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Technobabylon cover

Technobabylon

Achievement guide · roadmap · tracker

A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.

Point-and-click Role-playing (RPG) Adventure Indie Science fiction Thriller Mystery
2015 ★ 79 40 achievements Guide 0%
40 achievements
Prisoner of Consciousness

Prisoner of Consciousness

Part 1 complete

Suicide City

Suicide City

Part 2 complete

Silver Tongue

Silver Tongue

Successfully talked the bomber down

Fission

Fission

Part 3 complete

Meeting of Minds

Meeting of Minds

Part 4 complete

Hippocratic Oath

Hippocratic Oath

A career in medicine awaits

Germination

Germination

Part 5 complete

Crisis of Consciouness

Crisis of Consciouness

Part 6 complete

Jahiliyyah

Jahiliyyah

Part 7 complete

I don't need no ticket

I don't need no ticket

Find another route into the Trance Den

Flesh Drive

Flesh Drive

Part 8 complete

Dramatically cleaned a screaming pile of biscuits

Dramatically cleaned a screaming pile of biscuits

Cured Martin Niester on the first try

Ripper

Ripper

Part 9 complete

Runtime

Runtime

Game complete

I Needed That

I Needed That

Don't blame him one bit

Three-in-One

Three-in-One

Subject Chantelle to all three personalities

Bombs Away

Bombs Away

They shouldn't have left that there in the first place...

Justice for all

Justice for all

Successfully arrest the Mindjacker

Civic Continuity

Civic Continuity

Returned city control to Central

Ninja

Ninja

Entered the Trance Den using the power of shadows

Middle Management

Middle Management

Got the door code at Animus

Dave Goldfarb

Dave Goldfarb

Only give Stepford's personality to the restaurant guard

The Right One for the Job

The Right One for the Job

Make use of Lao's skills to open Van Der Wall's door

Super Latha Bros

Super Latha Bros

Entered the trance den by fulfilling the bouncer's request

Mental Arithmetic

Mental Arithmetic

Get the crate-weight correct by the second attempt

Elliot Ness approach

Elliot Ness approach

Bust Van der Waal's door open

B&

B&

Disconnected the dancers via non-destructive means

Brave New World

Brave New World

Nina's argument was most persuasive.

Official Procedure

Official Procedure

Call Central for Help

Guilt Trip

Guilt Trip

Remind Dr Chigwa of what's really important

Mincemeat

Mincemeat

The Mindjacker meets his gruesome end

Hopeless

Hopeless

Neutralize the bomber

Sorry wrong number

Sorry wrong number

Make ten calls to random numbers

Shooting Gallery

Shooting Gallery

Got through the conveyor room and back undetected

Winners don't use drugs

Winners don't use drugs

Win a game of gravball without sabotaging your opponent

Microbiologist

Microbiologist

Didn't analyze a single incorrect sample at Vickerman

Placebo Effect

Placebo Effect

He won't know the difference...

Guarded by Fate

Guarded by Fate

Survive up to Part 9 without dying once

Unpersuasive

Unpersuasive

An explosive result

Talking Heads

Talking Heads

Played through the game with the commentary on

Breakdown

Kinds
Untagged
Missables
Untagged
Multiplayer
Untagged
Glitches
No known glitches
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