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Gone Home cover

Gone Home

Achievement guide · roadmap · tracker

10 achievements Guide 92%

Gone Home is a landmark first-person narrative-exploration game: it's 1995, you're a young woman returning from a year abroad to find the family house empty, and you piece together where everyone went by picking through their things - notes, cassette tapes, drawers - as your sister Sam's story unspools in voiced diary entries. About 2 hours, no combat, no fail states.

Gone Home just needs finishing the game. The rest are a mix of completionist runs (all of Sam's journal entries, sub-1-minute and sub-10-minute speed runs, the developer-commentary sweep) and five lovely house easter eggs - crack a safe by guessing the code, return the Christmas Duck to its nest, find the cat's secret diary, open a hidden bookshelf, run every tap at once. Nothing's truly missable given you can replay, but Intuitive needs a fresh run where you enter the safe code without reading the note that reveals it.

10 achievements
Gone Home

Gone Home

StoryUnmissableStory complete

Completed the game.

Reach the attic finale - unlocks automatically on completing the game.

Intuitive

Intuitive

ObjectiveSoft-missable

Guessed the combination to Oscar's safe before finding the code.

Open Oscar's safe (in the basement bathroom corner) by entering 1963 without first reading the note that reveals the code. Reading the code in that playthrough blocks it, so start a fresh run and enter 1963 directly.

Nesting Instinct

Nesting Instinct

ObjectiveOptional

Returned Christmas Duck to his rightful place.

Take the Christmas Duck figurine (it sits on top of the house key in the cabinet by the front door) up to the attic and place it on the nest, immediately left as you come up the attic stairs.

Meow Meow Meow

Meow Meow Meow

ObjectiveOptional

Found Mitten's secret diary.

In the first-floor garage (via the kitchen), throw an empty can from the blue recycling bin at the purple mini-basketball wedged in the rafters to knock it down; carry it to Sam's bedroom and toss it through the small hoop on the door frame - it triggers the cat easter egg.

Letters to Katie

Letters to Katie

All-the-thingsSoft-missable

Completed the game having found all 23 of Sam's journal entries.

Complete the game while triggering all 23 of Sam's voiced diary entries (each is activated by examining a specific story object). Use a collectible route so none are missed.

23 to collect
This Old House

This Old House

ObjectiveOptional

Opened the secret bookshelf in the guest room from the outside.

In the guest-room closet, pull the light string, then press the hidden button top-right to open the secret bookshelf passage from the outside.

Wet Bandit

Wet Bandit

All-the-thingsOptional

Turned on every faucet in the house at once.

Turn on every tap in the house (kitchen, all bathrooms and so on) and have them all running at once - go room to room without turning any back off. A Home Alone nod.

Homerunner

Homerunner

ObjectiveOptional

Completed the game in less than 1 minute with no Modifiers enabled.

Speedrun straight to the attic finale in under 60 seconds, with no Modifiers on - skip everything else. Freely retryable.

Behind the Scenes

Behind the Scenes

All-the-thingsOptional

Activated all Commentary Nodes with the Developer Commentary Modifier enabled.

Start a game with the Developer Commentary Modifier on, then find and activate every commentary node in the house.

Speedreader

Speedreader

All-the-thingsSoft-missable

Completed the game having found all 24 journal entries, with no Modifiers enabled, in less than 10 minutes.

With no Modifiers, trigger all 24 journal entries and finish within 10 minutes - a memorised route hitting every entry object.

24 to collect

Breakdown

Kinds
1 Story 5 Objective 4 All-the-things
Missables
1 Unmissable 6 Optional 3 Soft-missable
Multiplayer
Untagged
Glitches
No known glitches
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