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Gorogoa cover

Gorogoa

Achievement guide · roadmap · tracker

11 achievements Guide 100%

Gorogoa is Jason Roberts's hand-illustrated puzzle box - you slide, zoom and overlap four framed panels of gorgeous artwork to weave a wordless tale of a boy and a many-coloured creature. A short, singular experience (about 2 hours).

The five chapter completions (First to Fifth Fruit) plus Devotion are unmissable story - just play through. The rest is optional cleverness: Old is New (replay the original 2012 demo, unlocked after finishing), the two genuinely missable Chapter 3 tricks (Right Wrong and First Try), and the two challenge runs - But Why? (under 30 minutes) and Dexterity (under 500 moves). Pausing stops the But Why? timer, so you can consult a guide freely; run Right Wrong, But Why? and Dexterity as separate playthroughs.

11 achievements
First Fruit

First Fruit

StoryUnmissable

Complete Chapter One.

Complete Chapter 1 - unlocks automatically on finishing the first offering.

Second Fruit

Second Fruit

StoryUnmissable

Complete Chapter Two.

Complete Chapter 2.

Third Fruit

Third Fruit

StoryUnmissable

Complete Chapter Three.

Complete Chapter 3 (the chapter with the clock-tower and falling-rock puzzles).

Fourth Fruit

Fourth Fruit

StoryUnmissable

Complete Chapter Four.

Complete Chapter 4.

Fifth Fruit

Fifth Fruit

StoryUnmissable

Complete Chapter Five.

Complete Chapter 5.

Devotion

Devotion

StoryUnmissableStory complete

Finish the game.

Finish the game - all five offerings and the credits roll.

Old is New

Old is New

ObjectiveOptional

Complete the original 2012 demo

The original 2012 demo unlocks only after you've beaten the main game once. Then open chapter select (pause) and scroll all the way right, past the normal chapters, to the 2012 demo tile - it's short, under 10 minutes.

Right Wrong

Right Wrong

ObjectiveMissable

Set the clock tower to the right wrong time.

Chapter 3: set the clock tower to the "right wrong" time. Position the compass directly above the magnet so the minute hand points straight down (south) while the hour hand stays on 7 - i.e. 7:30 - which summons a horse constellation and pops it. (Some guides misread the stylised face; trust "hour on 7, minute straight down".)

First Try

First Try

ObjectiveMissable

Complete the falling rock puzzle on the first try.

Chapter 3: complete the falling-rock puzzle on your first attempt. In the injured boy's room, line up the falling-rock panel above the older boy's study panel and swap them so the rock smashes the glass dome over the moth - all on your first solve. Plan your tile placement before triggering; fail once and you can't re-earn it that playthrough.

But Why?

But Why?

ObjectiveOptional

Complete the game in under 30 minutes.

Complete the game in under 30 minutes. The timer starts at the beginning and stops at the credits, but pausing stops the clock - so you can check a guide freely. Memorise all the puzzles first.

Dexterity

Dexterity

ObjectiveOptional

Complete the game in under 500 moves.

Complete the game in under 500 moves (a move = any zoom, pan or tile move). The hardest one - follow a known optimal-move route and don't do the Right Wrong detour on this run. Restart to reset the counter if it doesn't pop.

Breakdown

Kinds
6 Story 5 Objective
Missables
6 Unmissable 2 Missable 3 Optional
Multiplayer
Untagged
Glitches
No known glitches
Xbox

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