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Technobabylon cover

Technobabylon

Achievement list · rarity · tracker · no guide yet, sign in to request one

A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.

Point-and-click Role-playing (RPG) Adventure Indie Science fiction Thriller Mystery
2015 ★ 79 40 achievements
40 achievements
Prisoner of Consciousness

Prisoner of Consciousness

49.7%

Part 1 complete

Suicide City

Suicide City

39.0%

Part 2 complete

Silver Tongue

Silver Tongue

35.2%

Successfully talked the bomber down

Fission

Fission

34.5%

Part 3 complete

Meeting of Minds

Meeting of Minds

33.2%

Part 4 complete

Hippocratic Oath

Hippocratic Oath

32.1%

A career in medicine awaits

Germination

Germination

30.5%

Part 5 complete

Crisis of Consciouness

Crisis of Consciouness

29.7%

Part 6 complete

Jahiliyyah

Jahiliyyah

28.6%

Part 7 complete

I don't need no ticket

I don't need no ticket

28.2%

Find another route into the Trance Den

Flesh Drive

Flesh Drive

27.4%

Part 8 complete

Dramatically cleaned a screaming pile of biscuits

Dramatically cleaned a screaming pile of biscuits

27.3%

Cured Martin Niester on the first try

Ripper

Ripper

26.6%

Part 9 complete

Runtime

Runtime

25.1%

Game complete

I Needed That

I Needed That

24.6%

Don't blame him one bit

Three-in-One

Three-in-One

24.3%

Subject Chantelle to all three personalities

Bombs Away

Bombs Away

24.1%

They shouldn't have left that there in the first place...

Justice for all

Justice for all

22.3%

Successfully arrest the Mindjacker

Civic Continuity

Civic Continuity

22.3%

Returned city control to Central

Ninja

Ninja

21.3%

Entered the Trance Den using the power of shadows

Middle Management

Middle Management

20.3%

Got the door code at Animus

Dave Goldfarb

Dave Goldfarb

18.2%

Only give Stepford's personality to the restaurant guard

The Right One for the Job

The Right One for the Job

16.7%

Make use of Lao's skills to open Van Der Wall's door

Super Latha Bros

Super Latha Bros

16.0%

Entered the trance den by fulfilling the bouncer's request

Mental Arithmetic

Mental Arithmetic

15.8%

Get the crate-weight correct by the second attempt

Elliot Ness approach

Elliot Ness approach

14.9%

Bust Van der Waal's door open

B&

B&

14.0%

Disconnected the dancers via non-destructive means

Brave New World

Brave New World

12.3%

Nina's argument was most persuasive.

Official Procedure

Official Procedure

9.8%

Call Central for Help

Guilt Trip

Guilt Trip

8.9%

Remind Dr Chigwa of what's really important

Mincemeat

Mincemeat

8.4%

The Mindjacker meets his gruesome end

Hopeless

Hopeless

8.3%

Neutralize the bomber

Sorry wrong number

Sorry wrong number

6.8%

Make ten calls to random numbers

Shooting Gallery

Shooting Gallery

6.4%

Got through the conveyor room and back undetected

Winners don't use drugs

Winners don't use drugs

6.1%

Win a game of gravball without sabotaging your opponent

Microbiologist

Microbiologist

5.7%

Didn't analyze a single incorrect sample at Vickerman

Placebo Effect

Placebo Effect

5.2%

He won't know the difference...

Guarded by Fate

Guarded by Fate

3.4%

Survive up to Part 9 without dying once

Unpersuasive

Unpersuasive

3.1%

An explosive result

Talking Heads

Talking Heads

2.3%

Played through the game with the commentary on

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