Vimana
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Vimana is one of Toaplan's most unique shooters. The level design is particularly creative, along with a unique charge shot and bombs. It gets its name from the Sanskrit word for "Flying Machine", described in Sanskrit Epics. The storyline involves a planet being attacked by seemingly indestructible alien forces that induce fear and insanity to all that oppose them. The last hope for this planet is the Vimana Warriors, two ships that are empowered by the Hindu god Ganesha to defend against the aliens and restore peace to the galaxy. The Vimana warriors are the player one and player two ships, each equipped with a shot that charges in the shape of a V. Once the shot is released, the V shape explodes forth in an arc, hitting almost everything in front of it. This sounds like it would be a very powerful weapon, but this leads to Vimana's main problem - none of your attacks ever do enough damage. Even the weakest enemies will take more than a few hits to destroy, even if your weapon is fully powered up. Bombs are similarly underwhelming, consisting of seven balls of light that rotate around your ship and guard you from shots. Once an enemy comes onto screen, a light ball will jump out from the group and crash into the enemy, likely destroying or heavily damaging it. Unlike in Fire Shark, where you can pick up new weapons, Vimana does not offer any weapons other than standard shots, charge shots, and bombs. Vimana has some bits of creativity in its levels. One in particular has moving enemy searchlights, which will fire hard to dodge bullets if it spots you. An interesting boss fires from the bottom of the screen as opposed to the top. Vimana also attempts to squeeze around 50 enemy bullets on screen at once, making it feel like a sort of prototype bullet hell shooter. Vimana was never ported to any home systems, but like Out Zone it would not have really fit onto any of them very well. The music was done by Toshiaki Tomizawa, who would later go on to make soundtracks for Fixeight, another Toaplan shooter and many of Cave's games, including Dodonpachi, Progear, Guwange, and ESP Ra. De..
First Death
Very common95.7%First death of many achieved
First Boss
Common65.8%Clear the first boss
First Boss No Assist
Common46.3%Clear the first boss without assistance features
Second Boss
Common44.0%Eliminate the second boss
Third Boss
Uncommon36.0%Eradicate the third boss
Fourth Boss
Uncommon32.1%Take care of the fourth boss
Completed a cycle
Uncommon27.4%Reached the ending
Second Boss No Assist
Uncommon25.7%Eliminate the second boss without assistance
Third Boss No Assist
Uncommon20.5%Eradicate the third boss without assistance features
Fourth Boss No Assist
Uncommon17.8%Take care of the fourth boss without assistance features
One Credit Clear
Uncommon16.4%Completed the cycle on the first credit
Completed a cycle No Assist
Uncommon14.0%Reached the ending without assistance features
One Credit Clear No Assist
Uncommon14.0%Completed the cycle on the first credit without assistance features
Bomb Hoarder
Very rare4.8%Pick up 100 bombs
Fifth Boss
Very rare2.2%Handle the fifth boss
Fifth Boss No Assist
Very rare1.4%Handle the fifth boss without assistance features
Two Credit Clear Co-Op
Very rare1.3%Completed the cycle on the first credits in Co-Op
Million Bullet March
Very rare1.0%Shoot one million bullets
Cut by a Thousand Deaths
Ultra rare0.9%Accumulate a thousand deaths
Two Credit Clear Co-Op No Assist
Ultra rare0.9%Completed the cycle on the first credits in Co-Op without assistance features
A Hundred Games Played
Ultra rare0.7%Play a hundred games
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