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Broken Roads cover

Broken Roads

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Broken Roads was born of a love for traditional isometric computer role-playing, and will provide a rich, engaging narrative in which players make their way across a desolated Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Role-playing (RPG) Strategy Turn-based strategy (TBS) Indie
2024 ★ 63 31 achievements
31 achievements
Sticky Beak

Sticky Beak

33.8%

Find 50 Points of Interest throughout Broken Roads

And They're Off

And They're Off

30.8%
Getting There

Getting There

22.2%
Long Distance Relationship

Long Distance Relationship

20.7%

Kill an enemy with an SR98 at maximum range.

Fatal Extraction

Fatal Extraction

16.2%
One-Track Mind

One-Track Mind

14.2%

Create a character who has options chosen from only one Moral Compass quadrant

Just A Coward

Just A Coward

11.7%

Retreat from combat once.

Gun and Done

Gun and Done

10.7%

Complete the Hired Gun origin story

I've Been Everywhere

I've Been Everywhere

8.8%

Complete the Surveyor origin story

OK, *Really* Getting There

OK, *Really* Getting There

7.0%
Hard Yakka

Hard Yakka

5.5%

Complete the Jackaroo origin story

Paid In Full

Paid In Full

3.8%

Complete the Barter Crew origin story

This Side Toward Enemy

This Side Toward Enemy

3.6%
An Age of Miracles

An Age of Miracles

3.5%
Pub Quiz Champ

Pub Quiz Champ

3.1%
Shame On Me

Shame On Me

2.6%

Get bitten by Bitey *twice*

The Interests Of All, Regarded Equally

The Interests Of All, Regarded Equally

2.1%

Complete the game with your world view centred in Utilitarian

The Conquest of Happiness

The Conquest of Happiness

1.0%

Complete the game with your world view centred in Humanist

All Together Now

All Together Now

0.7%
One Who Inspires Fear

One Who Inspires Fear

0.5%

Complete the game with your world view centred in Machiavellian

Some Reason In Madness

Some Reason In Madness

0.4%

Complete the game with your world view centred in Nihilist

Even Though No One Is Watching

Even Though No One Is Watching

0.3%

Complete the game as a pure Humanist, picking no other moral options (including during character creation)

The Greatest Good

The Greatest Good

0.2%

Complete the game as a pure Utilitarian, picking no other moral options (including during character creation)

The Prince

The Prince

0.2%

Complete the game as a pure Machiavellian, picking no other moral options (including during character creation)

Who Needs Pants?

Who Needs Pants?

0.2%
Yeah, So What?

Yeah, So What?

0.2%

Complete the game as a pure Nihilist, picking no other moral options (including during character creation)

BIG BADDA BOOM

BIG BADDA BOOM

0.1%
Pacifist (Or Just A Coward?)

Pacifist (Or Just A Coward?)

0.1%

Complete the game without killing anyone

Tempest in a Teapot

Tempest in a Teapot

0.1%
Any Way the Wind Blows

Any Way the Wind Blows

0.0%

Tell people what they want to hear, at the expense of a solid moral standpoint

Barstool Philosopher

Barstool Philosopher

0.0%

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