time once you hold the blade.

Remember, Remember…

Remember, Remember…

ObjectiveMissable

Did you really think it wouldn't blow up? Really?

The joke is in the trigger: you've been building up to a gunpowder moment and the trophy wants you to actually let it go off. Follow the powder/fire setup through to the bang rather than defusing or dodging it. Save first if you'd rather not eat the consequences, but you do need the explosion to happen.

Rest in One Piece

Rest in One Piece

ObjectiveMissable

The skull finally reached its final resting place.

The emotional payoff, and missable: you have to convince the painter through dialogue that you genuinely care about him so he entrusts you with the skull, then carry it to the marked grave and lay it to rest. Get the conversation wrong and he won't hand it over. Steer the dialogue toward compassion, save beforehand, then complete the burial.

Rock and Stone!

Rock and Stone!

ObjectiveMissable

You killed an enemy with a boulder dropped from the battlements. Karl would be proud!

A one-off kill during a fortress-defence sequence - there's a boulder up on the battlements you can send down onto attackers below, and dropping it on an enemy is the trophy. It's easy to blow past the moment in the heat of the fight, so when you're up on the walls look for the loose boulder and use it on someone before the section ends.

Shiny

Shiny

ObjectiveOptional

You won a gold badge in a game of dice.

Win a game of dice with a gold badge on the line. Gold badges come from beating strong dice players - you need an opponent playing for one - so tour the taverns until you find a suitable high-stakes match. Bring good dice (a few loaded/weighted dice make the odds friendly) and a decent stake. Save before the game so a bad run of rolls just means reloading. Not missable.

Silence is Golden

Silence is Golden

ObjectiveMissable

Thanks to you, the raid on Semine didn't happen.

Missable because it depends on defusing the raid through dialogue rather than letting it kick off - and the speech checks lean on stats you may not have built. Go in with your Speech/Charisma boosted (right clothes, a Bard's Brew if you have one) and pick the de-escalating options. Save before the key conversation so a failed check isn't fatal; if it's already gone wrong, the permanent quest-start save is your reset.

Silent Partner

Silent Partner

ObjectiveMissable

You handed over the evidence from the underground and no one died.

Missable, and the catch is in the method: you have to gather the evidence from the underground and get it handed over with nobody dead. Knockouts are fine, killing is not - a single fatality voids it. Go non-lethal (fists, sneaking, sleeping potions), save before the risky bits, and see the investigation through without anyone dying.

Slip the Noose

Slip the Noose

ObjectiveOptional

You managed to talk your way out of an execution.

Get yourself sentenced for a serious crime and then talk your way off the gallows rather than accepting the noose or fighting free. It leans on Speech/Charisma, so kit out for a dialogue check (good clothes, a Speech boost) before you push your luck. Commit a hanging-worthy offence, let the guards take you, and pick the persuade option. Save first - a failed check here is, well, terminal.

Stop Licking That!

Stop Licking That!

ObjectiveMissable

You tasted flour… from the hair of a dead person.

Grim and easy to walk past: during the autopsy/examination quest, when you're inspecting the body's hair and find the powder, choose the "taste it" option rather than any of the sensible ones. It's a one-time prompt inside that quest, so take the disgusting choice while it's in front of you.

Survivor

Survivor

ObjectiveMissable

You listened to all of Brother Vojta's jokes… and survived.

Missable - you have to sit through and exhaust all of the monk's jokes in a single conversation during the relevant monastery quest, picking every joke option rather than cutting him off. Miss the chance or skip the dialogue and it's gone for the run. When you meet him, work through every joke line to the end.

Tales of Kuttenberg

Tales of Kuttenberg

ObjectiveMissable

You helped Rosa finish her book.

Tied to Rosa's book task - you have to find and hand over the book she's after, and the window is inside a specific Kuttenberg quest that the story eventually closes off. Pick the book up while you're there rather than assuming you can wander back for it later. Recoverable via that quest's permanent save if you realise late.

The Dirty Seven

The Dirty Seven

StoryUnmissable

You found all of Dry Devil's comrades-in-arms.

Rounds off as part of the Dry Devil questline in the main story - you meet his crew across the quest and it ticks over automatically once the arc concludes. Nothing to hunt down separately.

The End

The End

StoryUnmissableStory complete

You completed the story.

Story-forced - roll the credits and it's yours, nothing to chase. It lands after the finale. Everything missable happens well before this, so by the time you're here your only worry is whatever's left on your cleanup list.

The Hydra's Heads

The Hydra's Heads

ObjectiveMissable

All three commanders are dead, and the powder magazine's been taken care of.

An all-of-the-above objective inside the infiltration quest: all three enemy commanders have to die and the powder magazine has to be dealt with. Miss any one of those before the quest resolves and it won't fire. Work through them methodically during the undercover phase - take out each commander and handle the magazine - before you trigger whatever ends the mission. Save as you clear each part.

The Lord Taketh Away

The Lord Taketh Away

GrindOptional

You've lost ten thousand groschen.

The mirror of Groschen Must FlowGroschen Must Flow - a running tally of money lost, through fines, bribes, bad haggles and theft, rather than spent on goods. It accrues quietly over a normal playthrough (get caught committing petty crimes and pay the fines and it climbs fast). Some players report it popping earlier than the figure in the description suggests, so don't be surprised if it fires ahead of schedule. Nothing to chase - it'll come.

The Ragman’s Dream

The Ragman’s Dream

ObjectiveMissable

You helped the Ragman save his dream.

Missable - tied to the Ragman guild job, where you have to recover his stolen documents and see the task through to the good outcome for him. These guild activities are one-time and can vanish or resolve badly if you don't handle them, so take it when it appears and finish it properly. Save beforehand.

This Won't End Well

This Won't End Well

StoryUnmissable

And that was just a beginning...

Forced early-story unlock - you can't avoid it and there's nothing to set up. Fires as the opening act tips over into disaster. Just keep playing.

Truce

Truce

ObjectiveMissable

You've helped the two quarreling villages reconcile. For now.

Missable - the two feuding villages can be settled by force or by talking, and only the peaceful reconciliation earns this. Steer the quest toward getting the bailiff to intervene and mediate rather than swinging swords. Save before the resolution so you can pick the diplomatic branch cleanly.

True Cardinal

True Cardinal

ObjectiveMissable

You made it through the church council without raising suspicion.

Missable - you have to get through the church council without arousing suspicion, which means picking the right dialogue and playing your part carefully. Extra prying or the wrong answer raises the meter and voids it. Save before the council, keep to the expected line rather than fishing for every detail, and don't push your luck once you're through.

Two Brothers

Two Brothers

ObjectiveMissable

You resolved things with Koniash without a fight.

Missable - the trophy is specifically for settling things with Koniash without a fight, via the peaceful route (getting the bailiff to step in) rather than coming to blows. Come out swinging and you lock it out. Save before the resolution and take the diplomatic branch. One of Legacy of the Forge's set of one-time guild-activity missables, so don't rush the choice.

Under a Brown Flag

Under a Brown Flag

ObjectiveMissable

You hung used underwear on the tavern. Very used.

A one-time daft-lads prank tucked in a quest - you have to agree to string the manky underwear up on the tavern when the option comes, rather than declining. Miss the prompt or refuse it and it's gone. Say yes and go through with it.

Under Pressure

Under Pressure

ObjectiveOptional

You won three skirmishes while bleeding.

Win three separate fights while you're bleeding. The trick is to let yourself get lightly wounded and then not bandage it - finish the fight still bleeding and that's one of the three. Don't heal mid-scrap, take a small hit early on, then win. Three different skirmishes across your travels and it's done; nothing missable about it.

Vengeance

Vengeance

StoryUnmissable

Istvan is dead. It's about time!

Story-forced kill during the mid-game - the confrontation is scripted and unavoidable, so it drops on its own. No action needed beyond reaching it.

Vengeance Solves Nothing

Vengeance Solves Nothing

ObjectiveMissable

You let Burkhard live.

The non-lethal path with the antagonist, and it's a specific one: rather than killing Burkhard, you take his helmet (steal it off him) and spare him, then tell the painter he's dead. Choosing to kill him - the obvious option - locks this out, hence missable. Save before the confrontation and take the sneak-the-helmet-and-lie route.

Voice of the Bell

Voice of the Bell

ObjectiveMissable

Thanks to your generosity, Old Kutna gained a new bell.

Donate the money to repair Old Kutna's bell (around 2,000 groschen), then let time pass - the bell rings a few in-game days later (around noon) and the trophy fires when you're there to hear it. Missable as part of the DLC's guild-activity set, so make the donation while the task's available and then remember to come back after a few days to witness it ringing rather than wandering off and forgetting.

Warlock’s Riddle

Warlock’s Riddle

ObjectiveMissable

You cracked the riddle of the lost alchemist.

Missable - it comes from completing the alchemist/warlock investigation guild job with Bushek the Elder, seeing it through to delivering the item and collecting the payment rather than leaving it unfinished. Like the other Legacy of the Forge guild activities it's a one-shot, so pick it up and finish it while it's live. Save beforehand.

Weapon of Choice

Weapon of Choice

All-the-thingsOptional

You've defeated an enemy with every type of weapon.

Get a kill with one of every weapon category the game tracks - so it's a checklist, not a grind. Work through the types deliberately: unarmed (fists), a knife/dagger, a short sword, a long sword, a sabre, a mace, an axe, a war hammer, a polearm, plus the ranged ones - bow, crossbow and hand cannon. Bandit camps are your buffet: rock up with a different weapon each visit and tick one off at a time. Keep a spread of weapons in your inventory so you don't have to go shopping mid-cull. Not missable - enemies are endless.

Without Protection

Without Protection

ObjectiveOptional

You broke an enemy's shield.

You need to shatter an enemy's shield in combat. Blunt weapons do it fastest - a mace or war hammer chews through a shield far quicker than a blade - so equip one and hammer a shield-carrying opponent's guard until it breaks. Pick a fight against a shielded bandit specifically and go to town on the shield rather than the man. Not missable; shielded enemies are common.

Breakdown

Kinds
13 Story 3 Grind 63 Objective 5 All-the-things
Missables
13 Unmissable 38 Missable 32 Optional
Multiplayer
Untagged
Glitches
No known glitches
PlayStation

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