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Reus cover

Reus

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In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.

Puzzle Simulator Strategy Indie Fantasy
2013 ★ 69 64 achievements
64 achievements
Granary

Granary

61.6%

Have humans complete a Granary Project.

Shrine

Shrine

49.6%

Have humans complete a Shrine Project.

School

School

39.7%

Have humans complete a School Project.

Tutorial Era

Tutorial Era

29.3%

Complete all tutorials.

Toolshop

Toolshop

17.6%

Have humans complete a Toolshop Project.

Tradepost

Tradepost

16.4%

Have humans complete a Tradepost Project.

Druid

Druid

15.5%

Have humans complete a Druid Project.

Fishing Docks

Fishing Docks

5.5%

Have humans complete a Fishing Docks Project.

Plantation

Plantation

5.2%

Have humans complete a Plantation Project.

University

University

5.1%

Have humans complete a University Project.

Mill

Mill

4.8%

Have humans complete a Mill Project.

Start developing!

Start developing!

4.2%

Complete eight level 1 developments.

Alchemist

Alchemist

4.1%

Have humans complete a Alchemist Project.

Market

Market

4.0%

Have humans complete a Market Project.

Customs House

Customs House

3.7%

Have humans complete a Customs House Project.

Temple

Temple

3.6%

Have humans complete a Temple Project.

Level 2

Level 2

3.5%

Reach level 2.

Geologist

Geologist

3.4%

Have humans complete a Geologist Project.

Sacrifice Altar

Sacrifice Altar

3.3%

Have humans complete a Sacrifice Altar Project.

Workshop

Workshop

2.8%

Have humans complete a Workshop Project.

Harbor

Harbor

2.8%

Have humans complete a Harbor Project.

Mad Scientist

Mad Scientist

2.7%

Have humans complete a Mad Scientist Project.

Barracks

Barracks

1.7%

Have humans complete a Barracks Project.

You got all the easy ones!

You got all the easy ones!

1.2%

Complete all the level 1 developments.

Level 3

Level 3

1.0%

Reach level 3.

Now we’re talking real developments!

Now we’re talking real developments!

0.8%

Complete nine level 2 developments.

Hamlet

Hamlet

0.6%

Have humans complete a Hamlet Project.

Bank

Bank

0.6%

Have humans complete a Bank Project.

Observatory

Observatory

0.6%

Have humans complete a Observatory Project.

Apothecary

Apothecary

0.6%

Have humans complete a Apothecary Project.

Mountain Lodge

Mountain Lodge

0.5%

Have humans complete a Mountain Lodge Project.

Circus

Circus

0.5%

Have humans complete a Circus Project.

I developed a knack for development!

I developed a knack for development!

0.4%

Complete eighteen level 2 developments.

Blast Furnace

Blast Furnace

0.4%

Have humans complete a Blast Furnace Project.

Tavern

Tavern

0.3%

Have humans complete a Tavern Project.

Historic Point

Historic Point

0.3%

Have humans complete a Historic Point Project.

Nature Park

Nature Park

0.3%

Have humans complete a Nature Park Project.

Lighthouse

Lighthouse

0.2%

Have humans complete a Lighthouse Project.

Build your way to the top!

Build your way to the top!

0.2%

Complete six level 3 developments.

You’re getting good at this!

You’re getting good at this!

0.2%

Complete all the level 2 developments.

Gotta develop ‘em all!

Gotta develop ‘em all!

0.1%

Complete twelve level 3 developments.

Laboratory

Laboratory

0.1%

Have humans complete a Laboratory Project.

Are we there yet?!

Are we there yet?!

0.1%

Complete eighteen level 3 developments.

Hospital

Hospital

0.1%

Have humans complete a Hospital Project.

Multinational

Multinational

0.1%

Have humans complete a Multinational Project.

1-hour challenge: Bronze

1-hour challenge: Bronze

0.1%

Finish a 1-hour Era with at least 3000 Prosperity. No Alt Mode.

Factory

Factory

0.1%

Have humans complete a Factory Project.

Forest challenge: Bronze

Forest challenge: Bronze

0.1%

In a 1-hour Era gain 2000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.

Island Town

Island Town

0.1%

Have humans complete a Island Town Project.

Monument

Monument

0.1%

Have humans complete a Monument Project.

Swamp challenge: Bronze

Swamp challenge: Bronze

0.1%

In a 1-hour Era gain 2000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.

Desert challenge: Bronze

Desert challenge: Bronze

0.1%

In a 1-hour Era gain 2000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.

Developments, developments, developments!

Developments, developments, developments!

0.1%

Complete all the level 3 developments.

Forest challenge: Silver

Forest challenge: Silver

0.1%

In a 1-hour Era gain 3000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.

Opera

Opera

0.1%

Have humans complete a Opera Project.

1-hour challenge: Silver

1-hour challenge: Silver

0.1%

Finish a 1-hour Era with at least 4000 Prosperity. No Alt Mode.

Castle

Castle

0.1%

Have humans complete a Castle Project.

Desert challenge: Silver

Desert challenge: Silver

0.1%

In a 1-hour Era gain 3000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.

Forest challenge: Gold

Forest challenge: Gold

0.1%

In a 1-hour Era gain 4000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.

Swamp challenge: Gold

Swamp challenge: Gold

0.1%

In a 1-hour Era gain 4000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.

Swamp challenge: Silver

Swamp challenge: Silver

0.1%

In a 1-hour Era gain 3000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.

1-hour challenge: Gold

1-hour challenge: Gold

0.0%

Finish a 1-hour Era with at least 5000 Prosperity. No Alt Mode.

Desert challenge: Gold

Desert challenge: Gold

0.0%

In a 1-hour Era gain 4000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.

Genesis Titan

Genesis Titan

0.0%

Complete all projects & developments.

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