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The Last Caretaker cover

The Last Caretaker

Achievement guide · roadmap · tracker

15 achievements Guide 91%

The Last Caretaker is a chill survival sandbox - a caretaker robot reviving humans and rebuilding on a flooded Earth - and its 15 achievements are a safe 100%: everything is cumulative, repeatable or a revisitable secret, so nothing is missable. Play the story and most of it falls out; the rest is a short cleanup.

The handful people actually get stuck on are the secrets and the rocket ones: Mother Under the SeaMother Under the Sea, Secret of the MazeSecret of the Maze, Five in the QuietFive in the Quiet, Peaceful PassengerPeaceful Passenger and Wealth Without WitnessWealth Without Witness. Do those deliberately and the progression cheevos (level 5, build/fix 100, 200 enhancements, the memory tiers, 30 deaths) tick over on their own.

15 achievements
Apprentice caretaker

Apprentice caretaker

GrindOptional

Reach player level 5

Reach player level 5. XP comes from building, fixing and quests, so this lands on its own early. Levelling also feeds the Enhancer Points for Enhance, enhance, enhance...

Enhance, enhance, enhance..

Enhance, enhance, enhance..

GrindOptional

200 player enhancement used.

Use 200 player enhancements in total. You spend Enhancer Points (earned on level-up) from the Enhance menu - keep levelling (Apprentice caretakerApprentice caretaker) and spending them; 200 total.

Five in the Quiet

Five in the Quiet

ObjectiveOptional

Sink 5 shots in a row on the empty court. This was the kind of day she wished existed.

Sink 5 shots in a row on the empty basketball court - it's on the roof of the starting hangar. Hold M1 on the ball to aim, M2 to throw. Find your rhythm and hit 5 straight.

Groundhog

Groundhog

GrindOptional

Die 30 times

Die 30 times - cumulative. It'll creep up on its own; to finish it off, drowning or falling are quick repeatable ways to rack up deaths.

It belongs in a museum!

It belongs in a museum!

GrindOptional

Collect 40 memories.

Collect 40 memories - the top memory tier. Cumulative with Last librarian.Last librarian. (10) and That’s an Artifact, In FactThat’s an Artifact, In Fact; keep collecting as you explore.

Last librarian.

Last librarian.

GrindOptional

Collect 10 memories.

Collect 10 memories - scattered as you explore, so grab them as you go. Next tier: It belongs in a museum!It belongs in a museum! (40); That’s an Artifact, In FactThat’s an Artifact, In Fact wants an artifact one.

Mother Under the Sea

Mother Under the Sea

ObjectiveOptional

Find Mother hidden below the waves. A quiet monument where the ocean keeps her, close to where you first woke.

Dive underwater and use the Sonar machine to scan for items - Mother is a quiet monument back near the first Sanctuary hangar where you woke up at the start. Scan around there and dive down to her.

My precious experiment

My precious experiment

StoryUnmissable

First human

Revive your first human from a cryo-pod. Story-early and unmissable - you'll get it just by playing.

Open for business

Open for business

StoryOptional

First delivery

Complete your first delivery - an early-story step, comes naturally as you start fulfilling tasks.

Peaceful Passenger

Peaceful Passenger

ObjectiveOptional

Send a teddy to orbit. Once, it searched flooded streets for a child who never came back; now it leaves the planet, still believing it might find them.

Send a teddy to orbit: put a Teddy Bear into the Exodus Station rocket hatch and launch it. There's a teddy in the Exodus Station lobby. Same rocket as Wealth Without WitnessWealth Without Witness.

Robot the builder.

Robot the builder.

GrindOptional

Build 100 things.

Build 100 things in total. A cumulative count that builds itself as you expand your base - unmissable.

Secret of the Maze

Secret of the Maze

ObjectiveOptional

Find the hidden room inside the Cube Room Maze. Some doors were never meant to open.

In The Transposium maze, open the hidden room by tripping three buttons - the door has three lights above it, one per button: (1) a button in the crate room, (2) the boat painting in the gallery room, and (3) the ticking clock. Hit all three to open it.

That’s an Artifact, In Fact

That’s an Artifact, In Fact

ObjectiveOptional

Collect an artifact memory.

Collect a single artifact-type memory. The memory collectibles also build toward Last librarian.Last librarian. (10) and It belongs in a museum!It belongs in a museum! (40).

This is fixable.

This is fixable.

GrindOptional

Fix 100 things.

Fix 100 things in total. Cumulative repairs across your playthrough; happens naturally as things break and you patch them up.

Wealth Without Witness

Wealth Without Witness

GrindOptional

Send 100 Survival Dollar hoards into space. They once promised prosperity; now they leave planet as weightless monuments to a value system that outlived its people.

Send 100 Survival Dollar hoards into space: load them into the Exodus Station rocket hatch and launch (repeatable across launches). The Exodus Station is south-east of the Lazarus Complex, and there are dollars in the Exodus lobby to get you started. Note: it's not fully clear whether the count is 100 individual dollars or 100 stacks/hoards, so just keep launching dollars until it pops. Same rocket as Peaceful PassengerPeaceful Passenger.

Breakdown

Kinds
2 Story 8 Grind 5 Objective
Missables
1 Unmissable 14 Optional
Multiplayer
Untagged
Glitches
No known glitches
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