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LIMBO cover

LIMBO

Achievement guide · roadmap · tracker

13 achievements Guide 100%

LIMBO is Playdead's stark monochrome puzzle-platformer - a boy wakes in a shadowy forest and journeys through grim, trap-laden black-and-white to find his sister. Short (3-4 hours), atmospheric and quietly brutal in its trial-and-error deaths.

The achievements are almost all the 10 hidden eggs - faint dark dots you crush by running over them, tucked in out-of-the-way corners of specific scenes. Collecting all 10 opens a secret level (DING!). None of the eggs are permanently missable - chapter select lets you replay any scene to mop them up - so a collectible guide plus chapter select gets you there; a couple genuinely reward a video for the exact spot. The one skill test is No Point in Dying: finish the whole game in a single sitting with five deaths or fewer, which is really a memorisation run. Where Credit is Due just asks you to sit through the end credits.

13 achievements
Altitude is Attitude

Altitude is Attitude

ObjectiveOptional

Exploration off the ground

Chapter 4, the tree and water area. From the branch where you drop the broken log, run and jump left to grab a hard-to-see rope - pulling it triggers the egg.

Wrong Way

Wrong Way

ObjectiveOptional

That's not right

Chapter 1, the very start. When the boy wakes, run left instead of right; the egg is on the ground a short way back.

Where Credit is Due

Where Credit is Due

ObjectiveOptional

Perseverance has its own reward

Not an egg - finish the game, then sit through the entire end credits without skipping; it pops when they end.

Alone in the Dark

Alone in the Dark

ObjectiveOptional

Beneath the arthropod

Chapter 26. Go left and down the ladder into the cave on the right; keep moving right in near-darkness and jump when you hear water to crush the egg. (This is the cave that later holds the secret-level gate.)

Guided by Sparks

Guided by Sparks

ObjectiveOptional

The crate is key

Chapter 32. After the level-rotation puzzle, use the wooden crate to jump left onto a hidden platform, then jump to the ledge above the electric wall to reach the egg.

Backtracking

Backtracking

ObjectiveOptional

Ride the crates

Chapter 30-31, the conveyor and crusher room. Ride the crusher up on crates, hang on its left side, jump to the hanging ladder, climb to the top and follow the passage right to the egg.

Urban Exploration

Urban Exploration

ObjectiveOptional

Involves heavy lifting

Chapter 24, the lift room. Move the crate up a level, send the lift up and stand on top of it; ride it up and grab the hanging rope on the left to release the egg.

Under Ground

Under Ground

ObjectiveOptional

Vertical passageway

Chapter 34, the elevator. Press down to climb over the edge, jump to the chain and climb all the way to the bottom of the shaft to find the egg.

It's Stuck

It's Stuck

ObjectiveOptional

Prepare a dry landing

Chapter 19, the rising-water room. Push the floating pipe out to the right so only its left edge touches the platform, jump on it, then running-jump back left to grab a hidden rope - pulling it drops an egg onto the pipe.

Going Up

Going Up

ObjectiveOptional

Don't let gravity keep you down

Chapter 38, the gravity-reversal room. Reverse gravity so a crate joins you on the ceiling, use it to jump out the entrance; you fall upward onto a secret rooftop - run to the left wall and pull the handle to reveal the egg.

Climbing the Cog

Climbing the Cog

ObjectiveOptional

Don't pull the lever just because you can

Chapter 27. At the big cog with a lever, do NOT pull the lever - jump from the lever platform onto the cog and climb around to the other side for the egg.

DING!

DING!

ObjectiveOptional

Running off will get you nowhere

The secret level. After crushing all 10 other eggs, load Chapter 26 from chapter select, go left down the ladder into the cavern on the right and keep going right - the previously-closed gate is now open. Complete the short pitch-black secret level.

No Point in Dying

No Point in Dying

ObjectiveMissable

Complete the game in one sitting with five or less deaths

Play the whole game start-to-finish in one sitting with five deaths or fewer. Best after learning every puzzle - practise on a separate save, then do a clean memorised run. No chapter select; it must be one continuous playthrough.

Breakdown

Kinds
13 Objective
Missables
1 Missable 12 Optional
Multiplayer
Untagged
Glitches
No known glitches

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