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Tell Me Why cover

Tell Me Why

Achievement guide · roadmap · tracker

31 achievements Guide 98%

Tell Me Why is Dontnod's warm, story-driven mystery - twins Tyler and Alyson piecing together their childhood in small-town Alaska - and it's a very easy, no-skill 100%. One playthrough is 6-8 hours; expect 10-12 for the lot. Like Life is Strange it has full chapter/scene select, so nothing is permanently missable - anything skipped is recoverable by replaying the scene, which is why almost everything here is optional rather than missable.

The only thing forcing extra time is two pairs of mutually-exclusive ending achievements: the twin-bond pair (Twins4lifeTwins4life vs Life Tears Us ApartLife Tears Us Apart) and the final-choice pair (Lock-Up And GoLock-Up And Go vs A New ChapterA New Chapter). You get one of each per run, so you'll replay chapters to flip them. The one collectible set is the 13 hidden Book of Goblins wooden figures, feeding One For The CollectionOne For The Collection (first figure) and And Everything In Its PlaceAnd Everything In Its Place (place all 13 in the attic).

Recommended run: play through naturally, grab all 13 figures and do every optional interaction and puzzle, aim for a strong bond and one ending first time, then use scene select for the opposite bond and the opposite final choice.

31 achievements
And Everything In Its Place

And Everything In Its Place

All-the-thingsOptional

Place all collectibles in the attic

Once you've collected all 13 hidden Book of Goblins figures across the three chapters, place all 13 on the attic display shelf in Chapter Three. Use scene select to grab any you missed first.

A New Chapter

A New Chapter

ObjectiveMutually-exclusive

Start writing a new chapter with Alyson

The opposite ending to Lock-Up And GoLock-Up And Go - start anew with Alyson. Get it via a scene-select replay of the finale if you took the other branch first.

Arborglyph

Arborglyph

ObjectiveOptional

Corrected the old graffiti on the tree

In Chapter Two, interact with the old carved graffiti (the arborglyph) on the tree to correct it.

Are You My Daddy?

Are You My Daddy?

StoryUnmissable

Learn the truth about Sam's relationship to the twins

Story-forced in Chapter Three - unlocks when the story reveals the truth about Sam's relationship to the twins.

Bound To A Lie

Bound To A Lie

StoryUnmissable

Remembered the night the twins agreed to lie

Story-forced in Chapter One - unlocks during the flashback where the twins agree to lie about the night of their mother's death.

Chapter One

Chapter One

StoryUnmissable

Completed Episode One

Complete Chapter One (Homecoming). Unlocks automatically on finishing the chapter.

Chapter Two

Chapter Two

StoryUnmissable

Completed Episode Two

Complete Chapter Two (Family Secrets). Unlocks automatically on finishing the chapter.

Cold Case

Cold Case

StoryUnmissable

Discovered intel about Mary-Ann's past and her death

Story-forced in Chapter Two - unlocks when you uncover the intel about Mary-Ann's past and her death.

Crafty Goblins

Crafty Goblins

ObjectiveOptional

Solved the puzzle on Mary-Ann's door

In Chapter One, solve the animal-symbol lock on Mary-Ann's bedroom door: Moose - Bear - Pelican (the order comes from clues around the house).

Fish all the Fish

Fish all the Fish

ObjectiveOptional

Catch all the fish with Michael

In Chapter Three ("Chosen Family"), play the fishing mini-game as Tyler and catch the full set of fish.

Full Confession

Full Confession

ObjectiveOptional

Made Tessa tell everything she knows

In Chapter One's "Rashomon" episode, gather the evidence first (read the emails to find the "Alliance for Traditional Families", and check the ledger in locker 2004), then answer: October 2004, "You told her about the camp", and The Virtue Seekers Youth Camp. Presenting all the evidence makes Tessa tell you everything.

Guess Who?

Guess Who?

ObjectiveOptional

Figured out who inspired each Book of Goblin character

In Chapter Two ("Ahoy Goblins!"), match the Book of Goblins character drawings to their real-life inspirations: Pelican - Moose - Bear.

Hacking 101

Hacking 101

ObjectiveOptional

Found the password to unlock the Police Station computer

In Chapter One ("To Serve And Protect"), find the login note in a locker, then log into the police-station computer - User: D. Wilson, Password: Salem.

Homecoming

Homecoming

StoryUnmissable

Entered the Ronan House

Story-forced in Chapter One - unlocks the first time you enter the old Ronan family house.

Just One Fix

Just One Fix

ObjectiveOptional

Help Sam fix the engine

In Chapter Three ("Adrift"), help Sam fix the boat engine - fetch the oil from the cupboard and finish the repair.

Kick Me

Kick Me

ObjectiveOptional

Stuck a note on Tyler's back

In Chapter Two's "Ahoy Goblins!" cleaning scene, stick the sticky note on Tyler's back.

Life Tears Us Apart

Life Tears Us Apart

ObjectiveMutually-exclusive

Complete the story with the twin's bond weakened

Finish with a weakened twin bond, by consistently making relationship-weakening choices throughout. Cumulative and mutually exclusive with Twins4lifeTwins4life - needs a second run or heavy scene-select to flip.

Lock-Up And Go

Lock-Up And Go

ObjectiveMutually-exclusive

Lock-up and leave the Ronan House with Tyler

One of the two mutually-exclusive endings - lock up and leave the Ronan house with Tyler. Replay the final episodes via scene select to also get A New ChapterA New Chapter.

Mailbox Bandit

Mailbox Bandit

ObjectiveOptional

Find out who the Mailbox Bandit really is

In Chapter Three ("Paternity Test"), eavesdrop on the conversation, then answer Officer Wilson that the culprit is "an animal" to reveal the Mailbox Bandit.

Moo'd Changer

Moo'd Changer

ObjectiveOptional

Proved to Tyler that moo boxes are actually funny

In Chapter Two ("Ahoy Goblins!"), after clearing the coffee table, keep setting off the moo box until Tyler admits it's actually funny.

One For The Collection

One For The Collection

ObjectiveOptional

Found your first Book of Goblins figure

Pick up your first of the 13 hidden Book of Goblins wooden figures - the earliest is in the opening chapter. See And Everything In Its PlaceAnd Everything In Its Place for collecting all thirteen.

Rear View Mirror

Rear View Mirror

StoryUnmissable

Left Fireweed Residential Center

Story-forced right at the start - unlocks as Tyler leaves the Fireweed Residential Center.

Remember Strange Vampyr

Remember Strange Vampyr

ObjectiveOptional

Found three classic posters

In Chapter Two ("Plushy Fight!"), find the three classic movie-style posters in the grocery store that nod to Dontnod's other games (Life is Strange, Vampyr).

Remember Strange Vampyr

ObjectiveOptional

Find three classic posters

In Chapter Two ("Plushy Fight!"), find the three classic movie-style posters in the grocery store that nod to Dontnod's other games (Life is Strange, Vampyr).

Rest In Peace

Rest In Peace

StoryUnmissable

Made peace with Mary-Ann at the cemetery

Story-forced in Chapter Two - unlocks during the cemetery scene where the twins make peace with their mother.

Sharp Shooter

Sharp Shooter

ObjectiveOptional

Won the plushie battle

In Chapter Two ("Plushy Fight!"), win the plush-toy battle mini-game against Michael in the store (best of three).

State Your Emergency

State Your Emergency

ObjectiveOptional

Found a recording of the twins' 911 call

In Chapter Two ("Cold Case"), in the police archive filter the records by the "Ronan Children" and "Recording" tags, then play the twins' 911 call.

The Princess' Lost Treasure

The Princess' Lost Treasure

ObjectiveOptional

Uncover the princess' lost treasure

In Chapter Three ("Princess and Tiara"), solve the three attic puzzle boxes (or smash a box to skip). Solutions: (1) Hands - Tree - Princess - Castle - Title; (2) Bird - Ballet - Engineering - Painter; (3) Castle - Flower - Clock - House - Dinner Party.

This Is Despicable

This Is Despicable

ObjectiveOptional

When we say locked, it's locked

In Chapter One, try to open a locked door (the barn works) a few times until the game throws up the "when we say locked, it's locked" line.

Twins4life

Twins4life

ObjectiveMutually-exclusive

Complete the story with the twins strongly bound together

Finish the game with a strong twin bond, by consistently making relationship-strengthening choices across all three chapters. The bond is cumulative and mutually exclusive with Life Tears Us ApartLife Tears Us Apart per run, so flipping it generally means a second playthrough.

We Need To Talk

We Need To Talk

ObjectiveOptional

Took time to talk things over with your twin

Take the optional "sit and talk with your twin" prompts in Chapter One (the bench by the house, and at the police station) rather than skipping them. Replay the scene via scene select if you miss it.

Breakdown

Kinds
8 Story 22 Objective 1 All-the-things
Missables
8 Unmissable 19 Optional 4 Mutually-exclusive
Multiplayer
Untagged
Glitches
No known glitches

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