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Lies of P cover

Lies of P

Achievement guide · roadmap · tracker

Lies of P is an action role-playing game set in a dark, Belle Époque-inspired city overrun by deadly puppets. Players control Pinocchio, reimagined as a mechanical warrior, navigating a decaying world while making choices that affect the unfolding narrative. The game features challenging melee combat, weapon customization, and a mechanical arm with various abilities.

Role-playing (RPG) Adventure Action Horror Open world
2023 ★ 85 54 achievements Guide 90%

Lies of P is a Bloodborne-inspired Soulslike set in the ruined Belle Époque city of Krat, casting you as the puppet P on a hunt through a puppet-and-Carcass-infested nightmare. It's single-player, and this list covers the base game plus the Overture DLC (the 'Forgotten Time' content) and the platinum.

Two playthroughs. Plan for at least two runs (a New Game+). The three base endings are decided by late-game choices and can all be grabbed in one playthrough with cloud-save backups before the final choices, but the record and weapon collectibles include NG+-only items - so the platinum needs NG+ regardless.

The endings (all choice-gated): Real boy : They all lived happily ever afterReal boy : They all lived happily ever after (Real Boy) = give Geppetto your heart; Free from the puppet stringFree from the puppet string (Free from the puppet string) = refuse Geppetto and 'let her live' for Sophia; Rise of PRise of P (Rise of P, the true ending) = refuse Geppetto, 'give her peace' for Sophia, and reach maximum Humanity by lying throughout. Only the Rise of P path fights the secret final boss The First PuppetThe First Puppet. Back up your save before the Geppetto choice to mop up all three.

Missables - watch the NPC questlines. Sixteen trophies are missable, most of them the 'last story of...' character quests (The Story of the Refined Old LadyThe Story of the Refined Old Lady, The Story of the PrinceThe Story of the Prince, The Story of a Stranger GirlThe Story of a Stranger Girl, The Story of the Blue ButterflyThe Story of the Blue Butterfly, The Story of One FatherThe Story of One Father), each lost by the wrong gift or dialogue choice mid-story - follow a quest order and you won't strand one. Several collectibles (records, gestures, cryptic vessels, Trinity Sanctums) also can't be finished after the credits, so sweep as you go.

54 achievements
Fatal Blow

Fatal Blow

ObjectiveOptional

Deliver a successful Fatal Attack.

Land a Fatal Attack - stagger an enemy (chip the white 'groggy' health with Perfect Guards or heavy hits until they flash), then hit the heavy-attack input for the critical Fatal Blow. Comes early once you find the parry rhythm.

Stargazer’s Guide

Stargazer’s Guide

StoryUnmissable

Repair a Stargazer.

Repair a Stargazer - the game's checkpoint. You do this on the first one as part of the tutorial, so it's unmissable and pops early.

Parade Master

Parade Master

StoryUnmissable

Kill the Parade Master.

The first major boss, at the end of the opening Krat Central Station area - an unmissable story kill. Learn to Perfect Guard here; it shifts into a faster, more aggressive second phase once its arm breaks off.

First Lie

First Lie

ObjectiveOptional

Tell a lie in front of Hotel Krat Entrance.

Tell your first lie - at the Hotel Krat entrance early on, an NPC asks a question; choose the lying dialogue option. Lying builds Humanity toward the Rise of PRise of P ending, so get in the habit.

The Ultimate Defense Technique

The Ultimate Defense Technique

ObjectiveOptional

Destroy an enemy’s weapon with a perfect guard.

Break an enemy's weapon with a Perfect Guard. Repeatedly Perfect-Guard a single attacker - ideally one with a blunt or wooden weapon - until it shatters. Early enemies are the easiest to practise on.

The Bastards and the Sweepers

The Bastards and the Sweepers

ObjectiveOptional

Kill a Stalker.

Kill a Stalker - the tougher roaming elite enemies that hunt you in certain areas. Take one down with a full flask and a Stargazer nearby; they hit hard.

Scrapped Watchman

Scrapped Watchman

StoryUnmissable

Kill the Scrapped Watchman.

Story boss - unmissable. Punishes greed; its second phase adds an electric charge and shockwave, so back off on the wind-ups and Perfect Guard the combos to stagger it.

King's Flame

King's Flame

StoryUnmissable

Kill King’s Flame, Fuoco.

Story boss guarding the Venigni Works - unmissable. A fire-and-charge brute; Perfect Guard its overheat blasts and stay on its flank to avoid the ground-fire pools.

Exploring Possibilities

Exploring Possibilities

ObjectiveOptional

Try to assemble a weapon.

Assemble a weapon at the workbench - Lies of P lets you combine any blade with any handle. Open the assembly menu and swap parts to make one. A one-time mechanic prompt, available as soon as you reach Hotel Krat.

Fallen Archbishop

Fallen Archbishop

StoryUnmissable

Kill the Fallen Archbishop Andreus.

Story boss at the end of St. Frangelico Cathedral - unmissable. Target the exposed heart on its back; the tentacle and lightning attacks in phase two hit hard, so break line of sight and punish the openings.

The Delayed Match

The Delayed Match

StoryUnmissable

Kill the Eldest of the Black Rabbit Brotherhood.

Story boss - unmissable. The first Black Rabbit Brotherhood encounter, a duel with the Eldest. Beating it advances the story toward the later rematch, Revenge of BlackRevenge of Black.

Bear Gold Coin Fruit

Bear Gold Coin Fruit

ObjectiveOptional

Harvest Gold Coin Fruit.

Harvest a Gold Coin Fruit - plant the seed on the Gold Coin Fruit tree at Hotel Krat and pick the fruit once it ripens (it matures as you play and defeat enemies). Collect one when it's ready.

King of Puppets

King of Puppets

StoryUnmissable

Kill Romeo, King of Puppets.

Story boss at the Estella Opera House - unmissable. Two phases: the puppet mech, then Romeo himself, who is fast and combo-heavy. Perfect Guard his strings to stagger, and watch the flaming-sword follow-ups.

From Across the Rift

From Across the Rift

All-the-thingsOptional

Kill all types of Dimensional Butterflies.

Kill one of every type of Dimensional Butterfly - the coloured butterflies that drop items around the world (each colour is a type). Hit each variety once; a collectibles guide helps you confirm you've covered every type.

The Champion of Evolution

The Champion of Evolution

StoryUnmissable

Kill Champion Victor.

Story boss (Champion Victor) at the Grand Exhibition - unmissable. A heavy hammer bruiser; stay close to bait his slow overhead swings and punish, and mind the acid-gas phase.

Puppet-Devouring Green Monster

Puppet-Devouring Green Monster

StoryUnmissable

Kill the Puppet-Devouring Green Monster.

Story boss in the Barren Swamp - unmissable, part of the mandatory path (not an optional fight). A large mutated Carcass; look for stagger windows and keep a Pulse Cell in reserve for its grab.

Corrupted Parade Master

Corrupted Parade Master

StoryUnmissable

Kill the Corrupted Parade Master.

Story boss around Chapter 9 - unmissable, and clearing it is what opens up the Overture DLC. A corrupted, much tougher callback to the very first boss, Parade MasterParade Master.

Strongest Legion Arm

Strongest Legion Arm

ObjectiveOptional

Modify a Legion Arm to its max level.

Upgrade any Legion Arm to its maximum level at Venigni's workbench, using Legion Arm upgrade materials. Pour the materials into one arm rather than spreading them thin.

Revenge of Black

Revenge of Black

StoryUnmissable

Kill the Black Rabbit Brotherhood.

Story boss - unmissable. The full Black Rabbit Brotherhood rematch, a gank fight against the group. Thin them out one at a time and use the arena; follows The Delayed MatchThe Delayed Match.

Extreme Potential

Extreme Potential

ObjectiveOptional

Activate P-Organ to Phase 5.

Activate the P-Organ up to Phase 5 - spend Quartz at the P-Organ (accessed from Stargazers) to unlock all five base phases. You'll have enough Quartz by late game from bosses and world pickups.

The Complete One

The Complete One

StoryUnmissable

Kill Laxasia the Complete.

Late-game story boss - unmissable. Fast, with a brutal lightning second phase; Perfect Guarding her long combo strings is essential, and rush in on the electrified follow-ups before she recovers.

Strongest Normal Weapon

Strongest Normal Weapon

ObjectiveOptional

Strengthen a normal weapon to its max level.

Strengthen a normal (assembled) weapon to max level with Dark Moon Moonstones at the workbench. Concentrate your high-tier moonstones on a single weapon.

The Awakened God

The Awakened God

StoryUnmissableStory complete

Kill the Awakened God Simon Manus.

The final mandatory boss - two demanding phases (his human form, then the Awakened God). Beating him completes the main story and leads into the ending choice, so this is your story-complete mark whichever ending you then pick.

The Story of the One Who Dreamed

The Story of the One Who Dreamed

ObjectiveUnmissable

Find out about the last story of Simon Manus.

Simon Manus's backstory - unlocks automatically as you progress the endgame. Not missable; it comes with beating The Awakened GodThe Awakened God.

Strongest Special Weapon

Strongest Special Weapon

ObjectiveOptional

Strengthen a special weapon to its max level.

Strengthen a special (boss) weapon to its max level - these use a separate upgrade line (Refined Ergo). Max one out; you can farm the materials in NG+ if you're short.

The Story of the Refined Old Lady

The Story of the Refined Old Lady

ObjectiveMissable

Find out about the last story of Antonia.

Antonia's questline (the Hotel Krat owner). Missable: you must accept the special cure from Giangio and deliver it to her - refusing to give her the cure locks it out. Keep up her conversations across the story.

The First Puppet

The First Puppet

StoryMissable

Kill the Nameless Puppet.

The secret true final boss - only fought on the Rise of PRise of P (Rise of P) path, after Simon Manus, if you refused Geppetto with maximum Humanity. Widely regarded as the hardest fight in the game; its two phases demand near-flawless Perfect Guarding.

Legion Arm Collector

Legion Arm Collector

All-the-thingsOptional

Collect all Legion Arms.

Collect every Legion Arm. Most come from bosses (convert their Ergo at Venigni) or are found/bought - gather the full set. Boss arms you skipped can be bought in NG+.

End of Riddles

End of Riddles

All-the-thingsMissable

Discover all Trinity Sanctums.

Discover all Trinity Sanctums - the hidden doors opened with the Portrait/Trinity key items. Missable: several sit in areas you can't revisit after key story points, so open each as you pass. Use a locations guide.

Rise of P

Rise of P

StoryMissable

[Rise of P] Reach the ending.

The true ending. Refuse to give Geppetto your heart, choose 'Give her peace' for Sophia, and reach MAXIMUM Humanity (lie at every opportunity through the game). This path adds the secret boss The First PuppetThe First Puppet before the credits. Back up your save before the Geppetto choice to also grab the other two endings.

The Story of the Prince

The Story of the Prince

ObjectiveMissable

Find out about the last story of Venigni.

Venigni's questline. Missable: solve the King of Riddles' final puzzle and finish Venigni's arc BEFORE you defeat The Awakened GodThe Awakened God - that fight is the point of no return and closes it.

Pianist of Krat

Pianist of Krat

ObjectiveMissable

Play a perfect tune on the piano at Hotel Krat.

Play a perfect tune on the Hotel Krat piano. Interact with it and hit the note prompts cleanly for a flawless performance - follow the on-screen timing. Available once the piano is accessible at the hotel.

The Story of a Stranger Girl

The Story of a Stranger Girl

ObjectiveMissable

Find out about the last story of Eugénie.

Eugénie's questline (the Workshop Union smith). Missable: after you decrypt Alidoro's cryptic vessel, pick the correct dialogue option with her - the wrong choice ends her story. Keep talking to her as the game progresses.

Free from the puppet string

Free from the puppet string

StoryMissable

[Free from the puppet string] Reach the ending.

One of the three endings. Refuse to give Geppetto your heart and choose 'Let her live' for Sophia (with less than maximum Humanity). Restore a pre-Geppetto backup save to pick this up alongside Rise of PRise of P and Real boy : They all lived happily ever afterReal boy : They all lived happily ever after.

The Story of the Blue Butterfly

The Story of the Blue Butterfly

ObjectiveMissable

Find out about the last story of Sophia.

Sophia's story (the girl behind the blue butterflies). Missable and ending-linked: choose 'Give her peace' (not 'Let her live') at her final scene, and don't give Geppetto the heart - which ties it directly to the Rise of PRise of P path.

Veteran Explorer

Veteran Explorer

All-the-thingsMissable

Decipher all cryptic vessels and claim the rewards.

Decipher all of Alidoro's cryptic vessels and claim their rewards. Missable: hand each vessel over and collect its reward before the story locks the area. Track them with a guide. Distinct from the DLC's Tracker of Dark SecretsTracker of Dark Secrets.

Learning about Emotions

Learning about Emotions

All-the-thingsMissable

Learn all gestures.

Learn all gestures - found on records and given by NPCs across the story. Missable: some come from questlines that can be failed, so pick them up as you go. The base-game counterpart to the DLC's To Be HumanTo Be Human.

Real boy : They all lived happily ever after

Real boy : They all lived happily ever after

StoryMissable

[Real boy: They all lived happily ever after] Reach the ending.

The 'Real Boy' ending. Give Geppetto your heart at the final choice (regardless of Humanity level) - the quickest ending to trigger. Restore your pre-choice backup save afterwards to also get Free from the puppet stringFree from the puppet string and Rise of PRise of P.

Normal Weapon Collector

Normal Weapon Collector

All-the-thingsOptional

Collect all normal weapons.

Collect every normal weapon (all blades and handles). Most are bought from the Hotel Krat traders or found in the world; a few are NG+-only, so expect to finish this on a second run.

Special Weapon Collector

Special Weapon Collector

All-the-thingsMissable

Collect all special weapons.

Collect every special (boss) weapon. Missable per run: each is made by spending a boss's Ergo on the weapon (rather than Quartz), so you must choose it each time - pick up any you skipped in NG+.

The Story of One Father

The Story of One Father

ObjectiveMissable

Find out about the last story of Geppetto.

Geppetto's story. Missable: at the finale you must GIVE him the heart to earn it - which triggers the Real boy : They all lived happily ever afterReal boy : They all lived happily ever after ending. Because that conflicts with Sophia's 'give her peace' path, use save backups to get both The Story of the Blue ButterflyThe Story of the Blue Butterfly and this across one run.

Golden Melody

Golden Melody

All-the-thingsMissable

Collect and play all records.

Collect and play every record for the Hotel Krat gramophone. Missable and the trickiest base collectible: two records are mutually exclusive from a dialogue choice, and some only appear from NG+ vendors - so the full set spans at least two playthroughs.

Puppeteer of Death

Puppeteer of Death

StoryUnmissable

Kill Markiona, the Puppeteer of Death.

Overture DLC story boss - Markiona, one of the major bosses in the theatre complex. Unmissable on the DLC path.

Anguished Guardian

Anguished Guardian

StoryUnmissable

Kill the Anguished Guardian of the Ruins.

Overture DLC story boss - the Anguished Guardian of the Ruins, which blocks the path to a cipher-machine clue. A heavy hitter; a strong melee build is recommended. Unmissable on the DLC path.

Beyond Limitless Potential

Beyond Limitless Potential

ObjectiveOptional

Further upgrade the abilities of the P-Organ.

Upgrade the P-Organ using the DLC's added nodes - the Overture extends the P-Organ tree, so spend Quartz on one of the new slots. Easy once you're into the DLC.

Honor and Revenge

Honor and Revenge

StoryUnmissable

Kill the Leader of the Bastards and the Leader of the Sweepers.

Overture DLC - defeat both the Leader of the Bastards and the Leader of the Sweepers (a two-part boss encounter). Comes with the DLC's story progression.

The Blood Artist

The Blood Artist

StoryUnmissable

Kill the Blood Artist.

The Overture DLC's final boss. Unmissable on the DLC path - beating it triggers the DLC ending The Rose's MemoryThe Rose's Memory and unlocks Enduring ResolveEnduring Resolve.

The Rose's Memory

The Rose's Memory

StoryUnmissable

[The Rose's Memory] Reach the ending.

The Overture DLC ending - unlocks on defeating the final DLC boss, The Blood ArtistThe Blood Artist. The DLC has a single ending, so one DLC playthrough covers it.

Enduring Resolve

Enduring Resolve

ObjectiveUnmissable

Listen to the Legend's last recording.

Listen to the Legend's last recording - available right after the final DLC boss The Blood ArtistThe Blood Artist. Interact with it to finish the DLC's closing story beat.

Tracker of Dark Secrets

Tracker of Dark Secrets

All-the-thingsMissable

Decrypt all clues hidden inside the cipher machines and claim the rewards.

Decrypt all the DLC's cipher machines and claim the rewards. Missable: each needs the right clue and dialogue, so work them as you explore the Forgotten Time. The DLC version of Veteran ExplorerVeteran Explorer.

To Be Human

To Be Human

All-the-thingsMissable

Learn all gestures from the Forgotten Time.

Learn all 8 new gestures introduced in the Forgotten Time (DLC). Missable: gather each from the DLC's notes and NPCs as you progress. The DLC counterpart to Learning about EmotionsLearning about Emotions.

8 to collect
True Combat Gear Collector

True Combat Gear Collector

All-the-thingsMissable

Collect all weapons and Legion Arms in the Forgotten Time.

Collect all the new weapons and Legion Arms in the Forgotten Time (the DLC zone) - 10 weapons and 2 Legion Arms. Missable: sweep the DLC areas thoroughly, as some can't be grabbed after story points.

Memory's Melody

Memory's Melody

All-the-thingsMissable

Collect and listen to all records from the Forgotten Time.

Collect and listen to all 8 records in the Forgotten Time (DLC). Missable, and the Gold Records are NG+-only - so finishing this needs a New Game+ run of the DLC content.

8 to collect
Lies of P

Lies of P

ObjectiveOptional

Obtain all trophies.

The platinum trophy - awarded for earning every other base-game trophy (the Overture DLC trophies are a separate set and aren't required for it). Follow the roadmap: all three endings via save backups, every boss, and the missable NPC quests and collectibles, across at least two playthroughs (NG+ for the NG+-only records).

Breakdown

Kinds
22 Story 20 Objective 12 All-the-things
Missables
20 Unmissable 19 Missable 15 Optional
Multiplayer
54 Single-player
Glitches
No known glitches

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