The Walking Dead: Destinies
Achievement guide · roadmap · tracker
Begin your journey as Rick Grimes, waking alone in a hospital surrounded by the dead. Assemble allies and fight your way through the walker apocalypse across iconic locations from The Walking Dead, including Atlanta, the Greene family farm, the prison, and Woodbury. In crucial choice-driven moments, you’ll forever shape the destiny of your team of characters from the series. Heroes and villains, living and dead – it’s up to you to decide whether to stay the course of history or forge your own path through the world of AMC’s The Walking Dead.
Kill the Brain
CommonStab your first Walker
Are you crazy?
CommonKill 7 walkers around the car in "Listen Up"
Destiny: Merle or T-Dog
CommonMade a choice between Merle and T-Dog in Act 1
This is The Walking Dead
CommonDie for the first time
Welcome to the Apocalypse
CommonFinish Act 1
Good call
CommonMake a good expedition decision
Mindfullness
CommonBecome Panicked and survive
Last Breath
CommonKill an enemy with a tired, out-of-stamina attack
Anger Management
CommonBecome Wrathful and survive
Bad call
CommonMake a bad expedition decision
Two for one
CommonShoot 2 heads with one bullet
Learning the Ropes
CommonUnlock 10 perks
Destiny: Carl, Maggie or Beth
CommonMade a choice between Carl, Beth and Maggie in Act 2
Right between the eyes
CommonStab 10 Walkers in a row
Shut Up
CommonHeadshot a screaming walker during the scream
No Waste
CommonKill 4 enemies without reloading the Shotgun
Fire in the Dead
CommonKill 5 walkers with 1 grenade
Destiny: Rick or Shane
CommonChose your Leader moving forward
Sheriff
CommonKill 6 enemies with the Revolver without reloading
Survival of the Fittest
CommonFinish Act 2
Destiny: Carol or Lori
CommonMade a choice between Lori and Carol in Act 3
Safety First
CommonKeep the Trailer's health over 30% at all times in "Overrun"
No Mercy
UncommonKill 3 crawler Walkers with the Pistol
Kill the Dead
UncommonFinish Act 3
Heavyweight
UncommonKill a Strong Walker with only melee attacks
Destiny: Philip Blake or Governor
UncommonMade a choice that sealed the Governor's fate in act 4
Now we're talking
UncommonMow down 5 enemies in 10 seconds with the Assault Rifle in "Sick"
Woodbury
UncommonFinish Act 4
Focused
UncommonFinish "Hounded" without ever becoming broken
Invisible
UncommonDon't get detected in the hospital parking lot in "Days gone Bye"
I got your back
UncommonKill 15 walkers with the sniper rifle in the gym in "Bloodletting"
Destiny: Glenn or Michonne
UncommonMade a choice between Glenn and Michonne in Act 5
Fear the Living
UncommonFinish Act 5
Plan ahead
RareSucceed in 5 expeditions
Cold Blood
RareFinish the the "Better Angels" fight in less than 3 minutes
Not running from a fight
RareWin the pit fight in "The Suicide King" without dodging
Headhunter
RareChop off 10 heads with the Katana's Heavy Attack
Getting by Well
RareStab 10 walkers undetected in "Life Worth Living"
Machete Kills
RareChop off 10 heads with the Machete light combo
Lumberjack
RareChop off 10 heads with the fireaxe in "What Lies Ahead"
Bad Planner
RareFail 5 expeditions
Blunt Force
RareExplode 15 heads with the Sledgehammer Strong Attacks
You Talk Way Too Much
RareFind all the Skill Points in "Walk With Me"
Thick Skin
RareKill enemies with: Execution, Stab, Stomp, Melee, Firearm and a Grenade in "This Sorrowful Life"
Efficient
RareKill 10 Walkers by the fence in 60 seconds in "Infected"
Well Prepared
RareFind all Skill Points in "GUTS"
Executioner
RarePerform one execution with each melee weapon (Bat, Fire Axe, Crowbar, Machete, Sledgehammer, Katana)
Zoned in
RareKill 5 enemies with the Sniper Rifle without zooming out
Touché
RareExplode 15 heads with Crowbar Light Attacks
Rage
RareKill all walkers from the barn without being hurt in "Pretty Much Dead Already"
Guns Blazing
LegendaryOnly kill enemies with Firearms in "When the Dead Come Knocking"
Shadow
LegendaryNever get hit by Morgan in "Clear"
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