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Chronicle of Innsmouth: Mountains of Madness cover

Chronicle of Innsmouth: Mountains of Madness

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The second chapter in the "Chronicle of Innsmouth" saga. A team of scientists are attempting to be the first to reach a previously unknown chain of mountains higher than the Himalayas. Within a huge cavern they discover the alien bodies of hithertofore unknown creatures frozen in the ice walls.

Point-and-click Puzzle Adventure Indie Horror
2018 38 achievements
38 achievements
Origin

Origin

92.4%

Your journey starts now.

The great escape

The great escape

75.6%

Don't get caught by the hybrids.

Chief scientist

Chief scientist

58.7%

Try to grab the list without electricity.

Mastermind detective II

Mastermind detective II

55.5%

Find the mark at the crime scene.

The professor

The professor

52.0%

Find the article on Ephraim.

Half the work, twice the effect

Half the work, twice the effect

50.0%

Solve the mysteries of Arkham.

Make love, not craft

Make love, not craft

50.0%

Examine the picture in the library.

Mastermind detective

Mastermind detective

48.7%

Completely examine the crime scene.

A-Team

A-Team

48.1%

Akeley joined the team, too.

Is he Brown Jenkin?

Is he Brown Jenkin?

47.7%

Check the lair of the rodent.

Asylum stalker

Asylum stalker

46.5%

Talk to all the madmen.

The provocateur

The provocateur

46.4%

Persist with the professor until he snaps.

Tomb stalker

Tomb stalker

45.6%

Examine all the graves.

The looper

The looper

43.6%

Use all identities during the phone call with Derlethson Press.

The choice

The choice

42.3%

Answer as Henry would.

The killer

The killer

42.3%

Find the murderer.

The guilty

The guilty

39.5%

Open Johnson's trunk.

Keeper of the key

Keeper of the key

39.4%

You found the mysterious key.

Stand by me

Stand by me

38.0%

Au revoir, my friend.

The end?

The end?

37.1%

Defeat the Dissidents.

Poisoner

Poisoner

32.0%

Maybe you should have taken those science class...

The librarian

The librarian

30.1%

Examine all the shelves in the library.

Nostalgic

Nostalgic

28.7%

Go back to Arkham.

Kickstarter stalker

Kickstarter stalker

26.5%

Spot all the Kickstarter backers.

Spotter

Spotter

25.1%

Identify the artifact on the first guess.

The mailman

The mailman

21.4%

Show the letter to Alan after talking with Calvin.

Magic dust

Magic dust

18.7%

Use the powder directly on Jean-Paul.

The bathroom seeker

The bathroom seeker

14.4%

Try to give the laxative to Paris without diluting it.

Master traveller

Master traveller

13.9%

Unlock the combination of the globe on the first try.

Blind call

Blind call

10.6%

Making calls in the dark is great for one's mood.

The maintenance guy

The maintenance guy

10.5%

Solve the elevator puzzle in less than 10 clicks.

The alchemist

The alchemist

8.1%

Solve the alembic puzzle on the first try.

Master cheater

Master cheater

7.5%

Cheat to solve the globe combination.

Puzzle king

Puzzle king

6.2%

Solve the church puzzle on the first try.

The lockpicker

The lockpicker

5.3%

Solve the lockpicking puzzle in fewer than 10 seconds.

Pixel hunter

Pixel hunter

5.0%

Never use the hotspot highlighter.

Stealth investigator

Stealth investigator

4.8%

Get the shovel at night.

The immortal

The immortal

3.3%

Die in every possible way.

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