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Arcane Trigger cover

Arcane Trigger

Achievement list · rarity · tracker · no guide yet, sign in to request one

From the Creators of "Endgame of Devil" comes their latest masterpiece! This time, youre not the Devil Lord youre a gunslinger with magic at your fingertips! Pick your Arcane Bullets to lay down some serious firepower!

Role-playing (RPG) Strategy Indie
2025 51 achievements
51 achievements
Displaced

Displaced

99.2%

Encounter a Chaos Invasion once

Rune Apprentice

Rune Apprentice

85.9%

Unlock your first Rune

Magician Lv.1

Magician Lv.1

85.1%

Clear Difficulty 1

Magician Lv.2

Magician Lv.2

70.4%

Clear Difficulty 2

Cryomancy Basics

Cryomancy Basics

63.0%

Deal 6000 [Ice] damage in a single turn

Pyromancy Basics

Pyromancy Basics

61.9%

Deal 6000 [Fire] damage in a single turn

Magician Lv.3

Magician Lv.3

57.8%

Clear Difficulty 3

Rune Master

Rune Master

54.6%

Unlock all Runes

Frozen Cataclysm

Frozen Cataclysm

49.0%

Clear a run with [Soul Stone] and [Winter Harvest] active at the end

Fulmination Basics

Fulmination Basics

48.3%

Deal 6000 [Lightning] damage in a single turn

Magician Lv.4

Magician Lv.4

46.9%

Clear Difficulty 4

Open Fire

Open Fire

45.1%

Clear a run while holding 35 bullets at the end

Aeromancy Basics

Aeromancy Basics

42.6%

Deal 6000 [Wind] damage in a single turn

Dragon Enthusiast

Dragon Enthusiast

42.2%

Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end

Geomancy Basics

Geomancy Basics

41.9%

Deal 6000 [Rock] damage in a single turn

Dungeon

Dungeon

39.5%

Clear a run with [Fire Dragon Vein] and [Beholder] active at the end

Magician Lv.5

Magician Lv.5

38.3%

Clear Difficulty 5

Thunder and Lightning

Thunder and Lightning

35.8%

Clear a run with [Divine Punishment] and [Battery Pack] active at the end

Magician Lv.6

Magician Lv.6

31.3%

Clear Difficulty 6

Dance of Ice and Fire

Dance of Ice and Fire

31.0%

Clear a run with [Devil Worm] and [Twin Swords] active at the end

Luminomancy Basics

Luminomancy Basics

30.4%

Deal 6000 [Light] damage in a single turn

Weapon Master

Weapon Master

27.7%

Clear a run with [Lance] and [Impact Drill] active at the end

Magician Lv.7

Magician Lv.7

26.0%

Clear Difficulty 7

Magician Lv.8

Magician Lv.8

22.0%

Clear Difficulty 8

Magician Lv.10

Magician Lv.10

21.6%

Clear Difficulty 10

Social Phobia

Social Phobia

21.6%

Skip a Visitor wave once

Field Expedition

Field Expedition

20.7%

Clear a run with [Underground River] and [Blizzard] active at the end

Bad Hunter

Bad Hunter

20.3%

Clear a run with [Cleaving Axe] and [Firearm] active at the end

Magician Lv.9

Magician Lv.9

18.8%

Clear Difficulty 9

Lawnmower

Lawnmower

18.4%

Clear a run with [Energize] and [Electric Field] active at the end

Cosmic Energy

Cosmic Energy

18.1%

Clear a run with [Entropy] and [Discharge] active at the end

Magician Lv.11

Magician Lv.11

18.1%

Clear Difficulty 11

Domino Effect

Domino Effect

17.4%

Clear a run with [Freezing Wind] and [Polar Bomb] active at the end

Giant Hunter

Giant Hunter

16.6%

Clear a run with [Bolas] and [Spike Shield] active at the end

Light Fasting

Light Fasting

16.4%

Skip a Tea Break wave once

Magician Lv.12

Magician Lv.12

15.8%

Clear Difficulty 12

Lunar Power

Lunar Power

14.9%

Clear a run with [Cold Moon] and [Full Moon] active at the end

Magician Lv.13

Magician Lv.13

14.0%

Clear Difficulty 13

High Art

High Art

13.3%

Clear a run while holding at least 3 [Harp] at the end

Stacking Armor Hour

Stacking Armor Hour

12.9%

Clear a run with [Tower Shield] and [Spikeweed] active at the end

Magician Lv.14

Magician Lv.14

12.7%

Clear Difficulty 14

Rock & Roll

Rock & Roll

12.6%

Clear a run with [Bass] and [Electronica] active at the end

Pyramid

Pyramid

12.3%

Clear a run with [Phantom] and [Sand Erosion] active at the end

Magician Lv.15

Magician Lv.15

11.7%

Clear Difficulty 15

Explorer

Explorer

11.1%

Clear a run with [War Smith] and [Map Fragment III] active at the end

Solar Bombardment

Solar Bombardment

10.6%

Clear a run with [Fire Control] and [Orbital Cannon] active at the end

Incendiary

Incendiary

10.5%

Clear a run with [Explosive Barrel] and [Hell Monument] active at the end

Guano Bombardment

Guano Bombardment

9.9%

Clear a run with [Bad Taste] and [Magic Feed] active at the end

Sacred Flame Revealed

Sacred Flame Revealed

9.9%

Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end

Interrogation

Interrogation

7.7%

Clear a run with [Interrogation Tool] and [Storage Box] active at the end

Church Armed

Church Armed

7.6%

Clear a run with [Air Wave] and [Sanctify] active at the end

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