Gothic 1 Remake
Achievement guide · roadmap · tracker
Gothic 1 Remake is an action role-playing game set in a third-person perspective within a fantasy open world. It is a remake of the 2001 game Gothic, developed by Alkimia Interactive using Unreal Engine 5. The player controls a nameless prisoner sent into the Valley of Mines, a penal colony surrounded by a magical barrier. The game features NPC routines, faction-based quest paths, and a progression system where the player starts with no skills and must learn them from trainers. Navigation is done without a minimap, and the game world is 10 to 30 percent larger than the original, with expanded chapters and additional quest content. Combat and skill systems are based on the original game's design.
A faithful, properly atmospheric remake of the 2001 cult classic - the Colony still bites, and getting dumped in the penal mining valley with nothing but your fists never gets old. The list is a good one: mostly natural play, but it wants roughly 3 playthroughs and a bit of forward planning, so its not a one-and-done 100%. Nothing here is properly hard.
The catch is that the three camps are mutually exclusive - you only join one faction per save, and each has its own join: Gomez' Paperboy (Old Camp),
Lowlife (New Camp) and
Cult Loon (Swamp Camp). Sort your saves before you commit to anyone.
Read this before you start
- Make a hard save just before you join any camp. Reload it to pop all three join achievements without three full runs.
- Magic is camp-gated. The Swamp Camp caps you at the 4th Magic Circle, which locks out
Abracadabra (6th Circle) and
Overachiever (all lessons). Do your mage/lessons run as Old or New Camp, never Swamp.
Map Sniffer clashes with
Overachiever. One map (the Old Mine #2 map from Cor Kalom) only appears if you're in the Swamp Camp holding no map at all - so treat
Map Sniffer as its own Swamp-run job.
- Keep Mud alive.
Mud Freak wants all his dialogue and the poor sod dies easily, so babysit him.
The plan
- Run 1 - Old (or New) Camp, mage build. The big one. Do the full story, all the crafting and skills, climb to the 6th Circle, learn every lesson, master your weapons, sneak into the Old Camp (
No gate can stop you), keep Mud alive, finish the
True Stranger and
The Anatomaniac questlines, and spare Gomez for
Mercy Over Madness. Commit to never sleeping from the off and you'll bag
Insomnia Champion on the same run. Hard save before you join.
- Reload the master save and join the other two camps for
Lowlife and
Cult Loon.
- Swamp run for
Map Sniffer - grab the Cor Kalom map before you pick up any other.
- Permadeath run for
No time to die. Play safe, over-level early, keep potions stocked; knowing the route from your earlier runs makes this a doddle by comparison.
Single-player throughout, no multiplayer to worry about. Check each achievement's notes for the specifics.
Crafting Newbie
CommonCraft your first item
Craft anything at all - forge a crude blade, brew a potion, cook some meat. You'll trip over this on the way to Anvil Enthusiast and
Alkimist.
Gomez' Paperboy
CommonJoin Old Camp
Get to the Old Camp early and do the odd-jobs the Shadows set you until they let you in properly. One of three mutually-exclusive camp joins (Lowlife and
Cult Loon are the others) - you only pledge to one faction per save. Make a hard save just before you join so you can reload it for the other two without replaying.
Headshot Houdini
CommonKill 10 enemies with headshots
Land 10 headshots with a bow or crossbow. Aim for the head on weak stuff - scavengers, molerats - from range. It ticks up naturally while you level ranged for String Wielder.
Master Garrett
CommonUnlock 20 locks with lockpicking
Pick 20 locks. Buy a stack of lockpicks and open every locked chest and door you pass (save first - a wrong nudge snaps a pick). There are far more than 20 around the Colony, so just loot thoroughly and it comes.
Sect-ary
CommonComplete Chapter 2
Nothing to chase here - it's forced by the main story, so it can't be missed. Just play on and it pops in its own time.
Way of the Guild
CommonRank Up in any Guild
You'll get your first promotion automatically as you work through your camp's questline - it lands early on every path, so nothing to grind for.
Focus Maniac
UncommonComplete Chapter 3
Another forced story beat, impossible to miss. No action needed, just keep the main quest moving.
Lowlife
UncommonJoin New Camp
Head to the New Camp and win the mercenaries over to be let in. Mutually-exclusive with Gomez' Paperboy and
Cult Loon, so reload your pre-join save to grab it on its own. The New Camp is a mage path too (Water Mages), so its a fine choice for
Abracadabra and
Overachiever.
Bookworm
UncommonRead 10 books
Read 10 books. They're dotted around the camps, huts and towers - loot and read every one. It also feeds the lore quests like The Anatomaniac, so don't skip them.
Foreign Language Master
UncommonLearn Orcish Level 2
Get Orcish up to Level 2. It comes from finding and reading the Orcish language books and taking the lessons, tied to the later chapters where you're poking around Orc ruins. Read every Orcish tablet you find and take the language lessons when they're offered.
Cult Loon
UncommonJoin Swamp Camp
Join the Sect out in the Swamp Camp. Mutually-exclusive with the other two joins. Big caveat: the Swamp caps your magic at the 4th Circle, so don't plan Abracadabra or
Overachiever on this save. It is, though, the run you want for
Map Sniffer - the Cor Kalom mine map is Swamp-only.
Armor-geddon
UncommonGet Ore Armor
Get yourself a set of Ore Armor - the heavy end-game kit bought or crafted with ore. You'll reach it mid-to-late once you've got the ore and the standing for a smith or the barons to sort you out. Any ore-tier set counts.
No gate can stop you
UncommonSneak into the Old Camp
Get into the Old Camp without walking through the main gate - climb over the walls or slip in a back way instead of being waved through. Have a poke around the perimeter for a climbable bit of palisade or rock and sneak in behind the guards. Do it before you're a member.
My new friend the Necromancer
UncommonComplete Chapter 4
This is where you throw in with the necromancer Xardas. Story-forced, so unmissable - nothing to do but see it through.
The Sleeper is with you
UncommonEnter the Sleeper Temple
A late main-quest beat you're railroaded straight into, so its unmissable. Nothing to seek out.
Anvil Enthusiast
RareCraft 5 weapons
Forge 5 weapons at a smithy. You'll want the smithing lessons plus ore and the full setup (forge, anvil, cooling barrel). Crude swords are dirt cheap to churn out, so bang out five and it pops.
Alkimist
RareCraft 10 potions
Brew 10 potions at an alchemy bench. Learn the alchemy lessons, hoover up herbs as you explore, and cook simple healing or mana potions. Herbs are everywhere, so this is cake over a run.
Scribbler
RareCraft your first scroll
Make a single rune or scroll at a magic desk - needs the relevant magic-crafting lesson and the materials. Any one does it, and you'll be doing this anyway on a mage run.
Orc Culture Ninja
RareComplete Chapter 5
Comes free with story progress and can't be missed. Keep pushing the main quest and it lands on its own.
The Sleeper awakens...Not!
RareComplete Chapter 6
The finish-line unlock: see off the Sleeper to end the game. You'll have it on any completed run.
Mud Freak
RareExhaust all of Mud's dialogue options
Missable, and a soft-hearted one: exhaust all of Mud's dialogue across the game. The snag is Mud is a weedy, cowardly little sort who dies at the drop of a hat - if he's killed, that's it, gone for the run. Look out for him whenever there's a scrap nearby, check back after big story beats, and keep chatting until he's out of lines. Keep a save from before anything that might get him killed.
Gravity Kills
RareKill an enemy by using fall damage
Kill something with fall damage. Bait or shove an enemy off a ledge, or fight near a drop and boot one over the edge. The mountain paths and the climb up to the Old Camp are full of handy cliffs.
The Fixer
RareComplete “Escape Plan” Quest
A short, low-stakes mid-game side quest with no missable window - pick it up, work through the steps and hand it in.
Garrett
RarePickpocket from 20 characters
Pickpocket 20 different characters. Learn the pickpocket lesson, then sneak behind NPCs when nobody's watching and lift their pockets. Save first - a botched attempt turns them hostile. Loads of marks in every camp.
True Stranger
RareComplete Chromanin Quests
Missable questline: see the Chromanin quests through to the end - the hidden lore chain about tracking down the scattered Chromanin books and clues. Read every book you come across (they nudge the quest along) and don't leave the later chapters with it half-finished.
The way of the fist
RareDefeat 10 enemies using your fists
Beat down 10 enemies with your bare fists, no weapon drawn. Easiest on the weak early wildlife - scavengers, molerats, young meatbugs. Fists-only a few whenever you pass easy prey and its sorted long before you're strong.
The Anatomaniac
LegendaryComplete Cavalorn Books Quests
Finish Cavalorn's book quests - the chain the hunter Cavalorn sets you, collecting and returning specific tomes. Talk to Cavalorn, take it on, and hand in every book it asks for. Hoarding and reading books as you go (see Bookworm) makes this much smoother.
Pimp my armor
LegendaryGet all the mods for an Armor
Fit every available mod to a single piece of armour at the crafting station. Pick one armour, gather the mod components, and slot them all into that same piece.
Mercy Over Madness
LegendarySpare Gomez’s Life
A missable choice: at the head-to-head with Gomez (the Old Camp's top ore baron), pick the option to spare him rather than finishing him off. Hard save right before the confrontation so you can choose mercy on purpose - take the kill route and its locked out for that save.
String Wielder
LegendaryGet master in all Ranged Weapons
Master both ranged lines (bow and crossbow) at a trainer. Same deal as the melee masteries - it wants a big stack of learning points, so over-level and pour it in. Feeds Headshot Houdini along the way.
Abracadabra
LegendaryGet the 6th Magic Circle
Reach the 6th and highest Magic Circle. You have to commit to a mage guild - the Fire Mages (Old Camp side) or Water Mages (New Camp) - and work up the circles one at a time. Don't try this on a Swamp save: the Sect caps you at the 4th Circle, so Cult Loon kills it stone dead. Pairs with
Overachiever.
Deflecto
LegendaryParry an enemy 5 times without dodging or receiving damage
Parry 5 hits in a row without dodging or taking any damage. Pick one slow melee attacker - a lone bandit or skeleton - plant your feet and time your blocks to its swings. Block, don't roll. Do it against something weak so there's no pressure.
In bed with Xardas
LegendaryVisit Xardas' room
A daft little easter egg - just step into Xardas' private room in his tower. Once you've reached Xardas (Chapter 4 area), have a nose around the tower and wander into his bedroom to pop it.
Elemental Showoff
LegendaryDeal all 3 elemental damage types to the same enemy
Hit the same enemy with all three elements - fire, ice and lightning. Easiest on a mage run: bring one spell or scroll of each and land all three on a beefy enemy before it drops. Runes or scrolls do the job if you're not a full mage.
Adept of Arms
LegendaryGet master in all Melee Weapons
Max out every melee skill line (one- and two-handed) with a weapons trainer. It eats a lot of learning points, so over-level through quests and hunting and spend it all. Pairs neatly with Overachiever on the same run.
Transformer
LegendaryTransform into all creatures
Cast every creature-transformation form at least once. Each is its own spell/scroll that turns you into a specific beast (scavenger, wolf, and bigger stuff). Collect one of every transform rune/scroll - buy them from mage trainers, loot them from spellbooks - and cast each. Keep a checklist so you don't miss a form.
Insomnia Champion
LegendaryComplete the game without sleeping
Finish the whole game without ever sleeping in a bed. Decide this before you start a run, because a single kip voids it and beds are tempting for skipping time or topping up. Rest is optional in Gothic, so simply never use one - heal with potions and food, and just stand around to pass time if a quest wants a certain hour. Best folded into your main run if you commit from the off.
Map Sniffer
LegendaryGet all the Maps
Collect every map in the game, and its the fiddly one. Most you buy or loot as normal, but one - the Map to the Old Mine #2 from Cor Kalom - only turns up if you're in the Swamp Camp and holding no map at all when you take that quest. That Swamp requirement clashes with your mage/Overachiever run, so treat this as a job for a dedicated Swamp playthrough and grab the Cor Kalom map before you pick up any other.
Overachiever
LegendaryLearn all the lessons.
Learn every lesson in the game - all trainable skills from every trainer (combat, magic circles, crafting, thieving, the lot). It wants a mountain of learning points, so over-level hard and spend at every trainer. Needs a full mage path, so its off the table on Cult Loon (4th-Circle cap), and it clashes with
Map Sniffer - do those on separate runs.
No time to die
LegendaryComplete the game in permadeath mode
Beat the game on Permadeath - one life, death ends the run. Do it as its own playthrough. Over-level in the safe early areas before you push on, always carry a fat stack of healing potions, pull enemies one at a time with a bow or terrain, and steer clear of packs and the ambushes you already know about. No save-scumming to bail you out, so play patient. A route you know cold from earlier runs makes this far less scary than it sounds.
Colonyholic
LegendaryGet all Achievements
The 100% capstone - pops on its own the moment every other achievement is done. Follow the roadmap: one big mage run (story, skills, magic, missables, spare Gomez), reloads for the other two camps, a Swamp run for Map Sniffer, and a Permadeath run for
No time to die. When the last one drops, so does this.
Gothic 1 Remake Completionist
LegendaryThe overall completion award - given for unlocking every other achievement. Nothing to do for it directly; clear the list (see the roadmap and Colonyholic) and it lands with the final one.
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