Reus
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In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.
The First Era
Very common86.5%Finish the first Era.
Farming
Very common79.6%Have humans complete a Granary Project.
A New Beginning
Very common74.4%Finish the second Era.
Paganism
Very common73.6%Have humans complete a Shrine Project.
Writing
Common62.6%Have humans complete a School Project.
A New Threat
Common55.4%Finish the third Era.
Swamp Tribe
Uncommon38.1%Finish an Era with a Swamp Village which has 100 Village Prosperity.
Genesis Era
Uncommon37.2%Finish an Era with 250 Prosperity.
Forest Tribe
Uncommon37.2%Finish an Era with a Forest Village which has 100 Village Prosperity.
Metal Casting
Uncommon36.2%Have humans complete a Metal Casting Project.
Commerce
Uncommon34.3%Have humans complete a Trader Project.
Traditional Medicine
Uncommon34.1%Have humans complete a Druid Project.
Desert Tribe
Uncommon32.4%Finish an Era with a Desert Village which has 100 Village Prosperity.
Specialization
Uncommon31.6%Finish an Era with a completed upgraded Project.
Classical Era
Uncommon26.3%Finish an Era with 450 Prosperity.
Calendar
Uncommon20.3%Have humans complete a Plantation Project.
Agriculture
Uncommon19.3%Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Feudalism
Uncommon19.3%Have humans complete a Mill Project.
Level 2
Uncommon19.0%Achieved level 2.
Education
Uncommon18.1%Have humans complete a University Project.
Civilized
Uncommon18.1%Finish an Era with a Village which has 250 Prosperity.
Physics
Uncommon17.6%Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Post-Classical Era
Uncommon16.9%Finish an Era of 30 minutes with 600 Prosperity.
Chosen People
Uncommon16.7%Finish an Era with only one Village which has 175 Prosperity.
Alchemy
Uncommon16.0%Have humans complete an Alchemist Project.
Trade Route
Uncommon15.8%Have humans complete a Market Project.
Aristocracy
Uncommon15.7%Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Vitality
Uncommon15.4%Finish an Era with a village which has at least 50 of each Resource.
Theology
Uncommon15.3%Have humans complete a Temple Project.
Currency
Uncommon14.9%Have humans complete a Customs House Project.
Fishing Village
Uncommon14.5%Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Geology
Uncommon14.4%Have humans complete a Geologist Project.
Sailing
Uncommon14.4%Complete a Fishing Docks Project.
Construction
Uncommon13.6%Have humans complete a Workshop Project.
Specialized Economy
Uncommon13.1%Finish an Era with 3 completed upgraded Projects.
Theocracy
Uncommon12.0%Have humans complete a Sacrifice Altar Project.
Developing Era
Uncommon11.6%Finish an Era with 800 Prosperity.
Questionable Ethics
Uncommon11.0%Have humans complete a Mad Scientist Project.
Forest Town
Uncommon10.9%Finish an Era with a Forest Village which has 300 Village Prosperity.
Vibrant Era
Uncommon10.3%Finish an Era with 1000 Prosperity.
Desert Town
Uncommon10.2%Finish an Era with a Desert Village which has 300 Village Prosperity.
Fiscal-Military State
Uncommon10.2%Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Swamp Town
Uncommon10.1%Finish an Era with a Swamp Village which has 300 Village Prosperity.
Shipwrighting
Uncommon10.0%Have humans complete a Harbor Project.
Great Development
Rare8.7%Finish an Era with a Completed Great Project.
Booming Era
Rare8.7%Finish an Era with 1200 Prosperity.
Level 3
Rare7.9%Achieved Level 3.
Forest City
Rare6.8%Finish an Era with a Forest Village which has 500 Village Prosperity.
Swamp City
Rare6.3%Finish an Era with a Swamp Village which has 500 Village Prosperity.
Desert City
Rare6.2%Finish an Era with a Desert Village which has 500 Village Prosperity.
Fantastic Era
Rare6.1%Finish an Era with 1600 Prosperity.
Capital
Rare5.9%Finish an Era with a Village which has 650 Village Prosperity.
Colonization
Rare5.8%Have humans complete a Hamlet Project.
Venture Capital
Rare5.7%Have humans complete a Bank Project.
Legendary Warriors
Rare5.4%Finish an Era with a Village which has at least 6 War Markers.
Astronomy
Rare5.4%Have humans complete an Observatory Project.
Fascism
Rare5.3%Have humans complete a Barracks Project.
Entertainment
Rare5.0%Have humans complete a Circus Project.
Modern Medicine
Very rare4.9%Have humans complete an Apothecary Project.
Golden Era
Very rare4.7%Finish an Era with 2000 Prosperity.
Great Vitality
Very rare4.4%Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Alloys
Very rare4.3%Have humans complete a Blast Furnace Project.
Survivor
Very rare4.2%Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Harbor Town
Very rare4.0%Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Mining Community
Very rare4.0%Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Overpopulation
Very rare3.9%Finish an Era with a Village which has 1000 Prosperity.
Hunter Community
Very rare3.9%Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Abundant World
Very rare3.9%Finish an Era with at least 1000 Food being used by Villages.
Farming Community
Very rare3.9%Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Fresh Mountain Air
Very rare3.8%Have humans complete a Mountain Lodge Project.
World Economy
Very rare3.6%Finish an Era with at least 3 Completed Great Projects.
Mountain Town
Very rare3.4%Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Violent Victory
Very rare3.3%Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Rich World
Very rare3.3%Finish an Era with at least 1000 Wealth being used by Villages.
Divided Planet
Very rare3.1%Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Advanced World
Very rare2.6%Finish an Era with at least 1000 Tech being Used by Villages.
Famous Victor
Very rare2.5%Have humans complete a Historic Point Project.
Navigation
Very rare2.5%Have humans complete a Lighthouse Project.
Après-Ski
Very rare2.4%Have humans complete a Tavern Project.
Great Era
Very rare2.4%Finish an Era with 3500 Prosperity.
Superior Development
Very rare2.3%Finish the Third Era with at least 1 Upgraded Great Project.
Fantastic View
Very rare2.2%Have humans complete a Nature Park Project.
Paradise Island
Very rare2.1%Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Superior Vitality
Very rare1.9%Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Prince of Orange
Very rare1.8%Finish an Era with a Village with 1000 Food in Use.
Canyon City
Very rare1.8%Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Overgrowth
Very rare1.7%Finish an Era with 2000 Food in Use from Villages.
Nuclear Energy
Very rare1.6%Finish an Era with a Village with 1000 Tech in Use.
Grand Era
Very rare1.5%Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Treasury
Very rare1.5%Finish an Era with a Village with 1000 Wealth in Use.
Modern Agriculture
Very rare1.4%Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Peaceful
Very rare1.4%Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Modern Banking
Very rare1.4%Finish an Era with 1000 Wealth in Use from Villages.
First World
Very rare1.4%Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Scientific Method
Very rare1.3%Have humans complete a Laboratory Project.
Industrial Revolution
Very rare1.3%Finish an Era with a total of 2000 Tech in Use.
Noble
Very rare1.3%Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Utopia
Very rare1.1%Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Royalty
Very rare1.1%Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Modern Physics
Very rare1.1%Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Ancient Civilization
Very rare1.1%Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Diverse Town
Very rare1.1%Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Market Revolution
Very rare1.0%Have humans complete a Multinational Project.
Lords of the Sea
Very rare1.0%Have humans complete an Island Town Project.
Long Live the King!
Very rare1.0%Have humans complete a Castle Project.
Universal Healthcare
Very rare1.0%Have humans complete a Hospital Project.
For the Gods
Very rare1.0%Have humans complete a Monument Project.
Mass Production
Very rare1.0%Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Bronze
Ultra rare0.9%Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
Machinery
Ultra rare0.9%Have humans complete a Factory Project.
Pinnacle of Culture
Ultra rare0.9%Have humans complete an Opera Project.
Forest Challenge: Bronze
Ultra rare0.8%Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze
Ultra rare0.7%Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver
Ultra rare0.7%Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Bronze
Ultra rare0.7%Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver
Ultra rare0.6%Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver
Ultra rare0.6%Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold
Ultra rare0.6%Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver
Ultra rare0.6%Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold
Ultra rare0.6%Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold
Ultra rare0.6%Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold
Ultra rare0.6%Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Genesis Titan
Ultra rare0.6%Complete all orginal developments and projects.
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