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Chants of Sennaar cover

Chants of Sennaar

Achievement guide · roadmap · tracker

25 achievements Guide 96%

Chants of Sennaar is a gorgeous puzzle-adventure about deciphering lost languages. You climb a Babel-like tower whose peoples - Devotees, Warriors, Bards, Alchemists and more - each speak a script you can't read, and you rebuild meaning glyph by glyph, matching symbols to context in a notebook until whole cultures open up to you. About 8-12 hours.

The story achievements track your climb through the tower's regions (Abbey, Frontier, Garden, Galleries, Exile) and the language work itself - validating half then all of the glyphs, rebuilding the links between peoples, activating every terminal. The two endings, "I did it" (normal) and "In this together" (the true ending, after freeing all the exiles and rebuilding every link), are mutually exclusive in one run, so full completion needs two. Most hidden ones are little vignettes you see by returning somewhere just after you rebuild a link between two peoples - do each revisit promptly, since links can't be un-made. There's a Zelda nod and a pair of Garden mini-games too.

25 achievements
That's the spirit

That's the spirit

StoryUnmissable

Fill in the Journal's first page

Fill in the Journal's first page - it happens naturally as you explore and note glyphs in the Abbey.

Welcome to the Tower

Welcome to the Tower

StoryUnmissable

Reach the Abbey

Reach the Abbey (the first region).

The great escape

The great escape

StoryUnmissable

Reach the Frontier

Reach the Frontier / Fortress (region 2).

The Preacher's fate

The Preacher's fate

ObjectiveOptional

Discover the Preacher's corpse

Find the Preacher's corpse in the underground maze beneath the Graveyard (region 1), in the upper-right corner.

A new dawn

A new dawn

StoryUnmissable

Reach the Garden

Reach the Garden (region 3).

Scholar

Scholar

All-the-thingsOptional

Validate half of the game's glyphs

Validate half of the game's glyphs.

The darkness

The darkness

StoryUnmissable

Reach the Galleries

Reach the Galleries / Laboratories (region 4).

True G3M4R

True G3M4R

ObjectiveOptional

Win at both games in the Gardens

Win both of the Garden mini-games (region 3, near the Windmill): the Flappy-Bird-style one and the whack-a-mole one.

A good beginning

A good beginning

StoryUnmissable

Rebuild a first link

Rebuild your first link at a Terminal.

One last step

One last step

StoryUnmissable

Reach Exile

Reach Exile (region 5).

Cable guy

Cable guy

All-the-thingsOptional

Activate all Terminals

Activate all 10 Terminals (two in each region).

10 to collect
Half the way

Half the way

All-the-thingsOptional

Rebuild half of the links

Rebuild 5 of the 10 links.

5 to collect
Peace walker

Peace walker

All-the-thingsOptional

Rebuild all links in the game

Rebuild all 10 links (four need the Exile key, so this is endgame).

10 to collect
I did it

I did it

ObjectiveMutually-exclusive

Finish the game (or not?)

Finish the game WITHOUT freeing all the exiles / rebuilding all the links - the normal ending. Mutually exclusive with In this together, so it needs its own run.

In this together

In this together

StoryMutually-exclusiveStory complete

Reach the real end of the game

Finish the game AFTER freeing all the exiles and rebuilding all 10 links - the true ending. Mutually exclusive with I did it.

Champollion

Champollion

All-the-thingsOptional

Validate all glyphs in the game

Validate every glyph in the game (some pages are gated behind specific conversations, so keep talking to everyone).

Rascal

Rascal

ObjectiveOptional

Ring the Abbey bell three times

Ring the Abbey bell three times (region 1, near the cat).

Open door

Open door

ObjectiveMissable

See the Great Door of the Abbey open

Rebuild the Devotee-Warrior link, then return to the Abbey's Great Door to see it open.

Feels like springtime

Feels like springtime

ObjectiveMissable

Visit the revived Abbey Garden

Rebuild the Devotee-Alchemist link, then revisit the Abbey Garden (region 1).

Alchemists Express

Alchemists Express

ObjectiveMissable

Take a trip in the Alchemists' cable car

Rebuild the Bard-Alchemist link, then ride the Alchemists' cable car (from the region-3 start to Terminal 9 in region 4).

Free at last

Free at last

ObjectiveMissable

Meet a Serf in the Abbey

Rebuild the Devotee-Bard link, fast-travel to the Abbey and enter the Church - the Garden servant is now there with the beggar.

A Link to the Past

A Link to the Past

ObjectiveMissable

Meet Bards in the Library

Rebuild the Bard-Alchemist link, then revisit the Library (region 4) - a nod to a certain Zelda title.

A great audience

A great audience

ObjectiveMissable

Attend the Bards' show in the Fortress

Rebuild the Warrior-Bard link, then revisit the overlook to The Chosen Ones (region 2) to see the Bards' show.

For its own good

For its own good

ObjectiveMissable

See the captured monster in the Laboratories

Rebuild the Warrior-Alchemist link, then revisit Lab 1 (region 4) to see the captured monster.

Fashion victim

Fashion victim

ObjectiveMissable

Leave the Armory with the wrong disguise once the Call is made

After completing region 2, wear the wrong disguise (spear, shield and small helmet) and exit the Armory once the Call is made.

Breakdown

Kinds
8 Story 12 Objective 5 All-the-things
Missables
7 Unmissable 8 Missable 8 Optional 2 Mutually-exclusive
Multiplayer
Untagged
Glitches
No known glitches
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