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GRIS cover

GRIS

Achievement guide · roadmap · tracker

Gris is a 2D platformer developed by Nomada Studio and published by Devolver Digital. It is a visually striking game that follows the journey of a young woman named Gris as she navigates a world of grief and loss. The game features no dialogue, relying on its hand-painted art style, evocative music, and environmental storytelling to convey its themes. Gameplay involves exploration, light platforming, and puzzle-solving, with Gris gaining new abilities as the story progresses. It received critical acclaim for its artistic design and emotional depth.

Platform Puzzle Adventure Indie Action Fantasy Drama
2018 ★ 81 17 achievements Guide 100%

Breakdown

Kinds
10 Story 3 Objective 4 All-the-things
Missables
5 Unmissable 12 Soft-missable
Multiplayer
Untagged
Glitches
No known glitches

Editions (2)

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GRIS is Nomada Studio's serene, hand-painted watercolour puzzle-platformer about a young woman working through grief. There's no combat, no death and no fail states - you just move, jump and (later) sing your way through five chapters, restoring colour to a broken world. A single run is 3-4 hours, and 100% is only a touch longer - one of the gentlest completions around.

The story achievements are all unmissable: restoring each colour ends a chapter (RedRed, GreenGreen, BlueBlue, YellowYellow, then The EndThe End), and the five grief-stage beats - DenialDenial, AngerAnger, BargainingBargaining, DepressionDepression, AcceptanceAcceptance - are scripted moments on the path. The optional side is five secrets (SandstormSandstorm, InuksuitInuksuit, ApplesApples, EelEel, Magic fowlsMagic fowls) plus the collectibles: MementosMementos (all 28 mementos across chapters 1-4; chapter 5 has none) and ChildhoodChildhood, a secret cutscene gated behind having all 28.

The key mercy: GRIS unlocks Chapter Select once you've finished, and every collectible, secret and beat is replayable through it - so nothing is permanently lost. Recommended: play once for the story, then a clean-up pass via Chapter Select for the five secrets and all 28 mementos, and do ChildhoodChildhood last (it needs every memento first).

17 achievements
Red

Red

StoryUnmissable

A color has been brought back

Story. Complete Chapter 1 (the red desert-ruins) by restoring the red colour region - pops at chapter end.

Green

Green

StoryUnmissable

A color has been brought back

Story. Complete Chapter 2 (the green forest). Restoring green ends the chapter.

Blue

Blue

StoryUnmissable

A color has been brought back

Story. Complete Chapter 3 (the blue underwater / rain area).

Yellow

Yellow

StoryUnmissable

A color has been brought back

Story. Complete Chapter 4 (the yellow wind / gravity area).

The End

The End

StoryUnmissableStory complete

Finish the game

Story. Finish Chapter 5, the final chapter.

Acceptance

Acceptance

StorySoft-missable

Fifth stage

Chapter 5 climax. After surfacing from the black water, sing in front of the tomb / gravestone - the narrative resolution.

Depression

Depression

StorySoft-missable

Fourth stage

Chapter 4, checkpoint 2 (the turtle sequence). Head down into the darkness, then move left into a hidden area rather than continuing along the main path.

Apples

Apples

All-the-thingsSoft-missable

Feed the forest friend

Chapter 3. Lead the apple-eating forest creature to eat all 8 apples - 4 of them are hidden off the main path, so feed it those too.

8 to collect
Eel

Eel

ObjectiveSoft-missable

Avoid eel bites

Chapter 4, checkpoint 2 (the giant eel chase). Get through without being caught by any of the eel's lunges - dodge every attack (no combat, pure evasion).

Inuksuit

Inuksuit

All-the-thingsSoft-missable

Break the stone piles

Chapter 2 (from its second checkpoint on). Smash all 14 little stacked-stone statues (inuksuit) with the heavy / block slam.

14 to collect
Bargaining

Bargaining

StorySoft-missable

Third stage

Chapter 3, checkpoint 2. Find the statue of a figure covering its face and sing in front of it (you'll have the sing ability by then).

Denial

Denial

StorySoft-missable

First stage

Chapter 1 (first stage of grief). At the very start, walk right until you regain free movement, then backtrack left to the collapsed statue and stand still - Gris falls and picks herself back up on her own, triggering it.

Anger

Anger

StorySoft-missable

Second stage

Chapter 2, checkpoint 2 (the black-and-white zone). In the heavy / block form, smash the three fragile statues cleanly - a wasted slam lifts you out of the area before you finish.

Sandstorm

Sandstorm

ObjectiveSoft-missable

Avoid the storm

Chapter 2 (the wind / sandstorm section). Cross without ever being blown away - shelter inside the buildings (you're immune to the wind while inside them) and anchor with the heavy / block form. Don't get swept off once.

Magic fowls

Magic fowls

All-the-thingsSoft-missable

Sing to the magic fowls

Chapter 5 (the gravity chapter), from around its third checkpoint once you can sing. Sing to all 7 magic fowls (the pink flamingo-like birds off to the sides of the path). Two register automatically when you gain singing; hunt the other five.

7 to collect
Mementos

Mementos

All-the-thingsSoft-missable

Find all mementos

Collect all 28 mementos (glowing memory runes) across chapters 1-4 - the final chapter has none. They save the instant you touch them, so Chapter Select clean-up is painless.

28 to collect
Childhood

Childhood

ObjectiveSoft-missable

Memories from the past

Needs all 28 mementos first (MementosMementos). Then select the final chapter and go directly below Gris's start point to a hidden entrance in a broken wall on the left; go in and sing in front of the sign for the secret childhood cutscene. Do it last.

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