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DROD: Gunthro and the Epic Blunder achievement guide & roadmap

 

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No missable achievements (plus 300 unknown)

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First Blood

Kill the roach in Outer Walls:1S3E

On His Majesty's Service

Sent on a mission by the Rasarun Court

A Steady Hand

Don't turn your sword in The Rasarun Court:1E

You're Not Alone

Have at least one soldier survive in The True Court:1N

Orb Preservationist

Strike only six orbs in Outer Walls:2S2E

Ragtag Bunch of Misfits

Assemble the Rasarun Leaders

Backswipery

Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E

Timed to Perfection

Don't let the queen lay eggs in The Roach Pits:3N

Who Let the Roaches Out?

(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room

Out in the Open

Don't take a tunnel in Drokkendutt's Fortress:1N2E

But You Can't Hide

(KDD) L1:6N2W - Don't hide in the alcove

Look, No Hands!

Don't use your sword in Smuggler's Maze:2N1W

Destructive Mania

Destroy all broken walls in Glum Cove:6N2E

Gone in Thirty Seconds

(KDD) L2:2S2E - Clear the room before roaches spawn

Ahead of the Game

(KDD) L1:3N2W - Kill the roach facing East and clear the room

I'm Not Left-Handed

Don't turn your sword in Bractea Town:1E

Lone Soldier

Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W

The Enemy is Sleeping

(KDD) L3:1S2W - Clear the room without waking any eyes

Straightforward Smiting

(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall

Efficient Smitemitery

(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room

Without Further Delay

Ready to attack the enemy fortress

Merciful Victory

Five Orbs of Bill

(KDD) L3:1S - Strike only five orbs to clear the room

Cornered in the Centre

(KDD) L2:2E - Clear the room without letting the queen reach the NE corner

They're Behind You!

(KDD) L2:1S - Don't turn after striking the orb and clear the room

Complete "Gunthro and the Epic Blunder"

GatEB: Saw the ending and credits

The Heart of the Mystery

Enter the Sand Temple

Mimic on Holiday

(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room

Look to Westward

(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last

Three in a Row

(KDD) L3:2N1E - Kill the roaches in three consecutive turns

One Direction to Escape

(KDD) L3:3S1W - Clear the room without turning after striking the orb

A Level Playing Field

Not So Pretty in Pink

(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room

Peaceful Resolution

Don't kill the Tuenan Captain

Time for Elevenses

Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors

Don't Fence Me In

(KDD) L5:3E - Clear the room without striking the orb

Vandalism!

(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room

Monty Hallway Problem

Don't enter from the northern entrance in Inauro Canyon:2N1W

We All Fall Down

(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room

House Upon the Sand

Kill the northern roach before killing all three golems in Golem Encampment:2N

That Never Goes Out of Style

(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right

What's the Time, Mr Roach?

(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room

No Retreat

(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room

Non-sustainable Growth

(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)

Nine in a Line

(KDD) L3:1S1E - Kill the roaches in nine consecutive turns

Moderate Striker

(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave

Straight to the Point

Kill all roaches without dropping any trapdoors in Daskeros Tower:2N

All Together, Now...

(KDD) L1:6N1W - Kill the roaches in nine consecutive turns

No Scroll Left Behind

(KDD) L3:2N - Read the scroll without re-entering the room

Making an Impression

(JtRH) L1:2N3W - Clear the room without using a tunnel

Red Means Danger

Don't step on a red (dirt floor) tile in Inner Chambers:1N

Superior Master Intellect

A Cat and Roach Game

(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room

Keep Dugandy Tidy

(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)

Like Roaches in a Trap

(JtRH) L4:2N1E - Clear the room without dropping any trapdoors

Impressing the Ladies

Don't use any horns in Inauro Canyon:1N1E

It's a Trap!

(KDD) L14:2E - Don't drop the trapdoor while clearing the room

Messing About without Boats

Exactly as Planned

(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room

Preserving the Ancient Ruins

(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room

Sword-Only Slaughter

Don't use the bombs in Tuenan Armory:1N2E

No Way Out

(KDD) L7:1N1E - Kill the serpent in the SE corner of the room

Master "Gunthro and the Epic Blunder"

Completed GatEB and cleared all secret rooms

Don't Drink and Smite

(KDD) L10:1S - Clear the room without drinking the mimic potion

Opportunity Strikes Just Once

(KDD) L3:1S1W - Strike the SW orb only once while clearing the room

Another Useless Orb

(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room

Bishop's Tour

(KDD) L5:2E - Don't move orthogonally while clearing the room

Dungeon Economics

(JtRH) L2:3E - Clear the room without using the eastern orb

He Who Fights Serpents

(KDD) L7:1N - Clear the room without moving diagonally

Solo Serpent Slaughter

(KDD) L12:2S1E - Clear the room without drinking the mimic potion

All Quiet on the Western Front

(KDD) L7:2N - Clear the room without crossing the western yellow door

Hidden in Plain Sight

Let's Not Go Round Again

(KDD) L12:1S - Clear the room before going round the loop

Alone Among the Stones

(JtRH) L6:3N3E - Clear the room without using Halph

Unlucky for Some

(KDD) L13 - Enter the NW room

Two to Tango

Use only one horn in Inauro Canyon:2N

Up, Up, Down, Down, Left, Right, Left, Right

(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room

The Smiter Always Strikes Twice

(KDD) L7:2N1E - Strike the orb only twice while clearing the room

All Set Up and Ready

(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room

Everyone Loves a Wubba

(JtRH) L5:1S1W - Clear the room without dropping any trapdoors

From the Outside, Looking In

(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room

Follow the Arrow

(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room

Stuck in the Mire

Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E

Single-Handed Clean-Up

Don't turn your sword in Englos Keep:1S

Eyes on the Prize

(KDD) L7:1E - Clear the room without turning

Only the Even Numbers

(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword

Hold On Five Seconds

(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room

Complete "King Dugan's Dungeon"

KDD: Saw the ending and credits

Master Swordsman I

Don't use the horn or the bomb in Englos Keep:1S1W

Highly Visible Ninja

(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion

The Wyrm That Turned

(KDD) L7:3N - Don't cross the western force arrow while clearing the room

Explorer Extraordinaire

Enter the Spider Cave

Master Swordsman II

Don't use the horn in Englos Keep:1S1E

Who Needs Orthosquares?

(KDD) L7:1S - Clear the room without moving diagonally

Visibly Invisible

(JtRH) L7:1N - Clear the room without drinking the invisibility potion

First Things First

(KDD) L16:Entrance - Clear the room from the level start

Toys in Their Boxes

(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room

What the Eye Doesn't See

(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room

A Stab in the Dark

Dungeon of Broken Orbs

(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb

There's Always Another Solution

(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room

Speed Chess

(KDD) L14:1N3E - Clear the room by turn 20

Queen Charmer

Don't drop any trapdoors in Daskeros Tower:1N1E

A Good Clean Kill

(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room

With Slanting Sword

(KDD) L14:1S - Face diagonally and don't turn while clearing the room

From the Other Side

(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)

Last Trapdoor Standing

With Steady Sword

(KDD) L14:2S - Clear the room without turning your sword

Gordian Knot

(JtRH) L11:5N - Clear the room without stepping on a fuse

Assassinate the Queen!

(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)

Leave No Stone Turned

(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room

Rapid Tar-Cleaning Service

(KDD) L8:4S2E - Clear the room by turn 60

Three's Company

(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room

Who Needs All These Buttons?

(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room

He Came From the East

(KDD) L18:1N2E - Clear the room entering from the east

Attention to Detail

(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room

Westward Ho!

(JtRH) L3:2N1W - Face West and don't turn while clearing the room

They Just Keep On Swarming

(KDD) L21:1N1W - Clear the room without dropping any trapdoors

Outsmart the Brains!

(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room

Peaceful Coexistence

(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs

Tourist in the Beneath

(TCB) Take a stroll down the Golden Lane

Friendly Enemies

(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent

Going It Alone

Step in the middle before killing any roaches or queens in Inner Chambers:3N2E

Goblin-Free Zone

(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor

My Turn at the Controls

(KDD) L24:2W - Clear the room without using the mimic to strike any orbs

Mother Knows Best

(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room

Seeing Triple

(KDD) L21:1N - Drink only three mimic potions and clear the room

Clearing the Arena

(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room

Bottom to Top Cleaning

(JtRH) L4:1N2E - Enter from the South and clear the room

The Eyes Have It

(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room

The Lazy Smitemaster

(KDD) L19:2S - Stay in the top two rows while clearing the room

Resoluteness

(TCB) Return from The High Path

Patron of the Arts

(TCB) Attend the theater

Roach Family Planning

(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs

Roaches and Goblins and Queens, Oh My!

(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room

My Cold, Frozen Hands

(TCB) QfK:1N6E - Clear the room without turning your sword

You Chose... Poorly

(JtRH) L8:3S1E - Enter from the North and clear the room

Choose One Way and Stick to It

(KDD) L20:Entrance - Clear the room without turning after killing the first roach

Sonata for Unaccompanied Smiter

(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room

Keep Your Head Down

(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room

Don't Turn from the Task

Short Circuit

(KDD) L17:1W - Clear the room and reach the green door by turn 240

Charge First, Think Later

Clear Daskeros Tower:4N with the blue doors up

Don't Step on a Crack

(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room

V for Victory

Worthless Snakes!

(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room

Let's Twist Again

(TCB) TU:1S3E - Use all three arrow rotators to clear the room

Tar Toccata

(JtRH) L10:2E - Clear the room of tar without turning your sword

Complete "Journey to Rooted Hold"

JtRH: Saw the ending and credits

Deja Vu

(JtRH) L14:2N3W - Clear the room by turn 30

Two Wrongs Make a Right

(JtRH) L3:4N2W - Clear the room, killing the roach yourself

Who'd Trust a Goblin, Anyway?

(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent

Come and Join the Party

(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room

Abstinence

(JtRH) L15:1S4E - Clear the room without using the decoy potion

Aim for the Eyes

(KDD) L17:2S1E - Kill the tar mother first, then clear the room

Sniper!

(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room

Worthy Opponent

(KDD) L25:1N2W - Clear the room, killing the SW roach queen last

Stupid Goblins!

(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room

But Four's a Crowd

(JtRH) L17:3N1E - Clear the room using only three decoy potions

Bad Boys Love Their Mamas

(KDD) L16:2S1E - Kill the tar mother last when clearing the room

Only Passin' Through

(JtRH) L22:2N2W - Clear the room without striking the southeast orb

Runnin' Through an Open Door

(KDD) L25:2S1W - Clear the room without standing on a closed door

A Pair of Blue Eyes

(KDD) L24:1N - Kill the tar mother last while clearing the room

The Mountain Comes to Mahomet

(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room

Just Call Me "Mario"

(TCB) Take care of the plumbing problem Under the Library (City:5N3E)

Unnecessary Complications

(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open

Stunted Growth

(KDD) L16:1S1E - Kill the tar mother before it grows

The Bridge Beethro Can No Longer Cross

(TCB) TU:3E - Drop all trapdoors and exit to the east

Master "King Dugan's Dungeon"

KDD: Completed the hold and cleared all secret rooms

Free and Equal

(JtRH) L3:3N3W - Clear the room without striking the orb

Limited Growth

(KDD) L16:2E - Kill the tar mother before it grows three times

Where Have All the Serpents Gone?

(JtRH) L8:5S - Clear the room without striking the orb

Mimics Were Born Free

(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room

A True Warrior Uses His Sword

(JtRH) L20:2N - Clear the room without setting off any bombs

A Maze of Many Ways

(KDD) L25:2S - Clear the room without going through the SE U-bend

Stuck in the Mud

(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room

Wub is All Around

(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit

Spring Cleaning

(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room

Master Snake-charmer

(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room

Finish What You Start

(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns

Never Turn Your Back

(JtRH) L13:2N1E - Clear the room without turning your sword

I Got a Name

(TCB) Get an official name from the Naming Office

Down, Along, Up, in That Order

(JtRH) L19:2N1W - Take the southern passage first to clear the room

Snakes on a Euclidean Plane

(JtRH) L19:1N1E - Stay inside the arena until the room is clear

Clear as Mud

(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room

Power Grab

(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room

All in the Same Boat

(TCB) EC:1S2W - Clear the room without using the northern platform

Fancy Meeting You Down Here

(TCB) DAA: Speak with Halph, then leave the room

One Orb to Rule Them All

(JtRH) L9:1S1W - Clear the room, striking only one orb

Round and Round the Garden

(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room

Mother of Some Roaches

(JtRH) L24:1S - Clear the room without striking the orb

A Room of Two Halves

(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor

Great Snakes!

(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room

Relentless Pursuit

(JtRH) L13:3N1E - Trap the Goblin King

The Red Snake of Courage

(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room

He Outlived His Usefulness

(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room

A View from Above

(JtRH) L17:2N1E - Enter from the North and clear the room

Stuck in the Middle with You

(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room

Divide and Conquer

(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room

Knowing is Half the Battle

(TCB) The Patronage: Find and talk to the Patrons

Getting to the Heart of the Matter

(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room

Looking Out for Number One

(TCB) Receive a promotion

Architect of Her Own Downfall

(TCB) Talk to Veemis

Wake Me Up Before You Go

(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room

Pacifist Run

(KDD) L25:2W - Exit the room without killing any goblins

Fight Them on the Trapdoors

Charge of the Smite Brigade

(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room

Now You See Him...

(TCB) OBG:1S - Clear the room without drinking the invisibility potion

I See You Standing on the Other Side

(TCB) EC:2W - Clear the room without letting the Slayer die

Cunning as a Serpent

(JtRH) L15:1S1W - Enter from the North and clear the room

Not Invited to the Party

PoW:1N1E - Don't use your sword

Tar Fugue

(JtRH) L12:1N - Clear the room without turning your sword

The Honest Smitemaster

(JtRH) L15:1N3E - Clear the room without placing any decoys

Clean Sweep

(JtRH) L12:1E - Clear all tar

Lend a Helping Hook

(JtRH) L6:1S1E - Complete the room without turning your sword

Escapology

(JtRH) L7:1E - Enter from the West or North and reach the stairs

Turn the Lock and Turn Once Only

(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room

Snakes and Ladders

(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room

The Steady Smitemaster

(JtRH) L4:1E - Clear the room without turning your sword

The Decoy is a Decoy

(JtRH) L24:1S1E - Clear the room without using the decoy potion

Chasm of No Return

(TCB) EC:2E - Clear the room without moving any platforms from east to west

Slayer of Slayers

(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W

The Longest Flight

Beethro Has a Brain Too

(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow

Clash on the Big Bridge

(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors

A Monster Made of Eyes

(JtRH) L22:3N3W - Take the western route and clear the room

The Abyss Gazes Also

(JtRH) L11:5N2W - Drop all trapdoors before clearing the room

Snap, Crackle and Pop

(TCB) PH:3N1W - Clear the room using only three bombs

Smash and Grab

(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room

Steady as a Rock

Did You Just Punch Out Cthulhu?

(TCB) I:AGV:4N - Kill all the aumtlich by stepping

Complete "The City Beneath"

TCB: Saw the ending and credits

Patrick's Puzzle

(JtRH) L12:2N2E - Clear all tar

Simple Addition

(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes

Take Five

PoW:1N - When Gunthro steps on the last door, all five doors must be open

Putting That Aside...

(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room

Adder Subtracter

(TCB) HV:2S3W - Kill three adders before entering the northern half of the room

No Giant Leaps for Mankind

(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between

Slayer on a Hot Tile Roof

(TCB) DU:4E - Clear the room without letting the Slayer die

Master "Journey to Rooted Hold"

JtRH: Completed the hold and cleared all secret rooms

Keep Away from the Edge

He Died a Free Monster

(TCB) FR:4N1W - Clear the room without dropping both trapdoors

Honest Toil

(TCB) AF:2S - Clear the room without moving the mimic over the disarm token

Sometimes That's the Best Kind of Help

(JtRH) L18:1S2W - Clear the room without using Halph

Surrounded by Incompetents

PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs

Keeping a Steady Keel

(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token

The Dark Side of Town

(TCB) Find the secret dark side of The City

Hero of Another Story

(TCB) FR: Speak with Tendry

Killer Rabbit in the Headlights

(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first

The Stronger We Our Bridges Do Build

(TCB) HV:1S2W - Clear and exit the room without dropping the bridge

It's All Over Now, Baby Blue

(JtRH) L24:2S1E - Kill the tar baby last when clearing the room

Light Armor

(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room

Save the Best for Last

(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room

Muddying the Waters

(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room

Buridan's Decoy

(JtRH) L23:1W - Clear the room using only two decoy potions

Bright Eyes

(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room

Master of the Blade

(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword

Not Without Honor in His Own Country

(TCB) Reach the raft without having killed any Dugandite guards

Walk Through the Storm

One-Man Army

(JtRH) L25:2S2E - Clear the room without drinking any mimic potions

A Little Learning is a Dangerous Thing

(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block

A Legend in His Own Time

(TCB) TV: Eavesdrop on a bedtime story

The Locked Room Mystery

(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room

Bullet Time, with Swords

(TCB) PH:4N - Clear the room without drinking the speed potion

A Small Man Among Giants

(TCB) RH:1N1E - Clear the room without using a tunnel

So Much for Stealth

(TCB) KDND:1E - Clear the room, killing the SW roach queen first

All Around the Watchtower

Ready for the Guests

(JtRH) L14:3N3W - Clear all mud by turn 900

Decoy Double Cross

(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room

Repairing a Broken Dream

(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room

Ring of Briar

(TCB) UtL:1N4W - Reach the eastern exit

Don't Wake the Sleeping Giant

(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant

Shutting the Stable Door

(TCB) UL:1S - Clear the room without entering any of the sand areas more than once

Smart, but Not Smart Enough

The School of Hard Taps

The Better Part of Valour

(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room

Holding the Line

We Must Cultivate Our Garden

(TCB) AF:2N - Spawn a gel baby on the western pressure plate

You Watch My Back...

(TCB) FD:2N3W - Clear the northern half of the room first

What Did I Come Back For, Anyway?

(TCB) HV:1W - Backtrack through the cleared room without striking the orb

The Play's the Thing

(TCB) D: Listen to the guards at the castle

Brotherly Understanding

(TCB) Tell the searching brother about everything

Fifty Ways to Leave Your Wubba

(TCB) FR:2N1W - Clear the room without stepping on the pressure plate

Five Slayers (My Brain Hurts a Lot)

(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win

The Seven Dials Mystery

(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room

Master "The City Beneath"

TCB: Completed the hold and cleared all secret rooms

Mirror Symmetry

Unarmed and Dangerous

Avoid the Squeeze

Slaughter by the Water

(TCB) D:2S1W - Kill all the guards

Smitemastermind

(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room

Changing of the Guards

(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)

Back to the Past

Jack of All Tarstuffs

Many Feet Make Light Work

(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room

Who Wants to Be the Guy?

(TCB) TV:1N - Die in the last cutscene

Whodunnit?

(TCB) Activate the cutscene in The Fork after murdering 186th Guide

Fair and Square

A Bridge Too Far

(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time

Suburban Smitemastery

(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)