Steam

Reus achievement guide & roadmap

 

Properties

No missable achievements (plus 123 unknown)

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The First Era

Finish the first Era.

Farming

Have humans complete a Granary Project.

A New Beginning

Finish the second Era.

Paganism

Have humans complete a Shrine Project.

Writing

Have humans complete a School Project.

A New Threat

Finish the third Era.

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.

Genesis Era

Finish an Era with 250 Prosperity.

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.

Metal Casting

Have humans complete a Metal Casting Project.

Commerce

Have humans complete a Trader Project.

Traditional Medicine

Have humans complete a Druid Project.

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.

Specialization

Finish an Era with a completed upgraded Project.

Classical Era

Finish an Era with 450 Prosperity.

Calendar

Have humans complete a Plantation Project.

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

Feudalism

Have humans complete a Mill Project.

Level 2

Achieved level 2.

Education

Have humans complete a University Project.

Civilized

Finish an Era with a Village which has 250 Prosperity.

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.

Chosen People

Finish an Era with only one Village which has 175 Prosperity.

Alchemy

Have humans complete an Alchemist Project.

Trade Route

Have humans complete a Market Project.

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Vitality

Finish an Era with a village which has at least 50 of each Resource.

Theology

Have humans complete a Temple Project.

Currency

Have humans complete a Customs House Project.

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

Geology

Have humans complete a Geologist Project.

Sailing

Complete a Fishing Docks Project.

Construction

Have humans complete a Workshop Project.

Specialized Economy

Finish an Era with 3 completed upgraded Projects.

Theocracy

Have humans complete a Sacrifice Altar Project.

Developing Era

Finish an Era with 800 Prosperity.

Questionable Ethics

Have humans complete a Mad Scientist Project.

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.

Vibrant Era

Finish an Era with 1000 Prosperity.

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.

Shipwrighting

Have humans complete a Harbor Project.

Great Development

Finish an Era with a Completed Great Project.

Booming Era

Finish an Era with 1200 Prosperity.

Level 3

Achieved Level 3.

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.

Fantastic Era

Finish an Era with 1600 Prosperity.

Capital

Finish an Era with a Village which has 650 Village Prosperity.

Colonization

Have humans complete a Hamlet Project.

Venture Capital

Have humans complete a Bank Project.

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.

Astronomy

Have humans complete an Observatory Project.

Fascism

Have humans complete a Barracks Project.

Entertainment

Have humans complete a Circus Project.

Modern Medicine

Have humans complete an Apothecary Project.

Golden Era

Finish an Era with 2000 Prosperity.

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Alloys

Have humans complete a Blast Furnace Project.

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Abundant World

Finish an Era with at least 1000 Food being used by Villages.

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.

World Economy

Finish an Era with at least 3 Completed Great Projects.

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.

Famous Victor

Have humans complete a Historic Point Project.

Navigation

Have humans complete a Lighthouse Project.

Apr├Ęs-Ski

Have humans complete a Tavern Project.

Great Era

Finish an Era with 3500 Prosperity.

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Fantastic View

Have humans complete a Nature Park Project.

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Scientific Method

Have humans complete a Laboratory Project.

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Market Revolution

Have humans complete a Multinational Project.

Lords of the Sea

Have humans complete an Island Town Project.

Long Live the King!

Have humans complete a Castle Project.

Universal Healthcare

Have humans complete a Hospital Project.

For the Gods

Have humans complete a Monument Project.

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

Machinery

Have humans complete a Factory Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Genesis Titan

Complete all orginal developments and projects.