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Reus cover

Reus

Achievement list · rarity · tracker · no guide yet, sign in to request one

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.

Puzzle Simulator Strategy Indie Fantasy
2013 ★ 69 123 achievements
123 achievements
The First Era

The First Era

86.5%

Finish the first Era.

Farming

Farming

79.6%

Have humans complete a Granary Project.

A New Beginning

A New Beginning

74.4%

Finish the second Era.

Paganism

Paganism

73.6%

Have humans complete a Shrine Project.

Writing

Writing

62.6%

Have humans complete a School Project.

A New Threat

A New Threat

55.4%

Finish the third Era.

Swamp Tribe

Swamp Tribe

38.1%

Finish an Era with a Swamp Village which has 100 Village Prosperity.

Genesis Era

Genesis Era

37.2%

Finish an Era with 250 Prosperity.

Forest Tribe

Forest Tribe

37.2%

Finish an Era with a Forest Village which has 100 Village Prosperity.

Metal Casting

Metal Casting

36.2%

Have humans complete a Metal Casting Project.

Commerce

Commerce

34.3%

Have humans complete a Trader Project.

Traditional Medicine

Traditional Medicine

34.1%

Have humans complete a Druid Project.

Desert Tribe

Desert Tribe

32.4%

Finish an Era with a Desert Village which has 100 Village Prosperity.

Specialization

Specialization

31.6%

Finish an Era with a completed upgraded Project.

Classical Era

Classical Era

26.3%

Finish an Era with 450 Prosperity.

Calendar

Calendar

20.3%

Have humans complete a Plantation Project.

Agriculture

Agriculture

19.3%

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

Feudalism

Feudalism

19.3%

Have humans complete a Mill Project.

Level 2

Level 2

19.0%

Achieved level 2.

Education

Education

18.1%

Have humans complete a University Project.

Civilized

Civilized

18.1%

Finish an Era with a Village which has 250 Prosperity.

Physics

Physics

17.6%

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

Post-Classical Era

Post-Classical Era

16.9%

Finish an Era of 30 minutes with 600 Prosperity.

Chosen People

Chosen People

16.7%

Finish an Era with only one Village which has 175 Prosperity.

Alchemy

Alchemy

16.0%

Have humans complete an Alchemist Project.

Trade Route

Trade Route

15.8%

Have humans complete a Market Project.

Aristocracy

Aristocracy

15.7%

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Vitality

Vitality

15.4%

Finish an Era with a village which has at least 50 of each Resource.

Theology

Theology

15.3%

Have humans complete a Temple Project.

Currency

Currency

14.9%

Have humans complete a Customs House Project.

Fishing Village

Fishing Village

14.5%

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

Geology

Geology

14.4%

Have humans complete a Geologist Project.

Sailing

Sailing

14.4%

Complete a Fishing Docks Project.

Construction

Construction

13.6%

Have humans complete a Workshop Project.

Specialized Economy

Specialized Economy

13.1%

Finish an Era with 3 completed upgraded Projects.

Theocracy

Theocracy

12.0%

Have humans complete a Sacrifice Altar Project.

Developing Era

Developing Era

11.6%

Finish an Era with 800 Prosperity.

Questionable Ethics

Questionable Ethics

11.0%

Have humans complete a Mad Scientist Project.

Forest Town

Forest Town

10.9%

Finish an Era with a Forest Village which has 300 Village Prosperity.

Vibrant Era

Vibrant Era

10.3%

Finish an Era with 1000 Prosperity.

Desert Town

Desert Town

10.2%

Finish an Era with a Desert Village which has 300 Village Prosperity.

Fiscal-Military State

Fiscal-Military State

10.2%

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

Swamp Town

Swamp Town

10.1%

Finish an Era with a Swamp Village which has 300 Village Prosperity.

Shipwrighting

Shipwrighting

10.0%

Have humans complete a Harbor Project.

Great Development

Great Development

8.7%

Finish an Era with a Completed Great Project.

Booming Era

Booming Era

8.7%

Finish an Era with 1200 Prosperity.

Level 3

Level 3

7.9%

Achieved Level 3.

Forest City

Forest City

6.8%

Finish an Era with a Forest Village which has 500 Village Prosperity.

Swamp City

Swamp City

6.3%

Finish an Era with a Swamp Village which has 500 Village Prosperity.

Desert City

Desert City

6.2%

Finish an Era with a Desert Village which has 500 Village Prosperity.

Fantastic Era

Fantastic Era

6.1%

Finish an Era with 1600 Prosperity.

Capital

Capital

5.9%

Finish an Era with a Village which has 650 Village Prosperity.

Colonization

Colonization

5.8%

Have humans complete a Hamlet Project.

Venture Capital

Venture Capital

5.7%

Have humans complete a Bank Project.

Legendary Warriors

Legendary Warriors

5.4%

Finish an Era with a Village which has at least 6 War Markers.

Astronomy

Astronomy

5.4%

Have humans complete an Observatory Project.

Fascism

Fascism

5.3%

Have humans complete a Barracks Project.

Entertainment

Entertainment

5.0%

Have humans complete a Circus Project.

Modern Medicine

Modern Medicine

4.9%

Have humans complete an Apothecary Project.

Golden Era

Golden Era

4.7%

Finish an Era with 2000 Prosperity.

Great Vitality

Great Vitality

4.4%

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Alloys

Alloys

4.3%

Have humans complete a Blast Furnace Project.

Survivor

Survivor

4.2%

Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Harbor Town

Harbor Town

4.0%

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Mining Community

Mining Community

4.0%

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Overpopulation

Overpopulation

3.9%

Finish an Era with a Village which has 1000 Prosperity.

Hunter Community

Hunter Community

3.9%

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Abundant World

Abundant World

3.9%

Finish an Era with at least 1000 Food being used by Villages.

Farming Community

Farming Community

3.9%

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Fresh Mountain Air

Fresh Mountain Air

3.8%

Have humans complete a Mountain Lodge Project.

World Economy

World Economy

3.6%

Finish an Era with at least 3 Completed Great Projects.

Mountain Town

Mountain Town

3.4%

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Violent Victory

Violent Victory

3.3%

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Rich World

Rich World

3.3%

Finish an Era with at least 1000 Wealth being used by Villages.

Divided Planet

Divided Planet

3.1%

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Advanced World

Advanced World

2.6%

Finish an Era with at least 1000 Tech being Used by Villages.

Famous Victor

Famous Victor

2.5%

Have humans complete a Historic Point Project.

Navigation

Navigation

2.5%

Have humans complete a Lighthouse Project.

Après-Ski

Après-Ski

2.4%

Have humans complete a Tavern Project.

Great Era

Great Era

2.4%

Finish an Era with 3500 Prosperity.

Superior Development

Superior Development

2.3%

Finish the Third Era with at least 1 Upgraded Great Project.

Fantastic View

Fantastic View

2.2%

Have humans complete a Nature Park Project.

Paradise Island

Paradise Island

2.1%

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Superior Vitality

Superior Vitality

1.9%

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Prince of Orange

Prince of Orange

1.8%

Finish an Era with a Village with 1000 Food in Use.

Canyon City

Canyon City

1.8%

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Overgrowth

Overgrowth

1.7%

Finish an Era with 2000 Food in Use from Villages.

Nuclear Energy

Nuclear Energy

1.6%

Finish an Era with a Village with 1000 Tech in Use.

Grand Era

Grand Era

1.5%

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Treasury

Treasury

1.5%

Finish an Era with a Village with 1000 Wealth in Use.

Modern Agriculture

Modern Agriculture

1.4%

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Peaceful

Peaceful

1.4%

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Modern Banking

Modern Banking

1.4%

Finish an Era with 1000 Wealth in Use from Villages.

First World

First World

1.4%

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Scientific Method

Scientific Method

1.3%

Have humans complete a Laboratory Project.

Industrial Revolution

Industrial Revolution

1.3%

Finish an Era with a total of 2000 Tech in Use.

Noble

Noble

1.3%

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Utopia

Utopia

1.1%

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Royalty

Royalty

1.1%

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Modern Physics

Modern Physics

1.1%

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Ancient Civilization

Ancient Civilization

1.1%

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Diverse Town

1.1%

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Market Revolution

Market Revolution

1.0%

Have humans complete a Multinational Project.

Lords of the Sea

Lords of the Sea

1.0%

Have humans complete an Island Town Project.

Long Live the King!

Long Live the King!

1.0%

Have humans complete a Castle Project.

Universal Healthcare

Universal Healthcare

1.0%

Have humans complete a Hospital Project.

For the Gods

For the Gods

1.0%

Have humans complete a Monument Project.

Mass Production

Mass Production

1.0%

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Bronze

1-Hour Challenge: Bronze

0.9%

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

Machinery

Machinery

0.9%

Have humans complete a Factory Project.

Pinnacle of Culture

Pinnacle of Culture

0.9%

Have humans complete an Opera Project.

Forest Challenge: Bronze

Forest Challenge: Bronze

0.8%

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Desert Challenge: Bronze

0.7%

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

1-Hour Challenge: Silver

0.7%

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Swamp Challenge: Bronze

0.7%

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Forest Challenge: Silver

0.6%

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Desert Challenge: Silver

0.6%

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

1-Hour Challenge: Gold

0.6%

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Swamp Challenge: Silver

0.6%

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Forest Challenge: Gold

0.6%

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Desert Challenge: Gold

0.6%

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Swamp Challenge: Gold

0.6%

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Genesis Titan

Genesis Titan

0.6%

Complete all orginal developments and projects.

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