The Gardens Between
Achievement guide · roadmap · tracker
The Gardens Between is a surreal puzzle adventure through memory, moments and time that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden's secrets and, along the way, reveal a story about friendship, childhood and growing up.
The Gardens Between is a gorgeous, melancholy puzzle game about friendship and memory. Best friends Arina and Frendt journey through surreal dioramas built from the flotsam of their childhood, and you don't move them directly - you rock time forwards and backwards, carrying a ball of light through each island to reach the beacon at its summit. Wordless, unhurried, about 3-4 hours.
The main achievements are one-off puzzle moments in specific levels (reset the dominoes, defeat the Silly Crow, pluck the moon). Woven through are seven hidden "Garden Friend" collectibles: in a given level, rock time back and forth until a particular object flashes white and vibrates, then hold it until it opens and releases a little creature. Nothing is missable - a level-select unlocks after finishing, so you can mop up any you passed.
FAQ
- Are there missable achievements in The Gardens Between?
- No.
- Are there glitched achievements in The Gardens Between?
- No.
Reset The Dominos
Uncommon37.8%Restore the board to a clean state.
Level 3-1: rewind time until all the knocked-down dominoes stand upright again.
Great Catch!
Uncommon35.2%What's under the table cloth?
Level 3-3: at the second time-change point, stop the light-orb carrier under the tablecloth so the cloth falls over it.
Saw Through Time
Uncommon31.6%Saw the plank. Next, get a hammer.
Level 4-1: with Arina on the saw handle, cycle time so the saw cuts through the plank (part of the normal solve).
Gone Fishing
Uncommon27.8%Arina’s at the end of her rope.
Level 4-3: use the column to lower the platform / rope so Arina descends and picks up the yellow-flower light-orb.
Game Over
Uncommon22.0%Super Silly Crow is defeated.
Level 3-2: on the retro TV game, time the column so the crow is defeated and it shows Game Over.
Reach For The Sky
Uncommon20.2%Pluck the moon right out of the sky.
Level 7-3 (final puzzle): hold your empty lantern up to the moon to capture its light.
The Gardens Complete
Uncommon19.9%Friends apart, memories remain.
Finish the game (reach the credits).
Moving In
Uncommon17.0%A sneaky stowaway Garden Friend.
Level 1-2 (Garden Friend): rock time until the door flashes white, then hold until it opens and releases the creature.
New Friends
Uncommon16.6%A Garden Friend is hiding in the Esky.
Level 2-2 (Garden Friend): the cooler / Esky - hold time until it opens.
Staying Up Late
Uncommon16.2%Super Silly Crow escapes the TV.
Level 3-3 (Garden Friend): rock time until the TV flashes white, then hold until the crow pops out.
Our Secret Clubhouse
Uncommon15.7%A Garden Friend sneaks a look.
Level 4-3 (Garden Friend): the poster - hold time until it furls up.
Don't touch that!
Uncommon15.5%Arina really shouldn't be pressing buttons.
Level 8-2: stop Arina behind / below the green-screen device (oscilloscope) and wait until the lightning connects.
Mischievous Discoveries
Uncommon15.4%A Garden Friend follows on a school trip.
Level 5-2 (Garden Friend): the dinosaur egg(s) - hold time until they hatch.
Friendly Fire
Uncommon15.0%Arina throws popcorn at Frendt five times.
Level 3-3: move right to trigger the popcorn throw, then rock the time control back and forth to land five hits on Frendt.
An Expedition Goes Down The Drain
Uncommon15.0%A Garden Friend gums up the pipes.
Level 6-3 (Garden Friend): the faucet / spigot - hold time until it falls off.
Stargazing
Uncommon14.9%A Cosmic Garden Friend phones home.
Level 7-3 (Garden Friend): the telescope.
Found You!
Uncommon14.8%Release the hidden Garden Friend.
Level 7-2 (Garden Friend): the cassette-tape puzzle - change the frequencies / rewind to clear the purple fog and release the hidden box.
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