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Space Pilgrim Academy: Year 2 cover

Space Pilgrim Academy: Year 2

Achievement guide · roadmap · tracker

As Margaret Dale enters her second year at the academy, she begins to suspect that one of her classmates might possess some unusual abilities. Meanwhile, Gail and Sabina undertake an investigation into suspicious activities at Union Station.

Adventure Indie
2018 ★ 70 18 achievements Guide 0%
18 achievements
Survivor

Survivor

Complete act one of Year 2.

Stand by for Venus!

Stand by for Venus!

Complete act two of Year 2.

The Message

The Message

Complete Year 2.

Natural Leader

Natural Leader

Impress the Colonel with your leadership skills.

Zero Fatalities: Ruins

Zero Fatalities: Ruins

Achieve zero fatalities when defending the ruins.

Astrophysicist

Astrophysicist

Perform very well in the Astrophysics class.

Meditator

Meditator

Answer all of Amari's questions perfectly during the Philosophy class.

Operator

Operator

Do a great job at the radar and communications console.

Debater: Ascent

Debater: Ascent

Effectively represent Ascent.

Zero Fatalities: Home Sweet Home

Zero Fatalities: Home Sweet Home

Achieve zero fatalities when defending "home sweet home."

Debater: Merchant

Debater: Merchant

Effectively represent the Guild of Merchant Space-Adventurers.

Debater: Veteran

Debater: Veteran

Effectively represent the Galactic Veteran's Association.

Debater: Miner

Debater: Miner

Effectively represent the Miner's Union.

Debater: Engineer

Debater: Engineer

Effectively represent the Starship Engineers Association.

Debater: Sun Systems

Debater: Sun Systems

Effectively represent the Sun Systems.

Debater: Liga

Debater: Liga

Effectively represent the Liga Group.

Zero Fatalities: Landing

Zero Fatalities: Landing

Achieve zero fatalities when defending the landing site.

Zero Fatalities: Underground

Zero Fatalities: Underground

Achieve zero fatalities when defending underground.

Breakdown

Kinds
Untagged
Missables
Untagged
Multiplayer
Untagged
Glitches
No known glitches
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