Space Pilgrim Academy: Year 2
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As Margaret Dale enters her second year at the academy, she begins to suspect that one of her classmates might possess some unusual abilities. Meanwhile, Gail and Sabina undertake an investigation into suspicious activities at Union Station.
Survivor
Very common71.9%Complete act one of Year 2.
Stand by for Venus!
Common67.2%Complete act two of Year 2.
The Message
Common65.6%Complete Year 2.
Natural Leader
Common63.6%Impress the Colonel with your leadership skills.
Zero Fatalities: Ruins
Common55.5%Achieve zero fatalities when defending the ruins.
Astrophysicist
Common50.7%Perform very well in the Astrophysics class.
Meditator
Common50.6%Answer all of Amari's questions perfectly during the Philosophy class.
Operator
Common49.9%Do a great job at the radar and communications console.
Debater: Ascent
Common49.1%Effectively represent Ascent.
Zero Fatalities: Home Sweet Home
Common40.0%Achieve zero fatalities when defending "home sweet home."
Debater: Merchant
Uncommon39.6%Effectively represent the Guild of Merchant Space-Adventurers.
Debater: Veteran
Uncommon38.8%Effectively represent the Galactic Veteran's Association.
Debater: Miner
Uncommon37.5%Effectively represent the Miner's Union.
Debater: Engineer
Uncommon36.7%Effectively represent the Starship Engineers Association.
Debater: Sun Systems
Uncommon34.2%Effectively represent the Sun Systems.
Debater: Liga
Uncommon34.1%Effectively represent the Liga Group.
Zero Fatalities: Landing
Uncommon30.7%Achieve zero fatalities when defending the landing site.
Zero Fatalities: Underground
Uncommon30.7%Achieve zero fatalities when defending underground.
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