This is easy and will come in normal play; just be scanning everything you come across (as you should be anyway, whilst being mindful of Scientific Pursuit) and it'll naturally pop after the first or second run.
Invent something new after installing the Zone Scanner
Invent something new after installing the Zone Scanner
Distract an Anomaly with a light source
Distract an Anomaly with a light source
Reach 88mph
Reach 88mph
Keep an eye out for golden ball anomalies, which are all over the place, as they will instantly accelerate you. Provided you don't crash into anything this should be easy to reach 88mph and pop this one. Especially downhill.
Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway
Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway
As you progress through the game you'll inevitably pick up some quirks on your car; where it does "weird stuff" like the door opening whenever you turn right - albeit there are hundreds of combinations.
Mid-game-ish you'll get access to a Quirk Identification System upgrade for the garage; install this and use it to diagnose and fix the quirk. Pay attention to the behavior when driving so you can understand the specific thing that the car does, and the specific action or actions that you take to trigger it - the ID system is very specific! Note you can upgrade the station too to make it easier, but this shouldn't be necessary for this achievement.
Get hit hard by your car
Get hit hard by your car
Park on a slope, don't put the parking brake on. Get out and stand in front. Wait to get run over. Done.
While driving, remain airborne for six seconds
While driving, remain airborne for six seconds
This can be combined with Great Scott! if you go for a glowy golden ball on one of the abandoned car transporter trucks; you'll get a speed-accelerated jump into the air with that!
Or, depending on your approach to an exit gate, you may get some air off ground bumps and the low-grav/levitation as you enter the gate will keep you aloft for longer. Its reasonably likely you'll get it this way without having to make much special effort for it.
Discover 300 Logbook entries
Discover 300 Logbook entries
Just kick your car a few times. This is easy to do anytime.
Complete a run with at least four junctions, and without breaking or removing any car parts
Complete a run with at least four junctions, and without breaking or removing any car parts
Drive an exceptional distance
Drive an exceptional distance
You have to replace everything for this; all 4 wheels, 5 panels, 5 doors and the engine.
Mainly for the engine, because its expensive, its not worth worrying too much about this until mid/late game.
Unlock quite a few things in the Fabrication Station
Unlock quite a few things in the Fabrication Station
Liberate and equip a part from an abandoned car
Liberate and equip a part from an abandoned car
Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot
Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot
Equip or install something in every possible slot on the car
Equip or install something in every possible slot on the car
Fix six status effects on the same car component
Fix six status effects on the same car component
Deconstruct a resource
Deconstruct a resource
It is definitely worth trying to tick this off early game - when you've not got too much stuff to lose.
Basically, if you die your immediate priority should be to go straight back to the same junction and raid your car for this achievement. Don't leave it until later, because it may not happen again and the costs of death are real (in time spent, if nothing else).
If there's nothing in your wreck when you return, try putting something in the trunk and taking it out again - this should cause it to pop.
The easiest way to get this is to kick a tourist; the freaky mannequins that move when you're not looking at them. Yes they explode, but they might not. If they do, well you might go for Graverobber at the same time.
Escape through a Gateway while the car's wheels are airborne
Escape through a Gateway while the car's wheels are airborne
Fully charge a car battery from under 50% using only natural energy sources
Fully charge a car battery from under 50% using only natural energy sources
Discover 600 Logbook entries
Discover 600 Logbook entries
Complete a run with at least seven junctions
Complete a run with at least seven junctions
This is a late/end-game achievement as you'll need access to the last zone to make a run long enough without getting stuck in a dead-end. Once you're at end-game though, its easy to do a long run as part of naturally completing the story missions - you shouldn't need to do a long run just for this achievement.
Scan an Anomaly while the storm is approaching
Scan an Anomaly while the storm is approaching
This is technically missable because there are only so many types of anomaly to scan, and if you've done them all already then you won't be able to scan a new one to get this. It does need to be a new, not-previously-scanned, anomaly for this to pop.
But there are new anomaly types in each zone (outer/mid/inner) - so don't fret too much.
This is easiest if you get the activities you need to do done, and park near the map exit in sight of an anomaly (that you haven't scanned yet). Once the horns sound and you see the storm approaching, scan, and then leg it to the exit...
Upgrade the Auto Shop into its prime
Upgrade the Auto Shop into its prime
Destroy 1,000 trees
Destroy 1,000 trees
Hitting trees does damage your car. Recommend just aiming to knock out a fair few on each run - with more toward the end of the run if your car is still in good condition with no real risks to making it back.
This is a long grind though - and will probably need mopping up after the story.
Complete a run with at least three junctions, and without the car ever being in park
Complete a run with at least three junctions, and without the car ever being in park
This is easy to do, just don't put the parking brake on when you stop for a whole run. Make sure not to park on a steep hill (or if you have to, park side-on to the slope so it can't roll away too fast)!
Get electrocuted, acid-burned, and physically hurt all within a minute
Get electrocuted, acid-burned, and physically hurt all within a minute
Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point
Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point
Unlock not everything, but really quite a lot of things in the Fabrication Station
Unlock not everything, but really quite a lot of things in the Fabrication Station
Drive several miles with a Bunny on your car
Drive several miles with a Bunny on your car
The bunnies are the electric ball-like things which zip around the map in some junctions. They leap at and stick to your car (unless you have the LIM shield equipped and enabled) and require manual removal.
Note "several miles" is quite a long way, but this is cumulative - it doesn't all have to be done in one hit with one bunny.
That there are different bunnies which apply different status effects to your car; pick one with a positive effect (i.e. not the Broken Bunny!).
NB this *might* be cheesable by getting a bunny, getting up to speed, and then just pausing the game for a while (15 minutes or so). TBC.
Complete a run with at least two junctions, and with the car always having a low or empty fuel tank
Complete a run with at least two junctions, and with the car always having a low or empty fuel tank
"Low" is under a quarter full - and this is of the total capacity in your car.
So this is easiest mid/late game with some large upgraded fuel tanks. Then just don't refuel before going out on a run and you should be able to do most or all of the run without worrying about it.
You can also use petrol stations you find whilst out on the run, and also the portable fuel cans, to refuel mid-run - just make sure not to put too much in at a time.
The achievement will pop when you get back, having completed the run.