Fallout 4 achievement guide & roadmap

 

The quest {{The Molecular Level}} is the splitting point where you have to make a decision between two paths - save before progressing this quest so you have a point to return to to take the other path after - this avoids having to play the whole game through again.

Properties

Single-player only

Difficulty does NOT affect achievements

2 missable achievements (plus 65 unknown)

Guide 18% complete - please help finish it

Authors

pakaju    Hazop Gaming    shivars   
 

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War Never Changes

Story, Unmissable, SP-only,

Base game

At the start of the game. Awarded when you escape the vault and step out into the wasteland.

When Freedom Calls

Story, Unmissable, SP-only,

Base game

Awarded after clearing concord of hostiles and returning to Preston Garvey.

Born Survivor

Objective, Unmissable, SP-only,

Base game

Awarded once you reach level 5

Commonwealth Citizen

Objective, Unmissable, SP-only,

Base game

Awarded once you reach level 10

The First Step

Story, Unmissable, SP-only,

Base game

Awarded after clearing Corvega Assembly Plant and returning to Preston Garvey.

Future Retro

Objective, Unmissable, SP-only,

Base game

Awarded after listening to any holotape.

Touchdown!

Objective, Unmissable, SP-only,

Base game

Awarded once you get a touchdown while being hit by a mini-nuke.

Sanctuary

Objective, Unmissable, SP-only,

Base game

Awarded after Installing the asked amount of Defense/Food/Water and Returning to Sturges.

Unlikely Valentine

Story, Unmissable, SP-only,

Base game

Awarded after saving Nick Valentine from trinity tower and returning to the office.

Scavver

Objective, Unmissable, SP-only,

Base game

Awarded after gathering 1000 crafting resources

Fix-Er-Upper

Objective, Unmissable, SP-only,

Base game

Awarded after building 100 workshop items

Semper Invicta

Objective, Soft-missable, SP-only,

Base game

Awarded after choosing to join the brotherhood main base located at the Cambridge Police Station.

Community Organizer

Objective, Unmissable, SP-only,

Base game

Awarded after successfully allying with 3 settlements.

Reunions

Base game

Unstoppable Wanderer

Dangerous Minds

Base game

Ranger Corps

Animal Control

Taking Independence

Story, Unmissable, SP-only,

Base game

Awarded after clearing castle, setting up radio transmitter located in center and returning to Preston Garvey.

What's Yours Is Mine

Hunter/Hunted

Masshole

Never Go It Alone

Objective, Unmissable, SP-only,

Base game

Awarded once you have 5 companions.

Old Guns

Story, Unmissable, SP-only,

Base game

Awarded after gaining access to the armory, Installing/Testing the artillery and returning to Preston Garvey.

Gun-For-Hire

The Molecular Level

Institutionalized

Print's Not Dead

Tradecraft

Lovable

Prepared for the Future

Armed and Dangerous

Legend Of The Wastes

Wasteland D.I.Y.

Mankind-Redefined

The Nuclear Option

RobCo's Worst Nightmare

Powering Up

Mechanical Menace

…The Harder They Fall

Blind Betrayal

They're Not Dolls…

Robot Hunter

Nuclear Family

Headhunting

Far From Home

Restoring Order

The Most Toys

Ad Victoriam

Mercenary

Where You Belong

Taken for a Ride

The Way Life Should Be

Push Back The Fog

All-the-things, Missable, Anywhere,

DLC3: Far Harbor

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New England Vacationer

DLC3: Far Harbor

Close To Home

Better Living Underground

Underground Undercover

Cleansing The Land

Rockets' Red Glare

Homerun!

…They're Action Figures

Vault Dweller

Just Add Saltwater

The Grand Tour

Oversight

Hooked

Grind, Optional, Anywhere,

DLC3: Far Harbor

Defeat 30 Far Harbor Sea Creatures

Prankster's Return

Home Sweet Home

Power Play

Time Out

Show Off

Benevolent Leader

Mass Production

The Islander's Almanac

All-the-things, Optional, Anywhere,

DLC3: Far Harbor

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Diebrarian

Hostile Takeover

Instigator

Raiding for a Living

Docile

Trapper

Eyes on the Prize

Beverageer

All Sugared Up