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Reus

Achievement guide · roadmap · tracker

123 achievements Guide 0%
123 achievements
1-Hour Challenge: Bronze

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

Abundant World

Abundant World

Finish an Era with at least 1000 Food being used by Villages.

Advanced World

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.

Agriculture

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

Alchemy

Alchemy

Have humans complete an Alchemist Project.

Alloys

Alloys

Have humans complete a Blast Furnace Project.

Ancient Civilization

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

A New Beginning

A New Beginning

Finish the second Era.

A New Threat

A New Threat

Finish the third Era.

Après-Ski

Après-Ski

Have humans complete a Tavern Project.

Aristocracy

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Astronomy

Astronomy

Have humans complete an Observatory Project.

Booming Era

Booming Era

Finish an Era with 1200 Prosperity.

Calendar

Calendar

Have humans complete a Plantation Project.

Canyon City

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Capital

Capital

Finish an Era with a Village which has 650 Village Prosperity.

Chosen People

Chosen People

Finish an Era with only one Village which has 175 Prosperity.

Civilized

Civilized

Finish an Era with a Village which has 250 Prosperity.

Classical Era

Classical Era

Finish an Era with 450 Prosperity.

Colonization

Colonization

Have humans complete a Hamlet Project.

Commerce

Commerce

Have humans complete a Trader Project.

Construction

Construction

Have humans complete a Workshop Project.

Currency

Currency

Have humans complete a Customs House Project.

Desert Challenge: Bronze

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert City

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.

Desert Town

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.

Desert Tribe

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.

Developing Era

Developing Era

Finish an Era with 800 Prosperity.

Diverse Town

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Divided Planet

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Education

Education

Have humans complete a University Project.

Entertainment

Entertainment

Have humans complete a Circus Project.

Famous Victor

Famous Victor

Have humans complete a Historic Point Project.

Fantastic Era

Fantastic Era

Finish an Era with 1600 Prosperity.

Fantastic View

Fantastic View

Have humans complete a Nature Park Project.

Farming

Farming

Have humans complete a Granary Project.

Farming Community

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Fascism

Fascism

Have humans complete a Barracks Project.

Feudalism

Feudalism

Have humans complete a Mill Project.

First World

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Fiscal-Military State

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

Fishing Village

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

Forest Challenge: Bronze

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest City

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.

Forest Town

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.

Forest Tribe

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.

For the Gods

For the Gods

Have humans complete a Monument Project.

Fresh Mountain Air

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.

Genesis Era

Genesis Era

Finish an Era with 250 Prosperity.

Genesis Titan

Genesis Titan

Complete all orginal developments and projects.

Geology

Geology

Have humans complete a Geologist Project.

Golden Era

Golden Era

Finish an Era with 2000 Prosperity.

Grand Era

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Great Development

Great Development

Finish an Era with a Completed Great Project.

Great Era

Great Era

Finish an Era with 3500 Prosperity.

Great Vitality

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Harbor Town

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Hunter Community

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Industrial Revolution

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Legendary Warriors

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.

Level 2

Level 2

Achieved level 2.

Level 3

Level 3

Achieved Level 3.

Long Live the King!

Long Live the King!

Have humans complete a Castle Project.

Lords of the Sea

Lords of the Sea

Have humans complete an Island Town Project.

Machinery

Machinery

Have humans complete a Factory Project.

Market Revolution

Market Revolution

Have humans complete a Multinational Project.

Mass Production

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Metal Casting

Metal Casting

Have humans complete a Metal Casting Project.

Mining Community

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Modern Agriculture

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Modern Banking

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Modern Medicine

Modern Medicine

Have humans complete an Apothecary Project.

Modern Physics

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Mountain Town

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Navigation

Navigation

Have humans complete a Lighthouse Project.

Noble

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Nuclear Energy

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Overgrowth

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Overpopulation

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.

Paganism

Paganism

Have humans complete a Shrine Project.

Paradise Island

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Peaceful

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Physics

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

Pinnacle of Culture

Pinnacle of Culture

Have humans complete an Opera Project.

Post-Classical Era

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.

Prince of Orange

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Questionable Ethics

Questionable Ethics

Have humans complete a Mad Scientist Project.

Rich World

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.

Royalty

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Sailing

Sailing

Complete a Fishing Docks Project.

Scientific Method

Scientific Method

Have humans complete a Laboratory Project.

Shipwrighting

Shipwrighting

Have humans complete a Harbor Project.

Specialization

Specialization

Finish an Era with a completed upgraded Project.

Specialized Economy

Specialized Economy

Finish an Era with 3 completed upgraded Projects.

Superior Development

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Superior Vitality

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Survivor

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Swamp Challenge: Bronze

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp City

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.

Swamp Town

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.

Swamp Tribe

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.

The First Era

The First Era

Finish the first Era.

Theocracy

Theocracy

Have humans complete a Sacrifice Altar Project.

Theology

Theology

Have humans complete a Temple Project.

Trade Route

Trade Route

Have humans complete a Market Project.

Traditional Medicine

Traditional Medicine

Have humans complete a Druid Project.

Treasury

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Universal Healthcare

Universal Healthcare

Have humans complete a Hospital Project.

Utopia

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Venture Capital

Venture Capital

Have humans complete a Bank Project.

Vibrant Era

Vibrant Era

Finish an Era with 1000 Prosperity.

Violent Victory

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Vitality

Vitality

Finish an Era with a village which has at least 50 of each Resource.

World Economy

World Economy

Finish an Era with at least 3 Completed Great Projects.

Writing

Writing

Have humans complete a School Project.

Breakdown

Kinds
Untagged
Missables
Untagged
Multiplayer
Untagged
Glitches
No known glitches
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