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Chants of Sennaar cover

Chants of Sennaar

Achievement guide · roadmap · tracker

In this game of adventure and enigmas where ancient languages are both the lock and the key, travel the endless steps of a prodigious labyrinth, multiply unexpected encounters and unveil the mysteries of a fantastic world inspired by the myth of Babel.

Platform Puzzle Adventure Indie Fantasy Stealth Mystery
2023 ★ 83 26 achievements Guide 91%

Chants of Sennaar is a gorgeous puzzle-adventure about deciphering lost languages. You climb a Babel-like tower whose peoples - Devotees, Warriors, Bards, Alchemists and more - each speak a script you can't read, and you rebuild meaning glyph by glyph, matching symbols to context in a notebook until whole cultures open up to you. About 8-12 hours.

The story achievements track your climb through the tower's regions (Abbey, Frontier, Garden, Galleries, Exile) and the language work itself - validating half then all of the glyphs, rebuilding the links between peoples, activating every terminal. The two endings, "I did it" (normal) and "In this together" (the true ending, after freeing all the exiles and rebuilding every link), are mutually exclusive in one run, so full completion needs two. Most hidden ones are little vignettes you see by returning somewhere just after you rebuild a link between two peoples - do each revisit promptly, since links can't be un-made. There's a Zelda nod and a pair of Garden mini-games too.

FAQ

Are there missable achievements in Chants of Sennaar?
Yes, 8: Feels like springtime, Open door, Alchemists Express, Free at last, A Link to the Past, A great audience, For its own good and Fashion victim. Also, 2 are soft-missable or mutually exclusive: I did it and In this together. 1 of 26 not yet checked.
26 achievements
That's the spirit

That's the spirit

83.9%
StoryUnmissable

Fill in the Journal's first page

Fill in the Journal's first page - it happens naturally as you explore and note glyphs in the Abbey.

Welcome to the Tower

Welcome to the Tower

72.1%
StoryUnmissable

Reach the Abbey

Reach the Abbey (the first region).

True G3M4R

True G3M4R

61.6%
ObjectiveOptional

Win at both games in the Gardens

Win both of the Garden mini-games (region 3, near the Windmill): the Flappy-Bird-style one and the whack-a-mole one.

The great escape

The great escape

60.3%
StoryUnmissable

Reach the Frontier

Reach the Frontier / Fortress (region 2).

The Preacher's fate

The Preacher's fate

57.4%
ObjectiveOptional

Discover the Preacher's corpse

Find the Preacher's corpse in the underground maze beneath the Graveyard (region 1), in the upper-right corner.

A new dawn

A new dawn

50.3%
StoryUnmissable

Reach the Garden

A story milestone - reaching the Garden is a fixed point on the critical path, so it's unmissable. Keep solving and translating your way forward and you'll get there.

Scholar

Scholar

46.1%
All-the-thingsOptional

Validate half of the game's glyphs

Validate glyphs in your journal by matching each one to its meaning - you'll rack these up naturally as you decode the game's languages, and half the total comes well before the end if you're actually solving the puzzles. Revisit your journal to confirm guesses you've since worked out.

The darkness

The darkness

45.0%
StoryUnmissable

Reach the Galleries

Reach the Galleries / Laboratories (region 4).

A good beginning

A good beginning

43.5%
StoryUnmissable

Rebuild a first link

Rebuild your first link at a Terminal.

One last step

One last step

41.9%
StoryUnmissable

Reach Exile

A late story milestone - reaching Exile is part of the main path near the end, so it's unmissable. It comes as you progress, nothing to hunt for.

Cable guy

Cable guy

40.7%
All-the-thingsOptional

Activate all Terminals

Activate all 10 Terminals (two in each region).

10 to collect
Half the way

Half the way

40.6%
All-the-thingsOptional

Rebuild half of the links

Rebuild 5 of the 10 links.

5 to collect
Peace walker

Peace walker

39.5%
All-the-thingsOptional

Rebuild all links in the game

Rebuild all 10 links (four need the Exile key, so this is endgame).

10 to collect
I did it

I did it

39.5%
ObjectiveMutually-exclusive

Finish the game (or not?)

Finish the game WITHOUT freeing all the exiles / rebuilding all the links - the normal ending. Mutually exclusive with In this together, so it needs its own run.

Rascal

Rascal

39.0%
ObjectiveOptional

Ring the Abbey bell three times

Ring the Abbey bell three times (region 1, near the cat).

In this together

In this together

38.5%
StoryMutually-exclusiveStory complete

Reach the real end of the game

Finish the game AFTER freeing all the exiles and rebuilding all 10 links - the true ending. Mutually exclusive with I did it.

Champollion

Champollion

38.4%
All-the-thingsOptional

Validate all glyphs in the game

Validate every glyph in the game (some pages are gated behind specific conversations, so keep talking to everyone).

Feels like springtime

Feels like springtime

35.0%
ObjectiveMissable

Visit the revived Abbey Garden

Rebuild the Devotee-Alchemist link, then revisit the Abbey Garden (region 1).

Open door

Open door

34.9%
ObjectiveMissable

See the Great Door of the Abbey open

Rebuild the Devotee-Warrior link, then return to the Abbey's Great Door to see it open.

Alchemists Express

Alchemists Express

34.0%
ObjectiveMissable

Take a trip in the Alchemists' cable car

Rebuild the Bard-Alchemist link, then ride the Alchemists' cable car (from the region-3 start to Terminal 9 in region 4).

Free at last

Free at last

31.2%
ObjectiveMissable

Meet a Serf in the Abbey

Rebuild the Devotee-Bard link, fast-travel to the Abbey and enter the Church - the Garden servant is now there with the beggar.

A Link to the Past

A Link to the Past

28.6%
ObjectiveMissable

Meet Bards in the Library

Rebuild the Bard-Alchemist link, then revisit the Library (region 4) - a nod to a certain Zelda title.

A great audience

A great audience

26.3%
ObjectiveMissable

Attend the Bards' show in the Fortress

Rebuild the Warrior-Bard link, then revisit the overlook to The Chosen Ones (region 2) to see the Bards' show.

For its own good

For its own good

26.0%
ObjectiveMissable

See the captured monster in the Laboratories

Rebuild the Warrior-Alchemist link, then revisit Lab 1 (region 4) to see the captured monster.

True G4M3R

25.9%

Winning at both games in the Gardens

Fashion victim

Fashion victim

18.2%
ObjectiveMissable

Leave the Armory with the wrong disguise once the Call is made

After completing region 2, wear the wrong disguise (spear, shield and small helmet) and exit the Armory once the Call is made.

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Breakdown

Kinds
8 Story 12 Objective 5 All-the-things
Missables
7 Unmissable 8 Missable 8 Optional 2 Mutually-exclusive
Multiplayer
Untagged
Glitches
No known glitches
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