The Occupation
Achievement guide · roadmap · tracker
The game takes place in a single government building, in real time over four hours, the game advances without input from the player, but almost all in-game actions can affect the game's story. The game is set in late 1987 within the same universe as White Paper Games' first title Ether One. The game doesn't have a health bar or energy system, when the game needs to punish the player it does so by using up the player's time, for example if a player is caught doing something they shouldn't, they are taken to a security office and lose 15 minutes of game time, which shortens the time available to achieve the main aim of the game, obtaining knowledge.
First Meeting
UncommonAttended Carla Burman's meeting.
Boo!
RareStartled Steve.
Silhouette
RareUsed the Silhouette server in the I.P.A.
Punctual
RareAttended all meetings on time.
Busted!
RareBowman
RareAttended Charles Bowman's meeting.
The Miller Report
RareCompleted a playthrough of The Occupation.
Stick it, buddy!
RareAnnoyed Steve.
Reporter
LegendaryAll Carson Offices' Leads completed.
Journalist
LegendaryAll Metacentre Leads completed.
Collect Call
LegendaryAnswered all of Mina's phone calls.
Investigator
LegendaryAll Leads completed.
Detective
LegendaryCollected all interview tapes.
Cloak and Swagger
LegendaryComplete a playthrough without getting spotted out-of-bounds.
Connoisseur
LegendaryCollected all vinyls.
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