A Sceptic's Guide to Magic
Achievement guide · roadmap · tracker
Birmingham, England: 1993. A shocking ritual murder compels a world-weary forensic investigator to discover a hidden realm of witchcraft, gods and demons. Follow clues and use magic to solve the case, with moral choices leading to multiple possible endings.
Manipulator
CommonCast the Compliance spell.
Wayfarer
CommonCast the Portal spell.
Medium
CommonCast the Contact spell.
Shadow Walker
CommonCast the Shadow spell.
Initiate
CommonDrink the Initiate's Brew.
Healer
CommonCast the Spontaneous Regeneration spell.
Psychometrist
CommonCast the Psychoscopic Perception spell.
Destroyer
CommonCast the Impermanent Dematerialisation spell.
Beacon
CommonCast the Luminous Personage spell.
Interrogator
CommonCast the Veracious Compulsion spell.
Messiah
CommonCast the Hydrophobic Locomotion spell.
Lucky Charm
CommonCast the Beneficial Fortuity spell.
Deconstructor
CommonCast the Spontaneous Deconstruction spell.
Mimic
CommonCast the Constitutional Transmogrification spell.
Time Traveller
CommonCast the Horologist's Hindsight spell.
Captor
CommonCast the Perdurable Binding spell.
Seer
CommonCast the Dispel Transparency spell.
Chronomancer
CommonCast the Temporal Glaciation spell.
Pacifist
CommonCast the Harmonious Diffusion spell.
Fallen Warrior
CommonDie in battle.
Conclusion: Yes, Officer
UncommonRespect the law.
Astral Traveller
UncommonCast the Astral Projection spell
Herbalist
UncommonCast the Bloom spell
Wolf Whisperer
UncommonCast the Tranquility spell.
Conclusion: RIP
UncommonRest in peace.
Conclusion: Broken
UncommonNeutralise the threat.
Conclusion: Outcasts
UncommonDispose of the threat.
Conclusion: Mercy
UncommonEverybody deserves a second chance.
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