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Pacific Drive cover

Pacific Drive

Achievement guide · roadmap · tracker

49 achievements Guide 49% Singleplayer


49 achievements
A Leap of Faith

A Leap of Faith

StoryUnmissable
Along for the Ride

Along for the Ride

ObjectiveOptional
ARDA Lorekeeper

ARDA Lorekeeper

All-the-thingsOptional

Discover 600 Logbook entries

ARDA Record-Keeper

ARDA Record-Keeper

All-the-thingsOptional

Discover 300 Logbook entries

Car Of Theseus

Car Of Theseus

ObjectiveOptional

You have to replace everything for this; all 4 wheels, 5 panels, 5 doors and the engine.

Mainly for the engine, because its expensive, its not worth worrying too much about this until mid/late game.

Car Whisperer

Car Whisperer

ObjectiveOptional

As you progress through the game you'll inevitably pick up some quirks on your car; where it does "weird stuff" like the door opening whenever you turn right - albeit there are hundreds of combinations.

Mid-game-ish you'll get access to a Quirk Identification System upgrade for the garage; install this and use it to diagnose and fix the quirk. Pay attention to the behavior when driving so you can understand the specific thing that the car does, and the specific action or actions that you take to trigger it - the ID system is very specific! Note you can upgrade the station too to make it easier, but this shouldn't be necessary for this achievement.

Certified Mechanic

Certified Mechanic

ObjectiveOptional

Fix six status effects on the same car component

DIY Expert

DIY Expert

GrindOptional

Unlock quite a few things in the Fabrication Station

DIY Master

DIY Master

ObjectiveOptional

Unlock not everything, but really quite a lot of things in the Fabrication Station

Driver's Ed Dropout

Driver's Ed Dropout

ObjectiveOptional
Et tu?

Et tu?

ObjectiveOptional

Get hit hard by your car

Park on a slope, don't put the parking brake on. Get out and stand in front. Wait to get run over. Done.

Fly Homeward

Fly Homeward

ObjectiveOptional

Escape through a Gateway while the car's wheels are airborne

Fully Outfitted

Fully Outfitted

ObjectiveOptional

Equip or install something in every possible slot on the car

Garage Barrage

Garage Barrage

ObjectiveOptional

Upgrade the Auto Shop into its prime

Graverobber

Graverobber

ObjectiveOptional

It is definitely worth trying to tick this off early game - when you've not got too much stuff to lose.

Basically, if you die your immediate priority should be to go straight back to the same junction and raid your car for this achievement. Don't leave it until later, because it may not happen again and the costs of death are real (in time spent, if nothing else).

If there's nothing in your wreck when you return, try putting something in the trunk and taking it out again - this should cause it to pop.

Great Scott!

Great Scott!

ObjectiveOptional

Reach 88mph

Keep an eye out for golden ball anomalies, which are all over the place, as they will instantly accelerate you. Provided you don't crash into anything this should be easy to reach 88mph and pop this one. Especially downhill.

Hack the Planet!

Hack the Planet!

StoryUnmissable
I Don’t Know What I Expected

I Don’t Know What I Expected

ObjectiveOptional

Deconstruct a resource

Into the Wilderness

Into the Wilderness

StoryUnmissable
Investigate the Zone

Investigate the Zone

ObjectiveOptional

This is easy and will come in normal play; just be scanning everything you come across (as you should be anyway, whilst being mindful of Scientific PursuitScientific Pursuit) and it'll naturally pop after the first or second run.

It Would Take a Miracle

It Would Take a Miracle

ObjectiveOptional

Complete a run with at least four junctions, and without breaking or removing any car parts

Juiced Up

Juiced Up

ObjectiveOptional

Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway

Just Walk it Off

Just Walk it Off

ObjectiveOptional

Get electrocuted, acid-burned, and physically hurt all within a minute

Long Haul

Long Haul

GrindOptional

Drive an exceptional distance

Lumberjack

Lumberjack

GrindOptional

Destroy 1,000 trees

Hitting trees does damage your car. Recommend just aiming to knock out a fair few on each run - with more toward the end of the run if your car is still in good condition with no real risks to making it back.

This is a long grind though - and will probably need mopping up after the story.

No Parking

No Parking

ObjectiveOptional

Complete a run with at least three junctions, and without the car ever being in park

This is easy to do, just don't put the parking brake on when you stop for a whole run. Make sure not to park on a steep hill (or if you have to, park side-on to the slope so it can't roll away too fast)!

Nothing Personnel, Zone

Nothing Personnel, Zone

ObjectiveOptional

The easiest way to get this is to kick a tourist; the freaky mannequins that move when you're not looking at them. Yes they explode, but they might not. If they do, well you might go for GraverobberGraverobber at the same time.

Packrat

Packrat

ObjectiveOptional
Patent Pending

Patent Pending

ObjectiveOptional

Invent something new after installing the Zone Scanner

Personal Methods of Creative Expression are Highly Encouraged

Personal Methods of Creative Expression are Highly Encouraged

ObjectiveOptional

Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot

Renewable Power

Renewable Power

ObjectiveOptional

Fully charge a car battery from under 50% using only natural energy sources

Running on Empty

Running on Empty

ObjectiveOptional

Complete a run with at least two junctions, and with the car always having a low or empty fuel tank

"Low" is under a quarter full - and this is of the total capacity in your car.

So this is easiest mid/late game with some large upgraded fuel tanks. Then just don't refuel before going out on a run and you should be able to do most or all of the run without worrying about it.

You can also use petrol stations you find whilst out on the run, and also the portable fuel cans, to refuel mid-run - just make sure not to put too much in at a time.

The achievement will pop when you get back, having completed the run.

Scientific Pursuit

Scientific Pursuit

ObjectiveMissable

Scan an Anomaly while the storm is approaching

This is technically missable because there are only so many types of anomaly to scan, and if you've done them all already then you won't be able to scan a new one to get this. It does need to be a new, not-previously-scanned, anomaly for this to pop.

But there are new anomaly types in each zone (outer/mid/inner) - so don't fret too much.

This is easiest if you get the activities you need to do done, and park near the map exit in sight of an anomaly (that you haven't scanned yet). Once the horns sound and you see the storm approaching, scan, and then leg it to the exit...

Sleight of Hand

Sleight of Hand

ObjectiveOptional

Distract an Anomaly with a light source

Stabilizing the Route

Stabilizing the Route

ObjectiveUnmissable
Streets Ahead

Streets Ahead

ObjectiveOptional

Complete a run with at least seven junctions

This is a late/end-game achievement as you'll need access to the last zone to make a run long enough without getting stuck in a dead-end. Once you're at end-game though, its easy to do a long run as part of naturally completing the story missions - you shouldn't need to do a long run just for this achievement.

The Anomaly Barricade

The Anomaly Barricade

StoryUnmissable
The Auto Shop

The Auto Shop

StoryUnmissable
The Deep Zone Crossing

The Deep Zone Crossing

StoryUnmissable
The End of the Road

The End of the Road

StoryUnmissableStory complete
The Eye of the Storm

The Eye of the Storm

ObjectiveOptional
The Mid-Zone Crossing

The Mid-Zone Crossing

StoryUnmissable
The Red Meadow Records

The Red Meadow Records

StoryUnmissable
The Visions

The Visions

StoryUnmissable
They Weren't Using It

They Weren't Using It

ObjectiveOptional

Liberate and equip a part from an abandoned car

Troubleshooting

Troubleshooting

ObjectiveOptional

Just kick your car a few times. This is easy to do anytime.

Watch Out for Hop-ons!

Watch Out for Hop-ons!

ObjectiveOptional

Drive several miles with a Bunny on your car

The bunnies are the electric ball-like things which zip around the map in some junctions. They leap at and stick to your car (unless you have the LIM shield equipped and enabled) and require manual removal.

Note "several miles" is quite a long way, but this is cumulative - it doesn't all have to be done in one hit with one bunny.

That there are different bunnies which apply different status effects to your car; pick one with a positive effect (i.e. not the Broken Bunny!).

NB this *might* be cheesable by getting a bunny, getting up to speed, and then just pausing the game for a while (15 minutes or so). TBC.

Where We're Going, We Don't Need Roads

Where We're Going, We Don't Need Roads

ObjectiveOptional

While driving, remain airborne for six seconds

This can be combined with Great Scott!Great Scott! if you go for a glowy golden ball on one of the abandoned car transporter trucks; you'll get a speed-accelerated jump into the air with that!

Or, depending on your approach to an exit gate, you may get some air off ground bumps and the low-grav/levitation as you enter the gate will keep you aloft for longer. Its reasonably likely you'll get it this way without having to make much special effort for it.

With the Top Down

With the Top Down

ObjectiveOptional

Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point

Breakdown

Kinds
10 Story 3 Grind 34 Objective 2 All-the-things
Missables
11 Unmissable 1 Missable 37 Optional
Multiplayer
Untagged
Glitches
No known glitches
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