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DROD: Gunthro and the Epic Blunder cover

DROD: Gunthro and the Epic Blunder

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Beethro Budkin recounts an epic tale of adventure to his nephews about his grandfather, Gunthro Budkin, and his exploits in the dangerous nation of Rasarus. Gunthro is a third-generation smitemaster, and a rather ugly man. Smitemasters are hard-bitten, muscled veteran dungeon exterminators that slay hideous beasties in dark places for a living. You know Gunthro will get the job done, and you'll happily pay him for it because you can tell he's The Guy. When the Rasarun king is slain by an officer of Tueno, Gunthro is recruited by Rasarus to defend his country and reclaim its honor. However, as Gunthro searches deeper, he will find that things are not quite as they seem. DROD: Gunthro and the Epic Blunder is designed as an entry-level offering to the DROD world, with both new players and veterans in mind. The level layout is designed to be more forgiving, with multiple hub areas to explore. The game starts easy, has a smooth learning curve and an integrated online hints system. If DROD has seemed too difficult for you to get far into, then you should be pleased by the design that went into this game, making for a delightful blend of fun and challenge. Each room is a unique, hand-crafted puzzle that you solve by clearing out all the monsters. Game mechanics are turn-based, and by making moves as fast or as slow as you like, you can experience the action and solve puzzles at your own pace. The game features all-new puzzle elements and enhanced level crafting abilities that add more depth to the previous offerings in the franchise.

Strategy Adventure Indie
2016 ★ 70 300 achievements
300 achievements
First Blood

First Blood

24.4%

Kill the roach in Outer Walls:1S3E

On His Majesty's Service

On His Majesty's Service

18.1%

Sent on a mission by the Rasarun Court

A Steady Hand

A Steady Hand

17.7%

Don't turn your sword in The Rasarun Court:1E

You're Not Alone

You're Not Alone

16.2%

Have at least one soldier survive in The True Court:1N

Orb Preservationist

Orb Preservationist

14.1%

Strike only six orbs in Outer Walls:2S2E

Ragtag Bunch of Misfits

Ragtag Bunch of Misfits

13.7%

Assemble the Rasarun Leaders

Backswipery

Backswipery

13.3%

Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E

Timed to Perfection

Timed to Perfection

12.7%

Don't let the queen lay eggs in The Roach Pits:3N

Who Let the Roaches Out?

Who Let the Roaches Out?

12.3%

(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room

Out in the Open

Out in the Open

11.7%

Don't take a tunnel in Drokkendutt's Fortress:1N2E

But You Can't Hide

But You Can't Hide

11.5%

(KDD) L1:6N2W - Don't hide in the alcove

Look, No Hands!

Look, No Hands!

11.2%

Don't use your sword in Smuggler's Maze:2N1W

Destructive Mania

Destructive Mania

11.0%

Destroy all broken walls in Glum Cove:6N2E

Gone in Thirty Seconds

Gone in Thirty Seconds

10.3%

(KDD) L2:2S2E - Clear the room before roaches spawn

Ahead of the Game

Ahead of the Game

9.8%

(KDD) L1:3N2W - Kill the roach facing East and clear the room

I'm Not Left-Handed

I'm Not Left-Handed

9.8%

Don't turn your sword in Bractea Town:1E

Lone Soldier

Lone Soldier

9.7%

Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W

The Enemy is Sleeping

The Enemy is Sleeping

9.3%

(KDD) L3:1S2W - Clear the room without waking any eyes

Straightforward Smiting

Straightforward Smiting

9.2%

(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall

Efficient Smitemitery

Efficient Smitemitery

9.1%

(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room

Without Further Delay

Without Further Delay

9.0%

Ready to attack the enemy fortress

Merciful Victory

Merciful Victory

8.8%
Five Orbs of Bill

Five Orbs of Bill

8.5%

(KDD) L3:1S - Strike only five orbs to clear the room

Cornered in the Centre

Cornered in the Centre

8.3%

(KDD) L2:2E - Clear the room without letting the queen reach the NE corner

Complete "Gunthro and the Epic Blunder"

Complete "Gunthro and the Epic Blunder"

8.2%

GatEB: Saw the ending and credits

The Heart of the Mystery

The Heart of the Mystery

8.2%

Enter the Sand Temple

They're Behind You!

They're Behind You!

8.2%

(KDD) L2:1S - Don't turn after striking the orb and clear the room

Look to Westward

Look to Westward

8.1%

(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last

Mimic on Holiday

Mimic on Holiday

8.1%

(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room

Three in a Row

Three in a Row

7.8%

(KDD) L3:2N1E - Kill the roaches in three consecutive turns

One Direction to Escape

One Direction to Escape

7.7%

(KDD) L3:3S1W - Clear the room without turning after striking the orb

A Level Playing Field

A Level Playing Field

7.6%
Not So Pretty in Pink

Not So Pretty in Pink

7.5%

(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room

Peaceful Resolution

Peaceful Resolution

7.4%

Don't kill the Tuenan Captain

Time for Elevenses

Time for Elevenses

7.4%

Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors

Don't Fence Me In

Don't Fence Me In

7.3%

(KDD) L5:3E - Clear the room without striking the orb

Vandalism!

Vandalism!

7.3%

(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room

Monty Hallway Problem

Monty Hallway Problem

7.2%

Don't enter from the northern entrance in Inauro Canyon:2N1W

House Upon the Sand

House Upon the Sand

7.1%

Kill the northern roach before killing all three golems in Golem Encampment:2N

We All Fall Down

We All Fall Down

7.1%

(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room

That Never Goes Out of Style

That Never Goes Out of Style

7.0%

(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right

What's the Time, Mr Roach?

What's the Time, Mr Roach?

6.9%

(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room

No Retreat

No Retreat

6.7%

(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room

Non-sustainable Growth

Non-sustainable Growth

6.7%

(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)

Moderate Striker

Moderate Striker

6.6%

(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave

Nine in a Line

Nine in a Line

6.6%

(KDD) L3:1S1E - Kill the roaches in nine consecutive turns

Straight to the Point

Straight to the Point

6.4%

Kill all roaches without dropping any trapdoors in Daskeros Tower:2N

All Together, Now...

All Together, Now...

6.4%

(KDD) L1:6N1W - Kill the roaches in nine consecutive turns

No Scroll Left Behind

No Scroll Left Behind

6.4%

(KDD) L3:2N - Read the scroll without re-entering the room

Making an Impression

Making an Impression

6.1%

(JtRH) L1:2N3W - Clear the room without using a tunnel

Red Means Danger

Red Means Danger

6.1%

Don't step on a red (dirt floor) tile in Inner Chambers:1N

Superior Master Intellect

Superior Master Intellect

5.9%
A Cat and Roach Game

A Cat and Roach Game

5.9%

(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room

Keep Dugandy Tidy

Keep Dugandy Tidy

5.8%

(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)

Impressing the Ladies

Impressing the Ladies

5.8%

Don't use any horns in Inauro Canyon:1N1E

It's a Trap!

It's a Trap!

5.8%

(KDD) L14:2E - Don't drop the trapdoor while clearing the room

Like Roaches in a Trap

Like Roaches in a Trap

5.8%

(JtRH) L4:2N1E - Clear the room without dropping any trapdoors

Messing About without Boats

Messing About without Boats

5.8%
Exactly as Planned

Exactly as Planned

5.8%

(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room

Preserving the Ancient Ruins

Preserving the Ancient Ruins

5.8%

(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room

Sword-Only Slaughter

Sword-Only Slaughter

5.7%

Don't use the bombs in Tuenan Armory:1N2E

No Way Out

No Way Out

5.7%

(KDD) L7:1N1E - Kill the serpent in the SE corner of the room

Master "Gunthro and the Epic Blunder"

Master "Gunthro and the Epic Blunder"

5.6%

Completed GatEB and cleared all secret rooms

Don't Drink and Smite

Don't Drink and Smite

5.6%

(KDD) L10:1S - Clear the room without drinking the mimic potion

Another Useless Orb

Another Useless Orb

5.5%

(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room

Bishop's Tour

Bishop's Tour

5.5%

(KDD) L5:2E - Don't move orthogonally while clearing the room

Dungeon Economics

Dungeon Economics

5.5%

(JtRH) L2:3E - Clear the room without using the eastern orb

Opportunity Strikes Just Once

Opportunity Strikes Just Once

5.5%

(KDD) L3:1S1W - Strike the SW orb only once while clearing the room

He Who Fights Serpents

He Who Fights Serpents

5.5%

(KDD) L7:1N - Clear the room without moving diagonally

Solo Serpent Slaughter

Solo Serpent Slaughter

5.5%

(KDD) L12:2S1E - Clear the room without drinking the mimic potion

All Quiet on the Western Front

All Quiet on the Western Front

5.5%

(KDD) L7:2N - Clear the room without crossing the western yellow door

Alone Among the Stones

Alone Among the Stones

5.4%

(JtRH) L6:3N3E - Clear the room without using Halph

Hidden in Plain Sight

Hidden in Plain Sight

5.4%
Let's Not Go Round Again

Let's Not Go Round Again

5.4%

(KDD) L12:1S - Clear the room before going round the loop

The Smiter Always Strikes Twice

The Smiter Always Strikes Twice

5.4%

(KDD) L7:2N1E - Strike the orb only twice while clearing the room

Two to Tango

Two to Tango

5.4%

Use only one horn in Inauro Canyon:2N

Unlucky for Some

Unlucky for Some

5.4%

(KDD) L13 - Enter the NW room

Up, Up, Down, Down, Left, Right, Left, Right

Up, Up, Down, Down, Left, Right, Left, Right

5.4%

(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room

All Set Up and Ready

All Set Up and Ready

5.4%

(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room

Everyone Loves a Wubba

Everyone Loves a Wubba

5.3%

(JtRH) L5:1S1W - Clear the room without dropping any trapdoors

From the Outside, Looking In

From the Outside, Looking In

5.3%

(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room

Follow the Arrow

Follow the Arrow

5.2%

(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room

Stuck in the Mire

Stuck in the Mire

5.2%

Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E

Single-Handed Clean-Up

Single-Handed Clean-Up

5.2%

Don't turn your sword in Englos Keep:1S

Eyes on the Prize

Eyes on the Prize

5.2%

(KDD) L7:1E - Clear the room without turning

Only the Even Numbers

Only the Even Numbers

5.2%

(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword

Hold On Five Seconds

Hold On Five Seconds

5.1%

(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room

Complete "King Dugan's Dungeon"

Complete "King Dugan's Dungeon"

5.1%

KDD: Saw the ending and credits

Master Swordsman I

Master Swordsman I

5.0%

Don't use the horn or the bomb in Englos Keep:1S1W

Explorer Extraordinaire

Explorer Extraordinaire

5.0%

Enter the Spider Cave

Highly Visible Ninja

Highly Visible Ninja

5.0%

(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion

The Wyrm That Turned

The Wyrm That Turned

5.0%

(KDD) L7:3N - Don't cross the western force arrow while clearing the room

Master Swordsman II

Master Swordsman II

5.0%

Don't use the horn in Englos Keep:1S1E

Who Needs Orthosquares?

Who Needs Orthosquares?

4.9%

(KDD) L7:1S - Clear the room without moving diagonally

Visibly Invisible

Visibly Invisible

4.9%

(JtRH) L7:1N - Clear the room without drinking the invisibility potion

First Things First

First Things First

4.9%

(KDD) L16:Entrance - Clear the room from the level start

Toys in Their Boxes

Toys in Their Boxes

4.9%

(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room

A Stab in the Dark

A Stab in the Dark

4.8%
What the Eye Doesn't See

What the Eye Doesn't See

4.8%

(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room

Dungeon of Broken Orbs

Dungeon of Broken Orbs

4.8%

(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb

There's Always Another Solution

There's Always Another Solution

4.8%

(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room

A Good Clean Kill

A Good Clean Kill

4.7%

(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room

Queen Charmer

Queen Charmer

4.7%

Don't drop any trapdoors in Daskeros Tower:1N1E

Speed Chess

Speed Chess

4.7%

(KDD) L14:1N3E - Clear the room by turn 20

From the Other Side

From the Other Side

4.6%

(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)

With Slanting Sword

With Slanting Sword

4.6%

(KDD) L14:1S - Face diagonally and don't turn while clearing the room

Last Trapdoor Standing

Last Trapdoor Standing

4.6%
With Steady Sword

With Steady Sword

4.6%

(KDD) L14:2S - Clear the room without turning your sword

Gordian Knot

Gordian Knot

4.5%

(JtRH) L11:5N - Clear the room without stepping on a fuse

Assassinate the Queen!

Assassinate the Queen!

4.5%

(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)

Leave No Stone Turned

Leave No Stone Turned

4.5%

(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room

Rapid Tar-Cleaning Service

Rapid Tar-Cleaning Service

4.4%

(KDD) L8:4S2E - Clear the room by turn 60

Three's Company

Three's Company

4.4%

(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room

Who Needs All These Buttons?

Who Needs All These Buttons?

4.4%

(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room

He Came From the East

He Came From the East

4.3%

(KDD) L18:1N2E - Clear the room entering from the east

Attention to Detail

Attention to Detail

4.3%

(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room

Outsmart the Brains!

Outsmart the Brains!

4.3%

(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room

They Just Keep On Swarming

They Just Keep On Swarming

4.3%

(KDD) L21:1N1W - Clear the room without dropping any trapdoors

Westward Ho!

Westward Ho!

4.3%

(JtRH) L3:2N1W - Face West and don't turn while clearing the room

Peaceful Coexistence

Peaceful Coexistence

4.3%

(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs

Friendly Enemies

Friendly Enemies

4.3%

(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent

Tourist in the Beneath

Tourist in the Beneath

4.3%

(TCB) Take a stroll down the Golden Lane

Goblin-Free Zone

Goblin-Free Zone

4.2%

(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor

Going It Alone

Going It Alone

4.2%

Step in the middle before killing any roaches or queens in Inner Chambers:3N2E

Mother Knows Best

Mother Knows Best

4.2%

(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room

My Turn at the Controls

My Turn at the Controls

4.2%

(KDD) L24:2W - Clear the room without using the mimic to strike any orbs

Seeing Triple

Seeing Triple

4.2%

(KDD) L21:1N - Drink only three mimic potions and clear the room

Clearing the Arena

Clearing the Arena

4.2%

(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room

Bottom to Top Cleaning

Bottom to Top Cleaning

4.2%

(JtRH) L4:1N2E - Enter from the South and clear the room

The Eyes Have It

The Eyes Have It

4.1%

(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room

The Lazy Smitemaster

The Lazy Smitemaster

4.1%

(KDD) L19:2S - Stay in the top two rows while clearing the room

Patron of the Arts

Patron of the Arts

4.1%

(TCB) Attend the theater

Resoluteness

Resoluteness

4.1%

(TCB) Return from The High Path

My Cold, Frozen Hands

My Cold, Frozen Hands

4.0%

(TCB) QfK:1N6E - Clear the room without turning your sword

Roaches and Goblins and Queens, Oh My!

Roaches and Goblins and Queens, Oh My!

4.0%

(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room

Roach Family Planning

Roach Family Planning

4.0%

(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs

Choose One Way and Stick to It

Choose One Way and Stick to It

4.0%

(KDD) L20:Entrance - Clear the room without turning after killing the first roach

Sonata for Unaccompanied Smiter

Sonata for Unaccompanied Smiter

4.0%

(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room

You Chose... Poorly

You Chose... Poorly

4.0%

(JtRH) L8:3S1E - Enter from the North and clear the room

Don't Turn from the Task

Don't Turn from the Task

4.0%
Keep Your Head Down

Keep Your Head Down

4.0%

(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room

Charge First, Think Later

Charge First, Think Later

3.9%

Clear Daskeros Tower:4N with the blue doors up

Short Circuit

Short Circuit

3.9%

(KDD) L17:1W - Clear the room and reach the green door by turn 240

Don't Step on a Crack

Don't Step on a Crack

3.8%

(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room

V for Victory

V for Victory

3.8%
Worthless Snakes!

Worthless Snakes!

3.8%

(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room

Complete "Journey to Rooted Hold"

Complete "Journey to Rooted Hold"

3.8%

JtRH: Saw the ending and credits

Let's Twist Again

Let's Twist Again

3.8%

(TCB) TU:1S3E - Use all three arrow rotators to clear the room

Tar Toccata

Tar Toccata

3.8%

(JtRH) L10:2E - Clear the room of tar without turning your sword

Deja Vu

Deja Vu

3.8%

(JtRH) L14:2N3W - Clear the room by turn 30

Two Wrongs Make a Right

Two Wrongs Make a Right

3.8%

(JtRH) L3:4N2W - Clear the room, killing the roach yourself

Who'd Trust a Goblin, Anyway?

Who'd Trust a Goblin, Anyway?

3.8%

(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent

Abstinence

Abstinence

3.7%

(JtRH) L15:1S4E - Clear the room without using the decoy potion

Come and Join the Party

Come and Join the Party

3.7%

(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room

Aim for the Eyes

Aim for the Eyes

3.7%

(KDD) L17:2S1E - Kill the tar mother first, then clear the room

But Four's a Crowd

But Four's a Crowd

3.7%

(JtRH) L17:3N1E - Clear the room using only three decoy potions

Sniper!

Sniper!

3.7%

(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room

Stupid Goblins!

Stupid Goblins!

3.7%

(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room

Worthy Opponent

Worthy Opponent

3.7%

(KDD) L25:1N2W - Clear the room, killing the SW roach queen last

Bad Boys Love Their Mamas

Bad Boys Love Their Mamas

3.7%

(KDD) L16:2S1E - Kill the tar mother last when clearing the room

Only Passin' Through

Only Passin' Through

3.7%

(JtRH) L22:2N2W - Clear the room without striking the southeast orb

Runnin' Through an Open Door

Runnin' Through an Open Door

3.7%

(KDD) L25:2S1W - Clear the room without standing on a closed door

A Pair of Blue Eyes

A Pair of Blue Eyes

3.6%

(KDD) L24:1N - Kill the tar mother last while clearing the room

The Mountain Comes to Mahomet

The Mountain Comes to Mahomet

3.6%

(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room

Just Call Me "Mario"

Just Call Me "Mario"

3.6%

(TCB) Take care of the plumbing problem Under the Library (City:5N3E)

Unnecessary Complications

Unnecessary Complications

3.6%

(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open

Stunted Growth

Stunted Growth

3.5%

(KDD) L16:1S1E - Kill the tar mother before it grows

The Bridge Beethro Can No Longer Cross

The Bridge Beethro Can No Longer Cross

3.5%

(TCB) TU:3E - Drop all trapdoors and exit to the east

Master "King Dugan's Dungeon"

Master "King Dugan's Dungeon"

3.5%

KDD: Completed the hold and cleared all secret rooms

Free and Equal

Free and Equal

3.5%

(JtRH) L3:3N3W - Clear the room without striking the orb

Limited Growth

Limited Growth

3.5%

(KDD) L16:2E - Kill the tar mother before it grows three times

Mimics Were Born Free

Mimics Were Born Free

3.4%

(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room

Where Have All the Serpents Gone?

Where Have All the Serpents Gone?

3.4%

(JtRH) L8:5S - Clear the room without striking the orb

A Maze of Many Ways

A Maze of Many Ways

3.4%

(KDD) L25:2S - Clear the room without going through the SE U-bend

A True Warrior Uses His Sword

A True Warrior Uses His Sword

3.4%

(JtRH) L20:2N - Clear the room without setting off any bombs

Stuck in the Mud

Stuck in the Mud

3.4%

(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room

Wub is All Around

Wub is All Around

3.4%

(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit

Down, Along, Up, in That Order

Down, Along, Up, in That Order

3.4%

(JtRH) L19:2N1W - Take the southern passage first to clear the room

Finish What You Start

Finish What You Start

3.4%

(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns

I Got a Name

I Got a Name

3.4%

(TCB) Get an official name from the Naming Office

Master Snake-charmer

Master Snake-charmer

3.4%

(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room

Never Turn Your Back

Never Turn Your Back

3.4%

(JtRH) L13:2N1E - Clear the room without turning your sword

Spring Cleaning

Spring Cleaning

3.4%

(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room

Clear as Mud

Clear as Mud

3.3%

(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room

Snakes on a Euclidean Plane

Snakes on a Euclidean Plane

3.3%

(JtRH) L19:1N1E - Stay inside the arena until the room is clear

All in the Same Boat

All in the Same Boat

3.3%

(TCB) EC:1S2W - Clear the room without using the northern platform

Fancy Meeting You Down Here

Fancy Meeting You Down Here

3.3%

(TCB) DAA: Speak with Halph, then leave the room

Power Grab

Power Grab

3.3%

(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room

Mother of Some Roaches

Mother of Some Roaches

3.3%

(JtRH) L24:1S - Clear the room without striking the orb

One Orb to Rule Them All

One Orb to Rule Them All

3.3%

(JtRH) L9:1S1W - Clear the room, striking only one orb

Round and Round the Garden

Round and Round the Garden

3.3%

(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room

A Room of Two Halves

A Room of Two Halves

3.2%

(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor

Great Snakes!

Great Snakes!

3.2%

(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room

Relentless Pursuit

Relentless Pursuit

3.2%

(JtRH) L13:3N1E - Trap the Goblin King

The Red Snake of Courage

The Red Snake of Courage

3.2%

(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room

A View from Above

A View from Above

3.1%

(JtRH) L17:2N1E - Enter from the North and clear the room

He Outlived His Usefulness

He Outlived His Usefulness

3.1%

(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room

Stuck in the Middle with You

Stuck in the Middle with You

3.1%

(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room

Architect of Her Own Downfall

Architect of Her Own Downfall

3.1%

(TCB) Talk to Veemis

Divide and Conquer

Divide and Conquer

3.1%

(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room

Getting to the Heart of the Matter

Getting to the Heart of the Matter

3.1%

(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room

Knowing is Half the Battle

Knowing is Half the Battle

3.1%

(TCB) The Patronage: Find and talk to the Patrons

Looking Out for Number One

Looking Out for Number One

3.1%

(TCB) Receive a promotion

Wake Me Up Before You Go

Wake Me Up Before You Go

3.1%

(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room

Charge of the Smite Brigade

Charge of the Smite Brigade

3.1%

(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room

Fight Them on the Trapdoors

Fight Them on the Trapdoors

3.1%
Now You See Him...

Now You See Him...

3.1%

(TCB) OBG:1S - Clear the room without drinking the invisibility potion

Pacifist Run

Pacifist Run

3.1%

(KDD) L25:2W - Exit the room without killing any goblins

I See You Standing on the Other Side

I See You Standing on the Other Side

3.0%

(TCB) EC:2W - Clear the room without letting the Slayer die

Cunning as a Serpent

Cunning as a Serpent

3.0%

(JtRH) L15:1S1W - Enter from the North and clear the room

Not Invited to the Party

Not Invited to the Party

3.0%

PoW:1N1E - Don't use your sword

Tar Fugue

Tar Fugue

3.0%

(JtRH) L12:1N - Clear the room without turning your sword

The Honest Smitemaster

The Honest Smitemaster

3.0%

(JtRH) L15:1N3E - Clear the room without placing any decoys

Clean Sweep

Clean Sweep

3.0%

(JtRH) L12:1E - Clear all tar

Escapology

Escapology

2.9%

(JtRH) L7:1E - Enter from the West or North and reach the stairs

Lend a Helping Hook

Lend a Helping Hook

2.9%

(JtRH) L6:1S1E - Complete the room without turning your sword

Snakes and Ladders

Snakes and Ladders

2.9%

(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room

The Decoy is a Decoy

The Decoy is a Decoy

2.9%

(JtRH) L24:1S1E - Clear the room without using the decoy potion

The Steady Smitemaster

The Steady Smitemaster

2.9%

(JtRH) L4:1E - Clear the room without turning your sword

Turn the Lock and Turn Once Only

Turn the Lock and Turn Once Only

2.9%

(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room

Chasm of No Return

Chasm of No Return

2.9%

(TCB) EC:2E - Clear the room without moving any platforms from east to west

Slayer of Slayers

Slayer of Slayers

2.9%

(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W

The Longest Flight

The Longest Flight

2.9%
Beethro Has a Brain Too

Beethro Has a Brain Too

2.9%

(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow

A Monster Made of Eyes

A Monster Made of Eyes

2.8%

(JtRH) L22:3N3W - Take the western route and clear the room

Clash on the Big Bridge

Clash on the Big Bridge

2.8%

(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors

Snap, Crackle and Pop

Snap, Crackle and Pop

2.8%

(TCB) PH:3N1W - Clear the room using only three bombs

The Abyss Gazes Also

The Abyss Gazes Also

2.8%

(JtRH) L11:5N2W - Drop all trapdoors before clearing the room

Smash and Grab

Smash and Grab

2.8%

(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room

Steady as a Rock

Steady as a Rock

2.8%
Did You Just Punch Out Cthulhu?

Did You Just Punch Out Cthulhu?

2.8%

(TCB) I:AGV:4N - Kill all the aumtlich by stepping

Complete "The City Beneath"

Complete "The City Beneath"

2.7%

TCB: Saw the ending and credits

Patrick's Puzzle

Patrick's Puzzle

2.7%

(JtRH) L12:2N2E - Clear all tar

Simple Addition

Simple Addition

2.7%

(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes

Take Five

Take Five

2.7%

PoW:1N - When Gunthro steps on the last door, all five doors must be open

Adder Subtracter

Adder Subtracter

2.6%

(TCB) HV:2S3W - Kill three adders before entering the northern half of the room

Putting That Aside...

Putting That Aside...

2.6%

(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room

No Giant Leaps for Mankind

No Giant Leaps for Mankind

2.6%

(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between

He Died a Free Monster

He Died a Free Monster

2.6%

(TCB) FR:4N1W - Clear the room without dropping both trapdoors

Honest Toil

Honest Toil

2.6%

(TCB) AF:2S - Clear the room without moving the mimic over the disarm token

Keep Away from the Edge

Keep Away from the Edge

2.6%
Master "Journey to Rooted Hold"

Master "Journey to Rooted Hold"

2.6%

JtRH: Completed the hold and cleared all secret rooms

Slayer on a Hot Tile Roof

Slayer on a Hot Tile Roof

2.6%

(TCB) DU:4E - Clear the room without letting the Slayer die

Keeping a Steady Keel

Keeping a Steady Keel

2.5%

(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token

Sometimes That's the Best Kind of Help

Sometimes That's the Best Kind of Help

2.5%

(JtRH) L18:1S2W - Clear the room without using Halph

Surrounded by Incompetents

Surrounded by Incompetents

2.5%

PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs

The Dark Side of Town

The Dark Side of Town

2.5%

(TCB) Find the secret dark side of The City

Hero of Another Story

Hero of Another Story

2.5%

(TCB) FR: Speak with Tendry

Killer Rabbit in the Headlights

Killer Rabbit in the Headlights

2.5%

(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first

The Stronger We Our Bridges Do Build

The Stronger We Our Bridges Do Build

2.5%

(TCB) HV:1S2W - Clear and exit the room without dropping the bridge

It's All Over Now, Baby Blue

It's All Over Now, Baby Blue

2.5%

(JtRH) L24:2S1E - Kill the tar baby last when clearing the room

Light Armor

Light Armor

2.5%

(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room

Save the Best for Last

Save the Best for Last

2.4%

(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room

Buridan's Decoy

Buridan's Decoy

2.4%

(JtRH) L23:1W - Clear the room using only two decoy potions

Muddying the Waters

Muddying the Waters

2.4%

(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room

Bright Eyes

Bright Eyes

2.4%

(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room

Master of the Blade

Master of the Blade

2.4%

(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword

A Little Learning is a Dangerous Thing

A Little Learning is a Dangerous Thing

2.3%

(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block

Not Without Honor in His Own Country

Not Without Honor in His Own Country

2.3%

(TCB) Reach the raft without having killed any Dugandite guards

One-Man Army

One-Man Army

2.3%

(JtRH) L25:2S2E - Clear the room without drinking any mimic potions

Walk Through the Storm

Walk Through the Storm

2.3%
A Legend in His Own Time

A Legend in His Own Time

2.3%

(TCB) TV: Eavesdrop on a bedtime story

The Locked Room Mystery

The Locked Room Mystery

2.3%

(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room

Bullet Time, with Swords

Bullet Time, with Swords

2.2%

(TCB) PH:4N - Clear the room without drinking the speed potion

A Small Man Among Giants

A Small Man Among Giants

2.2%

(TCB) RH:1N1E - Clear the room without using a tunnel

So Much for Stealth

So Much for Stealth

2.2%

(TCB) KDND:1E - Clear the room, killing the SW roach queen first

All Around the Watchtower

All Around the Watchtower

2.2%
Ready for the Guests

Ready for the Guests

2.2%

(JtRH) L14:3N3W - Clear all mud by turn 900

Decoy Double Cross

Decoy Double Cross

2.1%

(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room

Repairing a Broken Dream

Repairing a Broken Dream

2.1%

(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room

Ring of Briar

Ring of Briar

2.1%

(TCB) UtL:1N4W - Reach the eastern exit

Don't Wake the Sleeping Giant

Don't Wake the Sleeping Giant

2.0%

(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant

Shutting the Stable Door

Shutting the Stable Door

2.0%

(TCB) UL:1S - Clear the room without entering any of the sand areas more than once

Smart, but Not Smart Enough

Smart, but Not Smart Enough

2.0%
The Better Part of Valour

The Better Part of Valour

2.0%

(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room

The School of Hard Taps

The School of Hard Taps

2.0%
Holding the Line

Holding the Line

1.9%
We Must Cultivate Our Garden

We Must Cultivate Our Garden

1.9%

(TCB) AF:2N - Spawn a gel baby on the western pressure plate

What Did I Come Back For, Anyway?

What Did I Come Back For, Anyway?

1.9%

(TCB) HV:1W - Backtrack through the cleared room without striking the orb

You Watch My Back...

You Watch My Back...

1.9%

(TCB) FD:2N3W - Clear the northern half of the room first

The Play's the Thing

The Play's the Thing

1.9%

(TCB) D: Listen to the guards at the castle

Brotherly Understanding

Brotherly Understanding

1.9%

(TCB) Tell the searching brother about everything

Fifty Ways to Leave Your Wubba

Fifty Ways to Leave Your Wubba

1.8%

(TCB) FR:2N1W - Clear the room without stepping on the pressure plate

Five Slayers (My Brain Hurts a Lot)

Five Slayers (My Brain Hurts a Lot)

1.8%

(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win

Master "The City Beneath"

Master "The City Beneath"

1.8%

TCB: Completed the hold and cleared all secret rooms

Mirror Symmetry

Mirror Symmetry

1.8%
The Seven Dials Mystery

The Seven Dials Mystery

1.8%

(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room

Unarmed and Dangerous

Unarmed and Dangerous

1.8%
Avoid the Squeeze

Avoid the Squeeze

1.8%
Slaughter by the Water

Slaughter by the Water

1.7%

(TCB) D:2S1W - Kill all the guards

Changing of the Guards

Changing of the Guards

1.6%

(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)

Smitemastermind

Smitemastermind

1.6%

(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room

Back to the Past

Back to the Past

1.6%
Jack of All Tarstuffs

Jack of All Tarstuffs

1.6%
Many Feet Make Light Work

Many Feet Make Light Work

1.5%

(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room

Fair and Square

Fair and Square

1.5%
Whodunnit?

Whodunnit?

1.5%

(TCB) Activate the cutscene in The Fork after murdering 186th Guide

Who Wants to Be the Guy?

Who Wants to Be the Guy?

1.5%

(TCB) TV:1N - Die in the last cutscene

A Bridge Too Far

A Bridge Too Far

1.4%

(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time

Suburban Smitemastery

Suburban Smitemastery

1.3%

(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)

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