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GRIS cover

GRIS

Achievement guide · roadmap · tracker

Gris is a 2D platformer developed by Nomada Studio and published by Devolver Digital. It is a visually striking game that follows the journey of a young woman named Gris as she navigates a world of grief and loss. The game features no dialogue, relying on its hand-painted art style, evocative music, and environmental storytelling to convey its themes. Gameplay involves exploration, light platforming, and puzzle-solving, with Gris gaining new abilities as the story progresses. It received critical acclaim for its artistic design and emotional depth.

Platform Puzzle Adventure Indie Action Fantasy Drama
2018 ★ 81 17 achievements Guide 100%

GRIS is Nomada Studio's serene, hand-painted watercolour puzzle-platformer about a young woman working through grief. There's no combat, no death and no fail states - you just move, jump and (later) sing your way through five chapters, restoring colour to a broken world. A single run is 3-4 hours, and 100% is only a touch longer - one of the gentlest completions around.

The story achievements are all unmissable: restoring each colour ends a chapter (Red, Green, Blue, Yellow, then The End), and the five grief-stage beats - Denial, Anger, Bargaining, Depression, Acceptance - are scripted moments on the path. The optional side is five secrets (Sandstorm, Inuksuit, Apples, Eel, Magic fowls) plus the collectibles: Mementos (all 28 mementos across chapters 1-4; chapter 5 has none) and Childhood, a secret cutscene gated behind having all 28.

The key mercy: GRIS unlocks Chapter Select once you've finished, and every collectible, secret and beat is replayable through it - so nothing is permanently lost. Recommended: play once for the story, then a clean-up pass via Chapter Select for the five secrets and all 28 mementos, and do Childhood last (it needs every memento first).

FAQ

Are there missable achievements in GRIS?
No, but 12 are soft-missable or mutually exclusive: Acceptance, Depression, Apples, Eel, Inuksuit, Bargaining, Denial, Anger, Sandstorm, Magic fowls, Mementos and Childhood.
Are there glitched achievements in GRIS?
No.
17 achievements
Red

Red

79.1%
StoryUnmissable

A color has been brought back

Story. Complete Chapter 1 (the red desert-ruins) by restoring the red colour region - pops at chapter end.

Green

Green

54.9%
StoryUnmissable

A color has been brought back

Story. Complete Chapter 2 (the green forest). Restoring green ends the chapter.

Blue

Blue

43.4%
StoryUnmissable

A color has been brought back

Story. Complete Chapter 3 (the blue underwater / rain area).

Yellow

Yellow

36.6%
StoryUnmissable

A color has been brought back

Story. Complete Chapter 4 (the yellow wind / gravity area).

The End

The End

30.0%
StoryUnmissableStory complete

Finish the game

Story. Finish Chapter 5, the final chapter.

Acceptance

Acceptance

20.0%
StorySoft-missable

Fifth stage

Chapter 5 climax. After surfacing from the black water, sing in front of the tomb / gravestone - the narrative resolution.

Depression

Depression

11.3%
StorySoft-missable

Fourth stage

Chapter 4, checkpoint 2 (the turtle sequence). Head down into the darkness, then move left into a hidden area rather than continuing along the main path.

Apples

Apples

9.6%
All-the-thingsSoft-missable

Feed the forest friend

Chapter 3. Lead the apple-eating forest creature to eat all 8 apples - 4 of them are hidden off the main path, so feed it those too.

8 to collect
Eel

Eel

6.3%
ObjectiveSoft-missable

Avoid eel bites

Chapter 4, checkpoint 2 (the giant eel chase). Get through without being caught by any of the eel's lunges - dodge every attack (no combat, pure evasion).

Inuksuit

Inuksuit

5.5%
All-the-thingsSoft-missable

Break the stone piles

Chapter 2 (from its second checkpoint on). Smash all 14 little stacked-stone statues (inuksuit) with the heavy / block slam.

14 to collect
Bargaining

Bargaining

5.0%
StorySoft-missable

Third stage

Chapter 3, checkpoint 2. Find the statue of a figure covering its face and sing in front of it (you'll have the sing ability by then).

Denial

Denial

4.9%
StorySoft-missable

First stage

Chapter 1 (first stage of grief). At the very start, walk right until you regain free movement, then backtrack left to the collapsed statue and stand still - Gris falls and picks herself back up on her own, triggering it.

Anger

Anger

4.7%
StorySoft-missable

Second stage

Chapter 2, checkpoint 2 (the black-and-white zone). In the heavy / block form, smash the three fragile statues cleanly - a wasted slam lifts you out of the area before you finish.

Sandstorm

Sandstorm

4.4%
ObjectiveSoft-missable

Avoid the storm

Chapter 2 (the wind / sandstorm section). Cross without ever being blown away - shelter inside the buildings (you're immune to the wind while inside them) and anchor with the heavy / block form. Don't get swept off once.

Magic fowls

Magic fowls

3.3%
All-the-thingsSoft-missable

Sing to the magic fowls

Chapter 5 (the gravity chapter), from around its third checkpoint once you can sing. Sing to all 7 magic fowls (the pink flamingo-like birds off to the sides of the path). Two register automatically when you gain singing; hunt the other five.

7 to collect
Mementos

Mementos

3.2%
All-the-thingsSoft-missable

Find all of the mementos

Collect all 28 mementos (glowing memory runes) across chapters 1-4 - the final chapter has none. They save the instant you touch them, so Chapter Select clean-up is painless.

28 to collect
Childhood

Childhood

3.1%
ObjectiveSoft-missable

Memories from the past

Needs all 28 mementos first (Mementos). Then select the final chapter and go directly below Gris's start point to a hidden entrance in a broken wall on the left; go in and sing in front of the sign for the secret childhood cutscene. Do it last.

Explore more lists

Breakdown

Kinds
10 Story 3 Objective 4 All-the-things
Missables
5 Unmissable 12 Soft-missable
Multiplayer
Untagged
Glitches
No known glitches

Editions (2)

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