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The Elder Scrolls V: Skyrim cover

The Elder Scrolls V: Skyrim

Achievement guide · roadmap · tracker

Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

Role-playing (RPG) Adventure Action Fantasy Stealth Sandbox Open world
2011 ★ 84 75 achievements Guide 95%

The definitive open-world fantasy RPG - you're the Dragonborn, and the Province of Skyrim is yours to roam, from the main quest against the World-Eater Alduin to five great faction questlines, a civil war, and endless dungeon-delving. A gorgeous, systems-rich adventure you can lose months to. The list is a broad tour of everything: the main story, each guild, the DLC (Dawnguard, Hearthfire, Dragonborn), and a pile of do-a-bit-of-everything milestones.

Nothing is missable - it's a giant sandbox, and famously you can earn every achievement on a single character: all five factions, both the vampire and werewolf perk trees (cure and switch between them), either side of the civil war. So take your time and do it all on one save.

A long list, not a hard one. The big time sinks are the exploration/count achievements (ExplorerExplorer 100 locations, DelverDelver 50 dungeons, Dragon HunterDragon Hunter 20 dragon souls, Thu'um MasterThu'um Master 20 shouts) and the collect-alls (Oblivion WalkerOblivion Walker 15 Daedric artifacts, Standing StonesStanding Stones 13 Standing Stones). Hearthfire building (Master ArchitectMaster Architect three houses) and Dragonborn's DragonriderDragonrider (tame 5 dragons) round it off. See each note for specifics.

75 achievements
Unbound

Unbound

StoryOptional

Complete "Unbound"

Complete the opening quest 'Unbound' - the intro at Helgen, escaping the dragon attack with either Ralof (Stormcloak) or Hadvar (Imperial). Just play through the tutorial out to Riverwood and it pops. Unmissable if you're playing at all.

Blessed

Blessed

ObjectiveOptional

Select a Standing Stone blessing

Select a Standing Stone blessing. Just after Helgen, on the way to Riverwood, you pass the Guardian Stones - activate any one (Warrior, Mage or Thief) to take its blessing. Any standing stone in Skyrim works, and it feeds Standing StonesStanding Stones.

Bleak Falls Barrow

Bleak Falls Barrow

StoryOptional

Complete "Bleak Falls Barrow"

Complete the early main-quest dungeon 'Bleak Falls Barrow' (fetching the Dragonstone for Farengar in Whiterun). A straightforward first dungeon - grab the Golden Claw side-quest in Riverwood on the way, and you'll also learn your first word of the Unrelenting Force shout at the word wall inside.

Dragon Soul

Dragon Soul

ObjectiveOptional

Absorb a dragon soul

Absorb a dragon soul. After the main quest 'Dragon Rising' you fight your first dragon by Whiterun's watchtower - kill any dragon and you automatically absorb its soul (letting you unlock shout words). First of many; feeds Dragon HunterDragon Hunter and Thu'um MasterThu'um Master.

Apprentice

Apprentice

ObjectiveOptional

Reach Level 5

Reach Level 5. Comes very quickly just by playing - using any skill levels it up, and skill-ups raise your character level. You'll hit 5 within the first hour or two. First rung to MasterMaster.

The Way of the Voice

The Way of the Voice

StoryOptional

Complete "The Way of the Voice"

Complete the main quest 'The Way of the Voice' - climb the 7,000 Steps from Ivarstead to High Hrothgar and meet the Greybeards, who teach you about your Thu'um. Story progression; just follow the main quest after your first dragon kill.

Adept

Adept

ObjectiveOptional

Reach Level 10

Reach Level 10. More of the same - keep using and training skills. Natural progression on the way to ExpertExpert and MasterMaster.

Gatekeeper

Gatekeeper

StoryOptional

Join the College of Winterhold

Join the College of Winterhold. Travel to Winterhold (far north-east) and pass the entry test on the bridge - cast the simple spell Faralda asks for (she'll even sell it to you). Starts the Mage questline toward Revealing the UnseenRevealing the Unseen and The Eye of MagnusThe Eye of Magnus.

Words of Power

Words of Power

ObjectiveOptional

Learn all three words of a shout

Learn all three words of a single shout. Shout words are found at Word Walls in dungeons, but you also need a dragon soul to unlock each. The easiest is Unrelenting Force: you get its first word in Bleak Falls BarrowBleak Falls Barrow, the second from the Greybeards during The Way of the VoiceThe Way of the Voice, and the third from them right after - three words, one shout. Feeds Thu'um MasterThu'um Master.

Take Up Arms

Take Up Arms

StoryOptional

Join the Companions

Join the Companions - Skyrim's warrior guild. Head to Jorrvaskr in Whiterun, speak to Kodlak, and do the intro task (help clear out a bandit fort). Starts the Companions questline toward Blood OathBlood Oath and Glory of the DeadGlory of the Dead.

Citizen

Citizen

ObjectiveOptional

Buy a house

Buy a house. The cheapest is Breezehome in Whiterun (5,000 gold) - become Thane-eligible by helping the Jarl (do a few Whiterun tasks) and buy it from the steward Proventus. Any of the city houses counts.

Daedric Influence

Daedric Influence

ObjectiveOptional

Acquire a Daedric Artifact

Acquire a Daedric Artifact - one of the unique items from a Daedric Prince's quest. An easy early one is the Mace of Molag Bal (do 'The House of Horrors' in Markarth), or Azura's Star (the shrine of Azura east of Winterhold). Any Daedric quest reward counts; feeds Oblivion WalkerOblivion Walker (Oblivion Walker).

Artificer

Artificer

ObjectiveOptional

Make a smithed item, an enchanted item, and a potion

Make a smithed item, an enchanted item, and a potion (all three). Use any forge to smith a weapon/armour (a simple iron dagger works), an Arcane Enchanter to enchant something (learn an enchant by disenchanting an item first), and an Alchemy Lab to brew a potion. Easy to do all three in Whiterun early on.

Outlander

Outlander

StoryOptional

Arrive on Solstheim

Arrive on Solstheim - the start of the Dragonborn DLC. Once the DLC is active you're attacked by cultists; read the note they drop to start 'Dragonborn', then take the boat from Windhelm's docks (talk to Gjalund) to Raven Rock on Solstheim. Opens up all the Dragonborn content.

Expert

Expert

ObjectiveOptional

Reach Level 25

Reach Level 25. By now you're deep into questlines and dungeons, so this accrues naturally. Training skills at trainers or crafting (smithing/enchanting/alchemy loops) speeds it up if you want to push toward MasterMaster.

Diplomatic Immunity

Diplomatic Immunity

StoryOptional

Complete "Diplomatic Immunity"

Complete the main quest 'Diplomatic Immunity' - infiltrate the Thalmor Embassy party (as a guest, then sneak through) to learn what the Thalmor know about the dragons. A fun stealth/social mission; just follow the main quest after The Way of the VoiceThe Way of the Voice. Sets up Alduin's WallAlduin's Wall.

Taking Care of Business

Taking Care of Business

StoryOptional

Join the Thieves Guild

Join the Thieves Guild. In Riften, find Brynjolf in the marketplace - he sets you a little theft task, then leads you down into the Ratway to the Guild in the Cistern. Starts the Thieves Guild questline toward Darkness ReturnsDarkness Returns and One with the ShadowsOne with the Shadows.

Explorer

Explorer

GrindOptional

Discover 100 Locations

Discover 100 Locations. Every place you stumble on - towns, camps, ruins, caves, shrines, standing stones - counts. Just explore: wander between quest markers rather than fast-travelling everywhere, and 100 comes naturally over a normal playthrough. One of the game's steady time-sink counts.

Awakening

Awakening

StoryOptional

Complete "Awakening"

Complete 'Awakening' - an early quest of the Dawnguard DLC. After starting Dawnguard (hear the rumour and visit Fort Dawnguard near Riften), you're sent to Dimhollow Crypt, where you free Serana. Just follow the Dawnguard questline; leads toward Beyond DeathBeyond Death and Kindred JudgementKindred Judgement.

Snake Tongue

Snake Tongue

ObjectiveOptional

Successfully persuade, bribe, and intimidate

Successfully persuade, bribe, and intimidate (all three) in dialogue. These are the [Persuade]/[Bribe]/[Intimidate] speech options that pop up in conversations - do each successfully at least once across your playthrough. Persuade wants decent Speech (or the right perk), Bribe needs gold, Intimidate is easier with a strong character. You'll get all three naturally as speech checks come up.

Blood Oath

Blood Oath

StoryOptional

Become a member of the Circle

Become a member of the Circle - the Companions' inner ring. A few quests into the Companions questline (after Take Up ArmsTake Up Arms), you're inducted into the Circle and take part in the ritual that makes you a werewolf. Just progress the Companions story; leads to Glory of the DeadGlory of the Dead.

Skill Master

Skill Master

ObjectiveOptional

Get a skill to 100

Get any single skill to 100. The fastest are the crafting skills: Smithing (craft stacks of iron daggers or leather bracers), Enchanting, Alchemy, or Illusion (spam a cheap spell like Muffle). Pick one and grind it - trainers help too. Feeds nothing else directly but it's a quick one with a crafting loop.

Alduin's Wall

Alduin's Wall

StoryOptional

Complete "Alduin's Wall"

Complete the main quest 'Alduin's Wall' - travel to Sky Haven Temple with Delphine and Esbern to read the ancient Blades' wall depicting how the Nords defeated Alduin. Story progression after Diplomatic ImmunityDiplomatic Immunity; sets up learning Dragonrend.

Revealing the Unseen

Revealing the Unseen

StoryOptional

Complete "Revealing the Unseen"

Complete 'Revealing the Unseen' - a College of Winterhold quest where you delve the ruins of Mzulft to find the Staff of Magnus. Follow the College questline after GatekeeperGatekeeper; leads to the finale The Eye of MagnusThe Eye of Magnus.

The Temple of Miraak

The Temple of Miraak

StoryOptional

Complete "The Temple of Miraak"

Complete 'The Temple of Miraak' - a Dragonborn DLC quest at the temple on Solstheim, where you learn about Miraak, the first Dragonborn, and start freeing Solstheim from his influence. Follow the Dragonborn questline after OutlanderOutlander; leads toward The Path of KnowledgeThe Path of Knowledge and At the Summit of ApocryphaAt the Summit of Apocrypha.

Taking Sides

Taking Sides

StoryOptional

Join the Stormcloaks or the Imperial Army

Join the Stormcloaks or the Imperial Army - pick a side in the civil war. For the Imperials, see General Tullius in Solitude; for the Stormcloaks, see Ulfric in Windhelm. Either works for the achievement (and for War HeroWar Hero/Hero of SkyrimHero of Skyrim), so choose whichever you fancy. Do the intro mission to enlist.

Golden Touch

Golden Touch

ObjectiveOptional

Have 100,000 gold

Have 100,000 gold at once. A big pile - accrue it by selling loot (a crafting-and-sell loop, e.g. smithing gear or brewing high-value potions, makes gold fast), completing quests, and not spending. Bank it up until you're holding 100k. Feeds naturally alongside Master CriminalMaster Criminal-style wealth play.

Hero of the People

Hero of the People

GrindOptional

Complete 50 Misc Objectives

Complete 50 Misc Objectives - the little unmarked tasks that pile up in the 'Miscellaneous' section of your quest log (fetch this, deliver that, bounty jobs, radiant errands). They're everywhere; just keep doing the small favours NPCs ask, and bounty notes from inns are an easy source. 50 accrues over a full playthrough.

The Eye of Magnus

The Eye of Magnus

StoryOptional

Complete "The Eye of Magnus"

Complete 'The Eye of Magnus' - the finale of the College of Winterhold questline, defeating Ancano and securing the Eye. Follow the College quests through after Revealing the UnseenRevealing the Unseen; completing it makes you Arch-Mage.

Landowner

Landowner

ObjectiveOptional

Buy a plot of land

Buy a plot of land - a Hearthfire DLC feature. Become Thane of (or do the steward's favour in) Falkreath, Hjaalmarch (Morthal) or the Pale (Dawnstar), then buy their plot of land from the steward for 5,000 gold. That plot is where you build a house for Master ArchitectMaster Architect. Feeds Land BaronLand Baron.

Proud Parent

Proud Parent

ObjectiveOptional

Adopt a child

Adopt a child - a Hearthfire feature. You need a home with a child's bed and container (build one in a Hearthfire house, or buy the upgrade for a city house). Then adopt from Honorhall Orphanage in Riften, or take in one of the several homeless children in the cities. Furnish a kid's bedroom first, then talk to a child.

With Friends Like These…

With Friends Like These…

StoryOptional

Join the Dark Brotherhood

Join the Dark Brotherhood - the assassins' guild. Trigger it by killing Grelod the Kind at Honorhall Orphanage in Riften (or sleep after hearing the rumour of Aventus Aretino), then answer the Brotherhood's summons and pass Astrid's test. Starts the questline toward Bound Until DeathBound Until Death and Hail Sithis!Hail Sithis!.

Elder Knowledge

Elder Knowledge

StoryOptional

Complete "Elder Knowledge"

Complete the main quest 'Elder Knowledge' - retrieve an Elder Scroll (from the Dwemer ruin of Blackreach, via the College) so you can read Alduin's Wall and learn the Dragonrend shout. Follow the main quest after Alduin's WallAlduin's Wall; leads to Beyond DeathBeyond Death... (actually to Alduin's defeat at the Throat of the World).

Delver

Delver

GrindOptional

Clear 50 dungeons

Clear 50 dungeons - i.e. fully clear 50 locations (the map marker changes to 'cleared' once you've beaten the boss/reached the end). Caves, barrows, forts, Dwemer ruins all count. Just dungeon-dive as you explore and quest; 50 adds up steadily. Overlaps heavily with ExplorerExplorer.

The Path of Knowledge

The Path of Knowledge

StoryOptional

Complete "The Path of Knowledge"

Complete 'The Path of Knowledge' - a Dragonborn quest where you journey into the realm of Apocrypha (Hermaeus Mora's plane) via a Black Book to confront Miraak's influence. Follow the Dragonborn questline after The Temple of MiraakThe Temple of Miraak; leads to the finale At the Summit of ApocryphaAt the Summit of Apocrypha.

Dragon Hunter

Dragon Hunter

GrindOptional

Absorb 20 dragon souls

Absorb 20 dragon souls - i.e. kill 20 dragons. Once the main quest gets going, dragons attack at random across Skyrim and roost at word walls and dragon lairs; every kill gives a soul. 20 accrues naturally as you play, and each soul lets you unlock a shout word (feeding Thu'um MasterThu'um Master).

Hard Worker

Hard Worker

ObjectiveOptional

Chop wood, mine ore, and cook food

Chop wood, mine ore, and cook food (all three). Use a wood-chopping block (found at mills/lumber camps), swing a pickaxe at an ore vein (or in any mine), and use a cooking pot/spit to cook a recipe. Riverwood has all three close together early on.

Beyond Death

Beyond Death

StoryOptional

Complete "Beyond Death"

Complete 'Beyond Death' - a late Dawnguard quest where you enter the Soul Cairn (with Serana) to retrieve an Elder Scroll. Follow the Dawnguard questline after AwakeningAwakening; leads to the finale Kindred JudgementKindred Judgement.

Sideways

Sideways

GrindOptional

Complete 10 side quests

Complete 10 side quests - the proper named 'Side Quests' in your log (distinct from the little Hero of the PeopleHero of the People Misc objectives). Town questlines, the Daedric quests, and one-off adventures all count. You'll clear 10 easily just by helping people and following interesting leads around Skyrim.

Wanted

Wanted

ObjectiveOptional

Escape from jail

Escape from jail. Get arrested (commit a crime in front of a guard and choose to go to jail rather than pay the fine), then break out - pick the lock on your cell, or find the loose gate/escape route each hold's jail has. Riften's jail has an easy escape tunnel. A quick, deliberate one.

At the Summit of Apocrypha

At the Summit of Apocrypha

StoryOptional

Complete "At the Summit of Apocrypha"

Complete 'At the Summit of Apocrypha' - the finale of the Dragonborn questline, where you return to Apocrypha and defeat Miraak. Follow the Dragonborn story through after The Path of KnowledgeThe Path of Knowledge. Beating Miraak lets you claim his dragon-souls power and finishes the DLC's main arc.

Dragonslayer

Dragonslayer

StoryOptional

Complete "Dragonslayer"

Complete 'Dragonslayer' - the final quest of the main story, where you journey to Sovngarde and defeat Alduin the World-Eater once and for all. The end of the main questline; follow it through after The FallenThe Fallen. The big one.

Glory of the Dead

Glory of the Dead

StoryOptional

Complete "Glory of the Dead"

Complete 'Glory of the Dead' - the finale of the Companions questline, avenging Kodlak and completing the ritual at Ysgramor's Tomb (where you can cure your lycanthropy). Follow the Companions quests through after Blood OathBlood Oath; completing it makes you Harbinger.

The Fallen

The Fallen

StoryOptional

Complete "The Fallen"

Complete the main quest 'The Fallen' - you trap a dragon (Odahviing) in Dragonsreach to learn the way to Alduin's portal to Sovngarde. Story progression after Elder KnowledgeElder Knowledge; the penultimate main-quest step before DragonslayerDragonslayer.

Bound Until Death

Bound Until Death

StoryOptional

Complete "Bound Until Death"

Complete 'Bound Until Death' - a Dark Brotherhood quest where you assassinate the Emperor's decoy at a wedding in Solitude (a fun open-ended kill - poison the food, drop a statue on her, whatever). Follow the Brotherhood questline after With Friends Like These…With Friends Like These…; leads to the finale Hail Sithis!Hail Sithis!.

Kindred Judgement

Kindred Judgement

StoryOptional

Complete "Kindred Judgment"

Complete 'Kindred Judgment' - the finale of the Dawnguard questline, the showdown with Lord Harkon over the Tyranny of the Sun. Follow the Dawnguard story through after Beyond DeathBeyond Death. Completing it wraps up the vampire/Dawnguard arc.

Master

Master

ObjectiveOptional

Reach Level 50

Reach Level 50 - the top milestone. By now you're a long way in; to push the last stretch, lean on crafting skills (Smithing/Enchanting/Alchemy loops level fast) and trainers. There's no level cap, so 50 is very doable over a full playthrough. The end of the ApprenticeApprenticeAdeptAdeptExpertExpert→here ladder.

Architect

Architect

ObjectiveOptional

Build three wings on a house

Build three wings on a house - a Hearthfire task. On a plot of land (LandownerLandowner), build the small starter house, then from the Drafting Table add three wings (e.g. the main hall plus two of: bedrooms, armoury, greenhouse, kitchen, etc.). Gather the logs, stone, clay, iron fittings and build out three additions.

Married

Married

ObjectiveOptional

Get married

Get married. Wear an Amulet of Mara (buy one from Maramal at the Temple of Mara in Riften - talk to him first about marriage), then speak to an eligible NPC who's interested and choose the marriage dialogue. Arrange the wedding at the Temple of Mara. Plenty of NPCs are marriageable regardless of gender.

Reader

Reader

GrindOptional

Read 50 Skill Books

Read 50 Skill Books - the books scattered everywhere that give a one-off point in a skill (each unique title only counts once). You'll read plenty just by picking up and reading books as you loot dungeons and homes. To target them, grab known skill-book titles from stores and shelves; 50 accrues over a thorough playthrough.

War Hero

War Hero

StoryOptional

Capture Fort Sungard or Fort Greenwall

Capture Fort Sungard or Fort Greenwall - a mid civil-war battle. Once you've joined a side (Taking SidesTaking Sides) and progressed the war questline, you're sent to assault forts; taking either of these two (Sungard is in the Reach, Greenwall in the Rift) pops this. Just follow the civil-war quests. Works for either faction.

Darkness Returns

Darkness Returns

StoryOptional

Complete "Darkness Returns"

Complete 'Darkness Returns' - a Thieves Guild quest where you restore the Skeleton Key to the Twilight Sepulcher (Nocturnal's shrine), gaining the Nightingale... this is part of the Nightingale/Karliah arc. Follow the Thieves Guild questline after Taking Care of BusinessTaking Care of Business; leads toward One with the ShadowsOne with the Shadows.

Hail Sithis!

Hail Sithis!

StoryOptional

Complete "Hail Sithis!"

Complete 'Hail Sithis!' - the finale of the Dark Brotherhood questline, where you assassinate the Emperor himself aboard his ship. Follow the Brotherhood story through after Bound Until DeathBound Until Death. Completing it makes you the Brotherhood's Listener.

Hero of Skyrim

Hero of Skyrim

StoryOptional

Capture Solitude or Windhelm

Capture Solitude or Windhelm - the enemy capital, i.e. the final battle of the civil war. Complete your chosen side's war questline (Taking SidesTaking Sides) through to the assault on the opposing capital (Stormcloaks take Solitude; Imperials take Windhelm). Winning the war pops this.

Thu'um Master

Thu'um Master

GrindOptional

Learn 20 shouts

Learn 20 shouts - i.e. learn at least one word of 20 different shouts. Shout words are on Word Walls in dungeons, at dragon lairs, and given by quests (the Greybeards, the main quest, DLC). Just explore and quest; word walls are everywhere. Note you only need to learn the word (not unlock it with a soul) for this count.

A New You

A New You

ObjectiveOptional

Change your face

Change your face - use the Face Sculptor. Once available (the Ragged Flagon in Riften's Ratway has Galathil the Face Sculptor - accessible via the Thieves Guild, or just reach her), pay her 1,000 gold to re-open the character creator and alter your appearance. One makeover and it pops.

Dragon Aspect

Dragon Aspect

ObjectiveOptional

Learn all 3 words of Dragon Aspect

Learn all 3 words of Dragon Aspect - a powerful Dragonborn shout. Its three words are found in the dungeon at the end of the 'Dragonborn' questline stretch (in the Temple of Miraak area / on Solstheim's Bloodskal-style paths - specifically the shout is taught during the Solstheim main story). Progress the Dragonborn questline and hit all three word walls for it.

Raven Rock Owner

Raven Rock Owner

ObjectiveOptional

Own a house in Raven Rock

Own a house in Raven Rock (on Solstheim) - a Dragonborn feature. Complete the Raven Rock quest 'Served Cold' (help Councillor Morvayn), which unlocks Severin Manor as your reward - a free, fully-furnished house in Raven Rock. Do that quest chain and the manor is yours.

Solstheim Explorer

Solstheim Explorer

GrindOptional

Discover 30 locations on the island of Solstheim

Discover 30 locations on Solstheim (the Dragonborn island). Just explore Solstheim thoroughly as you do the DLC - it's a fairly compact island, so wandering between the ashy ruins, camps and barrows racks up 30 map markers without much effort.

Standing Stones

Standing Stones

All-the-thingsOptional

Find 13 Standing Stones

Find 13 Standing Stones - the large magical stones dotted across Skyrim that grant a blessing (the Warrior, Thief, Mage, Lover, Lady, Steed, Atronach, etc.). Just discovering each on the map counts; you don't have to activate them. They're scattered everywhere, so this comes with exploration (see ExplorerExplorer). There are 13 to find.

Lost to the Ages

Lost to the Ages

StoryOptional

Complete "Lost to the Ages"

Complete 'Lost to the Ages' - a Dawnguard sidequest hunting the lost Aetherium Forge. You follow Katria's ghost, gather the four Aetherium Shards from Dwemer ruins, and forge a unique reward (a crown, armour or shield). Pick up the book 'The Aetherium Wars' to start it; a great standalone quest.

Soul Tear

Soul Tear

ObjectiveOptional

Learn all three words of Soul Tear

Learn all three words of Soul Tear - a Dawnguard shout taught to you by Durnehviir, the undead dragon you meet in the Soul Cairn during Beyond DeathBeyond Death. After summoning Durnehviir (you learn the Summon Durnehviir shout there), he teaches you a word of Soul Tear each time you call him - summon him three times to learn all three words.

Thief

Thief

GrindOptional

Pick 50 locks and 50 pockets

Pick 50 locks and 50 pockets (both counts). Locks are everywhere - practise on every chest and door you find. Pickpocketing 50 needs the sneak-and-steal on NPCs; the Thieves Guild questline throws plenty your way, and you can pickpocket the same sleeping NPC repeatedly (take gold, they don't notice) to rack it up fast. Both counters run independently.

Hidden Knowledge

Hidden Knowledge

All-the-thingsOptional

Learn the secrets of 5 Black Books

Learn the secrets of 5 Black Books - a Dragonborn collectible hunt. Black Books teleport you into Apocrypha, where reading through to the end grants a permanent power. Two are found during the Dragonborn main quest; the other five are hidden in Solstheim's Dwemer ruins and dungeons. Read through 5 of the seven (finishing each Apocrypha chapter) for this.

Auriel's Bow

Auriel's Bow

ObjectiveOptional

Use the special power of Auriel's Bow

Use the special power of Auriel's Bow - a Dawnguard item. You obtain the bow at the climax of the Dawnguard main quest (Forgotten Vale / Touching the Sky). Its power: shoot a Sunhallowed or Bloodcursed Elven arrow into the sun (fire a Sunhallowed arrow skyward on a clear day) to trigger the effect. Craft the special arrows with Knight-Paladin Gelebor, then fire one at the sun.

Land Baron

Land Baron

All-the-thingsOptional

Buy three plots of land

Buy three plots of land - the Hearthfire milestone. There are exactly three buildable plots: Lakeview Manor (Falkreath), Windstad Manor (Hjaalmarch/Morthal) and Heljarchen Hall (the Pale/Dawnstar). Do each hold's favour to unlock the purchase, then buy all three plots (5,000 gold each) from their stewards. Sets up Master ArchitectMaster Architect.

Legend

Legend

ObjectiveOptional

Defeat a Legendary Dragon

Defeat a Legendary Dragon - the toughest dragon tier, which only starts appearing at very high level (roughly level 78+, though tougher dragon tiers scale in as you level). Just keep levelling and killing the random dragons; once you're high enough, Legendary Dragons spawn and one kill pops this. A strong character and good gear make the fight manageable.

One with the Shadows

One with the Shadows

StoryOptional

Returned the Thieves Guild to its former glory

Return the Thieves Guild to its former glory. Beyond the main Guild questline, complete the radiant 'city influence' jobs (Reputation quests) in all four major cities - Whiterun, Markarth, Solitude and Windhelm - to restore the Guild's reach. Doing those (plus finishing the main questline) triggers this. Talk to Delvin/Vex for the extra jobs.

Stalhrim Crafter

Stalhrim Crafter

ObjectiveOptional

Craft an item out of Stalhrim

Craft an item out of Stalhrim - the Dragonborn ice-like material. First learn to work it by completing the quest 'A New Source of Stalhrim' (help Deor in Skaal Village solve a smith's disappearance), then mine Stalhrim deposits on Solstheim and craft any Stalhrim weapon or armour at a forge (you need the Ebony Smithing perk). One crafted item does it.

Vampire Mastered

Vampire Mastered

All-the-thingsOptional

Acquire 11 vampire perks

Acquire 11 vampire perks - i.e. fill out the Vampire Lord perk tree (a Dawnguard feature). Become a Vampire Lord (side with Harkon, or have Serana turn you), then feed on victims as a Vampire Lord to earn perk points and spend 11 in the tree. You can be a werewolf too across a save, so this doesn't lock out Werewolf MasteredWerewolf Mastered - just do them at different times.

Werewolf Mastered

Werewolf Mastered

All-the-thingsOptional

Acquire 11 werewolf perks

Acquire 11 werewolf perks - fill out the Werewolf perk tree (unlocked via Dawnguard). Become a werewolf through the Companions (Blood OathBlood Oath), then feed on the corpses of enemies you kill in Beast Form to earn perk points, and spend 11 in the tree. Pairs with Vampire MasteredVampire Mastered - you can hold both trees across one playthrough by curing and re-contracting.

Dragonrider

Dragonrider

ObjectiveOptional

Tame and ride 5 dragons

Tame and ride 5 dragons - a Dragonborn feature. After defeating Miraak you can learn the Bend Will shout (its three words are taught during the Dragonborn main quest at the Word Wall on the Summit / from Hermaeus Mora). Fully-worded Bend Will lets you shout at a landed dragon to tame and ride it. Do that to 5 different dragons across your travels.

Master Architect

Master Architect

All-the-thingsOptional

Build three houses

Build three houses - the big Hearthfire milestone. Buy all three plots (Land BaronLand Baron) and build a house on each: Lakeview Manor, Windstad Manor and Heljarchen Hall. You just need the main house built on all three plots (not fully expanded). A hefty materials grind - stock up on logs, stone, clay and iron. See also ArchitectArchitect.

Master Criminal

Master Criminal

All-the-thingsOptional

Bounty of 1000 gold in all nine holds

Have a bounty of 1,000 gold in all nine holds at once. Commit crimes (assault, theft, murder) in front of guards in each of Skyrim's nine holds until each hold's bounty is 1,000+ - and don't pay any of them off. Easy way: pickpocket-fail or attack a townsperson in each city and flee. You need all nine active simultaneously, so tour the holds racking up bounties.

Oblivion Walker

Oblivion Walker

All-the-thingsOptional

Collect 15 Daedric Artifacts

Collect 15 Daedric Artifacts - the game's biggest collect-all. Each comes from a Daedric Prince's quest (there are 15+ available across the base game, so you don't need literally every one, just 15). Work through the Daedric quests - Mehrunes' Razor, the Mace of Molag Bal, the Skull of Corruption, Azura's Star, the Ebony Blade, Volendrung, etc. A couple are mutually exclusive per playthrough, but there are more than enough to reach 15. The platinum-tier completionist grind; builds on Daedric InfluenceDaedric Influence.

Breakdown

Kinds
31 Story 9 Grind 27 Objective 8 All-the-things
Missables
75 Optional
Multiplayer
Untagged
Glitches
No known glitches

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