Chants of Sennaar
Achievement guide · roadmap · tracker
In this game of adventure and enigmas where ancient languages are both the lock and the key, travel the endless steps of a prodigious labyrinth, multiply unexpected encounters and unveil the mysteries of a fantastic world inspired by the myth of Babel.
Chants of Sennaar is a gorgeous puzzle-adventure about deciphering lost languages. You climb a Babel-like tower whose peoples - Devotees, Warriors, Bards, Alchemists and more - each speak a script you can't read, and you rebuild meaning glyph by glyph, matching symbols to context in a notebook until whole cultures open up to you. About 8-12 hours.
The story achievements track your climb through the tower's regions (Abbey, Frontier, Garden, Galleries, Exile) and the language work itself - validating half then all of the glyphs, rebuilding the links between peoples, activating every terminal. The two endings, "I did it" (normal) and "In this together" (the true ending, after freeing all the exiles and rebuilding every link), are mutually exclusive in one run, so full completion needs two. Most hidden ones are little vignettes you see by returning somewhere just after you rebuild a link between two peoples - do each revisit promptly, since links can't be un-made. There's a Zelda nod and a pair of Garden mini-games too.
FAQ
- Are there missable achievements in Chants of Sennaar?
- Yes, 8: Feels like springtime, Open door, Alchemists Express, Free at last, A Link to the Past, A great audience, For its own good and Fashion victim. Also, 2 are soft-missable or mutually exclusive: I did it and In this together. 1 of 26 not yet checked.
That's the spirit
Very common83.9%Fill in the Journal's first page
Fill in the Journal's first page - it happens naturally as you explore and note glyphs in the Abbey.
Welcome to the Tower
Very common72.1%Reach the Abbey
Reach the Abbey (the first region).
True G3M4R
Common61.6%Win at both games in the Gardens
Win both of the Garden mini-games (region 3, near the Windmill): the Flappy-Bird-style one and the whack-a-mole one.
The great escape
Common60.3%Reach the Frontier
Reach the Frontier / Fortress (region 2).
The Preacher's fate
Common57.4%Discover the Preacher's corpse
Find the Preacher's corpse in the underground maze beneath the Graveyard (region 1), in the upper-right corner.
A new dawn
Common50.3%Reach the Garden
A story milestone - reaching the Garden is a fixed point on the critical path, so it's unmissable. Keep solving and translating your way forward and you'll get there.
Scholar
Common46.1%Validate half of the game's glyphs
Validate glyphs in your journal by matching each one to its meaning - you'll rack these up naturally as you decode the game's languages, and half the total comes well before the end if you're actually solving the puzzles. Revisit your journal to confirm guesses you've since worked out.
The darkness
Common45.0%Reach the Galleries
Reach the Galleries / Laboratories (region 4).
A good beginning
Common43.5%Rebuild a first link
Rebuild your first link at a Terminal.
One last step
Common41.9%Reach Exile
A late story milestone - reaching Exile is part of the main path near the end, so it's unmissable. It comes as you progress, nothing to hunt for.
Cable guy
Common40.7%Activate all Terminals
Activate all 10 Terminals (two in each region).
Half the way
Common40.6%Rebuild half of the links
Rebuild 5 of the 10 links.
Peace walker
Uncommon39.5%Rebuild all links in the game
Rebuild all 10 links (four need the Exile key, so this is endgame).
I did it
Uncommon39.5%Finish the game (or not?)
Finish the game WITHOUT freeing all the exiles / rebuilding all the links - the normal ending. Mutually exclusive with In this together, so it needs its own run.
Rascal
Uncommon39.0%Ring the Abbey bell three times
Ring the Abbey bell three times (region 1, near the cat).
In this together
Uncommon38.5%Reach the real end of the game
Finish the game AFTER freeing all the exiles and rebuilding all 10 links - the true ending. Mutually exclusive with I did it.
Champollion
Uncommon38.4%Validate all glyphs in the game
Validate every glyph in the game (some pages are gated behind specific conversations, so keep talking to everyone).
Feels like springtime
Uncommon35.0%Visit the revived Abbey Garden
Rebuild the Devotee-Alchemist link, then revisit the Abbey Garden (region 1).
Open door
Uncommon34.9%See the Great Door of the Abbey open
Rebuild the Devotee-Warrior link, then return to the Abbey's Great Door to see it open.
Alchemists Express
Uncommon34.0%Take a trip in the Alchemists' cable car
Rebuild the Bard-Alchemist link, then ride the Alchemists' cable car (from the region-3 start to Terminal 9 in region 4).
Free at last
Uncommon31.2%Meet a Serf in the Abbey
Rebuild the Devotee-Bard link, fast-travel to the Abbey and enter the Church - the Garden servant is now there with the beggar.
A Link to the Past
Uncommon28.6%Meet Bards in the Library
Rebuild the Bard-Alchemist link, then revisit the Library (region 4) - a nod to a certain Zelda title.
A great audience
Uncommon26.3%Attend the Bards' show in the Fortress
Rebuild the Warrior-Bard link, then revisit the overlook to The Chosen Ones (region 2) to see the Bards' show.
For its own good
Uncommon26.0%See the captured monster in the Laboratories
Rebuild the Warrior-Alchemist link, then revisit Lab 1 (region 4) to see the captured monster.
True G4M3R
Uncommon25.9%Winning at both games in the Gardens
Fashion victim
Uncommon18.2%Leave the Armory with the wrong disguise once the Call is made
After completing region 2, wear the wrong disguise (spear, shield and small helmet) and exit the Armory once the Call is made.
Related games
Explore more lists
Breakdown
Editions (2)
Track your progress
Sign in with Steam or Xbox to mark off unlocks, filter what's left and showcase your 100%s.
- Live unlock status per achievement
- Hide-unlocked filter
- 100% showcase on your profile