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Hotline Miami cover

Hotline Miami

Achievement guide · roadmap · tracker

A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.

Shooter Indie Arcade Action
2012 ★ 85 35 achievements Guide 88%

One of the most influential indie games ever made - brutal, stylish, one-hit-kill top-down ultraviolence wrapped in a hallucinatory story and possibly the best synthwave soundtrack in gaming. The achievement list is a good tour of it: finish the story, pull off flashy combos and specific combat feats, collect every animal mask, and hunt down the hidden puzzle pieces for the true ending.

Nothing is really missable - you can replay any chapter freely from the menu, so masks, puzzle pieces and the feat/kill achievements can all be mopped up after you've finished the story. Take your time.

The secret ending: scattered through the levels are hidden puzzle pieces - grab them all for Eye For DetailsEye For Details, which lets you solve the puzzle (The BossThe Boss) and unlock the true ending This Is ItThis Is It (interact with the computer as Biker in Chapter 19, then finish the epilogue).

The demanding ones are Get A LifeGet A Life (A+ on every chapter - fast, high-combo, no-hesitation clears) and the higher combos up to Combo KingCombo King. Everything else falls out of normal play plus a bit of clean-up. See each achievement's notes for specifics.

35 achievements
Combo Beginner

Combo Beginner

ObjectiveOptional

Perform a 4x combo

Kill 4 enemies within the combo timer (each kill refreshes it). Trivial - chain four quick kills in a row without pausing. You'll get this in the first level or two without trying.

Playing Pool

Playing Pool

ObjectiveOptional

Kill an enemy with a brick bounced against a wall

Throw a brick (or other blunt throwable) at a wall so it ricochets off and kills an enemy. Put a wall between you and a target and lob the brick at the wall at an angle so the bounce catches them. Fiddly, but any level with a loose brick and a nearby wall works - just retry until the bounce lands.

Combo Intermediate

Combo Intermediate

ObjectiveOptional

Perform a 6x combo

Six kills on one combo chain. Pick a room with a tight cluster of enemies and blitz them - drop them back to back before the meter empties. Comes naturally as you learn to flow through a floor.

Nigel Lowrie

Nigel Lowrie

ObjectiveOptional

Use a human shield

Use an enemy as a human shield. Sneak up behind an enemy and grab them (the grab prompt) rather than killing them - while held, they'll soak a bullet meant for you. Grab one in front of an armed enemy and it pops. (Named after one of the devs.)

Domino Effect

Domino Effect

ObjectiveOptional

Throw a weapon at an enemy so that his weapon hits another

Throw a weapon at an enemy so that his knocked-loose weapon flies off and kills a second enemy. You need two foes roughly in line - hurl a weapon at the front one so the chain reaction takes out the one behind. A bit of luck and positioning; line up two and keep trying.

Dog Lover

Dog Lover

GrindOptional

Kill 99 dogs

Cumulative: kill 99 dogs across all your runs. Dogs are the fast enemies that rush and maul you; they show up plenty from the mid-game on, so this ticks up naturally. Replay a dog-heavy chapter a few times if you want to finish it off.

1989

1989

GrindOptional

Kill 1989 enemies

Cumulative total of 1989 kills (a nod to the game's setting). This just accrues as you play and replay - you'll be well on the way by the time you finish the story, and grinding the other achievements (especially Get A LifeGet A Life) pushes you over.

Aced It

Aced It

ObjectiveOptional

Get an A+ on any chapter

Score A+ on a single chapter. Your grade rewards speed, big combos, weapon variety and boldness (risky melee kills). Pick an easy early chapter, clear it fast with mixed weapons and a couple of combos, and you'll hit A+. Good practice for the real test, Get A LifeGet A Life.

Combo Pro

Combo Pro

ObjectiveOptional

Perform a 8x combo

Eight kills in a single combo. You want a densely-packed group and a fast weapon (fists or bat, or a gun to drop several then finish stragglers with melee). Learn a level's layout and open a door into a crowd, then keep moving - never hesitate.

The End?

The End?

StoryUnmissable

Beat the main story.

Complete the main story - the numbered chapters up to the showdown. Unmissable if you're playing through: it pops when you finish the last main chapter and roll into the epilogue. Followed by That's It?That's It?.

That's It?

That's It?

StoryUnmissable

Beat the epilogue.

Finish the epilogue (the post-story Biker chapters) to fully complete the game. Just carries on from The End?The End? - play through to the real ending and it pops.

Let In Some Air

Let In Some Air

GrindOptional

Destroy 200 glass panels

Break 200 glass panels, cumulative. You smash glass constantly - throwing enemies or bodies through windows, shooting or meleeing them - so this racks up naturally as you play. Deliberately bust any windows you pass if you want to finish it off.

Karma

Karma

GrindOptional

Die 1000 times

Die 1000 times. You will die. A lot - it's Hotline Miami. This comes naturally over a full playthrough and the A+ grind, but if you want to force the last stretch, deliberately die on a hard room and use the instant restart to rack them up quickly.

Combo Master

Combo Master

ObjectiveOptional

Perform a 10x combo

Ten-kill combo. Now you're planning it - find a level with a big clustered group, memorise the layout, and clear them in one unbroken chain. A gun sprayed into a crowd, then mopping the rest with melee, keeps the timer alive. On the way to Combo KingCombo King.

I Got New Friends

I Got New Friends

All-the-thingsOptional

Unlock all weapons

Unlock every weapon. Weapons unlock as you rack up kills and finish levels, so this is mostly automatic over a full playthrough - keep using varied gear and completing chapters, and the last few fall out of your cumulative kills.

Eye For Details

Eye For Details

All-the-thingsOptional

Collect all the puzzle pieces.

Scattered through the chapters are hidden puzzle pieces (special letters), tucked in out-of-the-way corners of levels. Collect every one - use a locations guide to track them down, since several are easy to walk past. The full set unlocks the puzzle for The BossThe Boss, which leads to the secret ending This Is ItThis Is It.

Guns For Show

Guns For Show

All-the-thingsOptional

use all guns at least once

Pick up and fire every firearm at least once - pistol, silenced pistol, magnum, uzi, MP5, shotgun, assault rifle and the rest. Just make a point of grabbing each gun type as you meet it, and sweep any you missed on chapter replays.

The Boss

The Boss

ObjectiveOptional

Solve the Puzzle.

Once you've collected all the hidden puzzle pieces (Eye For DetailsEye For Details), a puzzle unlocks on the level-select - solve it (the letters the pieces reveal spell out the answer). Solving it is the gateway to the true ending This Is ItThis Is It. If you're stuck on the solution, look it up; it only needs solving once.

Pitcher

Pitcher

All-the-thingsOptional

use all throwing weapon at least once

Throw every throwable at least once - knives, bricks, and any pick-up-and-hurl object. As you play, deliberately throw each type you come across; a quick replay sweep cleans up any you skipped.

This Is It

This Is It

StoryOptional

Beat the epilogue with the secret ending.

The true ending. First earn The BossThe Boss by solving the puzzle (which needs all pieces from Eye For DetailsEye For Details). Then, playing the epilogue as Biker, interact with the computer on the ground floor of Chapter 19 (Resolution) to get its coded message, and finish the epilogue as normal. That triggers the secret ending and this achievement.

These Are My Guns

These Are My Guns

ObjectiveOptional

Complete chapter five barehanded

Clear Chapter 5 (Tension) using only your fists - never pick up a weapon. Fists are one-hit like everything else, but you have to be right on top of enemies, so it's all about timing, doors and grabs. Learn the layout, take it room by room, bait enemies round corners, and don't touch a single weapon.

Combo King

Combo King

ObjectiveOptional

Perform a 12x combo

The big one - twelve kills on a single combo, one of the two demanding achievements here. Pick a chapter with a large, tightly-grouped mob (the late assault-rifle levels have dense rooms), learn the exact route, and execute it flawlessly - any pause drops the meter. Take your time scouting the right spot; some rooms are practically made for it.

Knife For Pros

Knife For Pros

All-the-thingsOptional

use all melee weapon at least once

Land a hit with every melee weapon at least once - fists, bat, knife, pipe, katana, golf club and so on. Use each melee type as you find it; replay any chapters that feature the ones you missed.

Two Birds With One Stone

Two Birds With One Stone

ObjectiveOptional

Kill two enemies with the same brick in one throw

Kill two enemies with a single brick throw - so both are caught in the brick's path. Find two enemies standing close together in a line from your position and throw straight through them. Easier than it sounds once you spot two lined up; patrol routes often bunch them.

60 To Car

60 To Car

GrindOptional

Go to the car 60 times

Reach the getaway car (i.e. complete a level) 60 times, cumulative. Just accrues as you play and replay chapters - you'll pass 60 over a normal 100% run without thinking about it.

Zoo Keeper

Zoo Keeper

All-the-thingsOptional

Collect all the masks

Unlock every animal mask. Masks unlock through in-game feats - hitting kill/combo milestones, completing levels, and finding hidden ones like Sewer AlligatorSewer Alligator. A few are tied to specific challenges, so check a mask-unlock list for any stragglers. Needed alongside Sounds of Animals FightingSounds of Animals Fighting.

Sewer Alligator

Sewer Alligator

ObjectiveOptional

Find Jones the Crocodile.

Grab the hidden alligator mask (Jones). Play Chapter 5 (Tension), pick up a crowbar, and instead of leaving in the car, head to the south-east corner of the level to find a manhole. Drop down it to reach the sewers, where Jones's mask sits by a corpse. Grabbing it pops this and adds the mask to your collection for Zoo KeeperZoo Keeper.

Cat Fight

Cat Fight

ObjectiveOptional

Kill the panthers using Brandon the Panther.

Brandon is the panther mask - it makes you move much faster. Wear it and get your kills on the fast rushing "panther" enemies with it: equip Brandon on a chapter full of the rushing dog-type foes and cut them down while masked. The speed boost makes chaining them easy.

Smell Something Burning

Smell Something Burning

ObjectiveOptional

Kill the crapping gangster with a fireaxe.

A gag kill: one gangster is caught sitting on the toilet ('the crapping gangster') - finish him with a fire axe specifically. Bring or grab a fire axe for that encounter and make sure the axe is what lands the kill, not a gun or other weapon.

Sounds of Animals Fighting

Sounds of Animals Fighting

All-the-thingsOptional

Wear all masks at least once

Equip and play with every mask at least once. Once you've unlocked them all (Zoo KeeperZoo Keeper), just start a level wearing each one you haven't used yet - quick to clean up over a few chapter replays.

Batman

Batman

ObjectiveOptional

Clear chapter 2 using only a bat and the bat mask.

Clear Chapter 2 (Overdose) using only a baseball bat while wearing the bat mask. Equip the bat mask, pick up a bat early, and use nothing but the bat for the whole chapter - no guns, no other melee, no throws. A fun themed run; just be disciplined about only ever swinging the bat.

Plain Luck

Plain Luck

ObjectiveOptional

Kill three or more enemies with the same brick in one throw

As Two Birds With One StoneTwo Birds With One Stone but three or more enemies with one brick throw. Largely down to a lucky line-up - find (or wait for) three enemies clustered in the throw's path and lob it through them. Patrol patterns sometimes bunch a trio; keep an eye out and throw when they align. A bit of RNG to it, so don't force it - it often just happens.

Always On Top

Always On Top

All-the-thingsOptional

Perform every ground kill in the game

Perform every type of ground execution - the finisher on a downed/stunned enemy. Each weapon has its own ground-kill animation, so you need to knock enemies down and execute them with every weapon variety (fists, bat, knife, each gun as a pistol-whip, etc.). Work through the weapon types on downed foes; a checklist helps track which finishers you've still to do.

Get A Life

Get A Life

All-the-thingsOptional

Get A+ on all the chapters

A+ on every chapter - the toughest achievement here and likely your last. The grade rewards speed, big combos, varied weapons/kills and boldness, so each chapter wants a fast, aggressive, high-combo, mixed-weapon clear. Some chapters are far harder to A+ than others (the boss and gauntlet levels especially), so look up per-chapter tips for the nasty ones and expect to grind them. Restarts don't count against you, so retry freely until the run clicks.

Achievement Whore

Achievement Whore

All-the-thingsOptional

Unlock all achievements

The completion cap - pops automatically once every other Hotline Miami achievement is unlocked. Your last two are almost certainly Get A LifeGet A Life (A+ every chapter) and Combo KingCombo King (12x combo). Grats when it lands :)

Breakdown

Kinds
3 Story 5 Grind 17 Objective 10 All-the-things
Missables
2 Unmissable 33 Optional
Multiplayer
Untagged
Glitches
No known glitches
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