SQUARE ENIX AI Tech Preview: THE PORTOPIA SERIAL MURDER CASE
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This software is an educational demonstration of Natural Language Processing (NLP), an AI technology, as applied to the adventure game “The Portopia Serial Murder Case” (created by Yuji Horii and first published in Japan in 1983). At the time of the game’s original release, most adventure games were played using a “command input” system, where the player was asked to type in text to decide the actions of their character. Free text input systems like these allowed players to feel a great deal of freedom. However, they did come with one common source of frustration: players knowing what action they wanted to perform but being unable to do so because they could not find the right wording. This problem was caused by the limitations of PC performance and NLP technology of the time.
Partners in Crime-Fighting
Common59.5%Awarded for rendezvousing with Yasu.
First Victim
Uncommon33.1%Awarded for investigating the body in the locked room.
Top Interrogator
Uncommon20.8%Awarded for speaking to Yasu 255 times.
Second Victim
Uncommon19.7%Awarded for investigating the body in the mountains.
Third Victim
Uncommon18.2%Awarded for investigating the body in the tenements.
Case Closed
Uncommon17.9%Awarded for solving the Portopia Serial Murder Case.
Good Cop, Bad Cop
Uncommon17.5%Just Say No
Uncommon15.1%The Secretary Didn't Do It
Rare7.6%The Daughter Didn't Do It
Rare7.5%The Guard Didn't Do It
Rare7.1%The Stripper Didn't Do It
Rare7.1%Super Snooper
Very rare4.3%Awarded for unearthing 127 pieces of evidence.
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