Arcane Trigger
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From the Creators of "Endgame of Devil" comes their latest masterpiece! This time, youre not the Devil Lord youre a gunslinger with magic at your fingertips! Pick your Arcane Bullets to lay down some serious firepower!
Displaced
Very common99.2%Encounter a Chaos Invasion once
Rune Apprentice
Very common85.9%Unlock your first Rune
Magician Lv.1
Very common85.1%Clear Difficulty 1
Magician Lv.2
Very common70.4%Clear Difficulty 2
Cryomancy Basics
Common63.0%Deal 6000 [Ice] damage in a single turn
Pyromancy Basics
Common61.9%Deal 6000 [Fire] damage in a single turn
Magician Lv.3
Common57.8%Clear Difficulty 3
Rune Master
Common54.6%Unlock all Runes
Frozen Cataclysm
Common49.0%Clear a run with [Soul Stone] and [Winter Harvest] active at the end
Fulmination Basics
Common48.3%Deal 6000 [Lightning] damage in a single turn
Magician Lv.4
Common46.9%Clear Difficulty 4
Open Fire
Common45.1%Clear a run while holding 35 bullets at the end
Aeromancy Basics
Common42.6%Deal 6000 [Wind] damage in a single turn
Dragon Enthusiast
Common42.2%Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end
Geomancy Basics
Common41.9%Deal 6000 [Rock] damage in a single turn
Dungeon
Uncommon39.5%Clear a run with [Fire Dragon Vein] and [Beholder] active at the end
Magician Lv.5
Uncommon38.3%Clear Difficulty 5
Thunder and Lightning
Uncommon35.8%Clear a run with [Divine Punishment] and [Battery Pack] active at the end
Magician Lv.6
Uncommon31.3%Clear Difficulty 6
Dance of Ice and Fire
Uncommon31.0%Clear a run with [Devil Worm] and [Twin Swords] active at the end
Luminomancy Basics
Uncommon30.4%Deal 6000 [Light] damage in a single turn
Weapon Master
Uncommon27.7%Clear a run with [Lance] and [Impact Drill] active at the end
Magician Lv.7
Uncommon26.0%Clear Difficulty 7
Magician Lv.8
Uncommon22.0%Clear Difficulty 8
Magician Lv.10
Uncommon21.6%Clear Difficulty 10
Social Phobia
Uncommon21.6%Skip a Visitor wave once
Field Expedition
Uncommon20.7%Clear a run with [Underground River] and [Blizzard] active at the end
Bad Hunter
Uncommon20.3%Clear a run with [Cleaving Axe] and [Firearm] active at the end
Magician Lv.9
Uncommon18.8%Clear Difficulty 9
Lawnmower
Uncommon18.4%Clear a run with [Energize] and [Electric Field] active at the end
Cosmic Energy
Uncommon18.1%Clear a run with [Entropy] and [Discharge] active at the end
Magician Lv.11
Uncommon18.1%Clear Difficulty 11
Domino Effect
Uncommon17.4%Clear a run with [Freezing Wind] and [Polar Bomb] active at the end
Giant Hunter
Uncommon16.6%Clear a run with [Bolas] and [Spike Shield] active at the end
Light Fasting
Uncommon16.4%Skip a Tea Break wave once
Magician Lv.12
Uncommon15.8%Clear Difficulty 12
Lunar Power
Uncommon14.9%Clear a run with [Cold Moon] and [Full Moon] active at the end
Magician Lv.13
Uncommon14.0%Clear Difficulty 13
High Art
Uncommon13.3%Clear a run while holding at least 3 [Harp] at the end
Stacking Armor Hour
Uncommon12.9%Clear a run with [Tower Shield] and [Spikeweed] active at the end
Magician Lv.14
Uncommon12.7%Clear Difficulty 14
Rock & Roll
Uncommon12.6%Clear a run with [Bass] and [Electronica] active at the end
Pyramid
Uncommon12.3%Clear a run with [Phantom] and [Sand Erosion] active at the end
Magician Lv.15
Uncommon11.7%Clear Difficulty 15
Explorer
Uncommon11.1%Clear a run with [War Smith] and [Map Fragment III] active at the end
Solar Bombardment
Uncommon10.6%Clear a run with [Fire Control] and [Orbital Cannon] active at the end
Incendiary
Uncommon10.5%Clear a run with [Explosive Barrel] and [Hell Monument] active at the end
Guano Bombardment
Rare9.9%Clear a run with [Bad Taste] and [Magic Feed] active at the end
Sacred Flame Revealed
Rare9.9%Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end
Interrogation
Rare7.7%Clear a run with [Interrogation Tool] and [Storage Box] active at the end
Church Armed
Rare7.6%Clear a run with [Air Wave] and [Sanctify] active at the end
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